Active radar (Active Protection) is intense at AA. It can take down a chopper without warning with 2 homing rounds effortlessly. Is this a bug? I feel like someone at DICE really hates attack helis.
Joking aside, this is getting ridiculous. What are choppers supposed to do?
Engage the enemy?
Choppers will be shot down very quickly by a combination of Mobile AA, Boats with AA, players with IGLAs or equivalent, other aircraft, and now tanks. In order to lessen this effect, choppers must hang back in the main spawn where the Auto AA is and pick off bad guys that cross the center line into friendly territory.
Stay back?
What’s the whole point in that? An attack chopper should have the ability to attack things and have a reasonable expectation to get back wounded but alive. Suffice to say choppers are reduced to having the same role as Mobile AA: Chill in spawn and stare at the map from afar. The roles of Scout and Attack choppers have been swapped!
Please lessen the influence of homing projectiles against attack helis. Provide us with faster countermeasures (what situation calls for fire extinguisher???), or Below Radar, or limit the range of heat seekers.
Not sure how effective tv missile is in bf4 because not unlocked it yet but I imagine there will be a lot of hovercamping once more and more people unlock tv because they daren’t try to come over the map or it’s just instant death.
20 second ECM refresh speed vs a sexy arsenal of various AA. You keep saying these silly things without backing up what you say. How exactly are they more protected? I’ve played every BF game and piloted in every one since BF2, WSAD or Controller. This is the most heat seeker happy BF yet.
2 hits is negligible? 2 hits will send a chopper to the ground, where it is likely to collide and be provided with a “Killed in action” prompt. If a chopper is high enough, then it will limp around unable to control itself or escape. In this moment of Rotor is Offline’age, the enemy has plenty of time to finish you off with another hit with an AA missile or finish you off with heavy automatic fire. It technically takes 3 rounds to take you down, but 2 to incapacitate you with little hope of escape.