Why all the hate for TTK 2.0?

Okay, I REALLY don’t understand the hate for TTK 2.0…

Is it just PC players that are upset about it? Is it the people who only ever play Scout? Just why?

Full-autos actually feel useful now. Every last one of them felt like peashooters before the patch. Also, despite the damage increase, I’m still surviving ambushes and diving into cover easily enough. The only weapons that I seem to get slaughtered by are higher-damaging weapons like the Chauchat, RSC SMG, and just about any Single-Action, which I actually think should have been the case a long time ago.

And no, aggressive Scouts are not obsolete. Guns like the 1895 Trench and the M1903X got buffs, so unless you’re panicking at point-blank range, you can easily outshoot a full-auto at most ranges. Some bipod-loving Support guy is clobbering your team? Easy headshot with just about any rifle.

Assault is amazing at running and gunning, Medic is more versatile than ever, Support can cripple an advance when hunkered down in a defensive position, and Scouts can light enemies up like torches and pick off those pesky machine gunners.

It feels BALANCED. What is with the tsunami of tears?

There’s already a TTK thread with 2.8k comments on it, many of which explain exactly why people are hating TTK2.

forums.battlefield.com/en-us/discussion/133619/ttk-2-0-is-li

Essentially, the game plays slower, people aren’t having as much fun anymore, a lot don’t understand why such a major change needed to happen this far into the game cycle considering most players who have stuck around this long enjoyed the previous TTK, people don’t like being boxed into class roles so much, and it’s definitely far from balanced.

People especially hate the Support changes. Particularly the slower ADS time.

And no, it’s not just PC players. The majority of players on this forum, specifically in the general chat, are not PC players.

Lastly, the 1895 Trench and 1903 Experimental aren’t good weapons. The 1895 Trench is just a bad RSC and the 1903 Experimental trades your ranged capabilities for a gun that’s suppose to compete well in CQB yet is still easily outgunned by all the SMGs.

I fail to see how the 1895 Trench and 1903X are bad weapons.

The 1895 Trench basically gives Scout a Medic-style weapon. With the buff to its 2-shot-kill range, it’s arguably the best aggressive Scout weapon. Sure, it might pale in comparison to the newly buffed RSC, but that’s just one gun with a different class.

The 1903X is accurate enough to fire fast at relatively long ranges, so, as I said, it can outgun full-autos at those ranges.

There’s also the fact that Spotting Flares let you get the drop on your opponents long before they can spray you down and point-blank range.

If people don’t like being “boxed into” class roles, we might as well not have classes at all. It’s the whole point of class balance to have specific roles. Honestly, I think we should’ve had 5 main classes: Assault, Medic, Support, Engineer, and Scout.

I do not like TTK 2.0 because it closes (almost) the skill gap when it comes to aim since there is no benefit of actually aiming any automatic weapon any more. Just generally I think it made the whole infantry play much more random in many ways and also it restricts movement a lot because staying in cover is very vital. This is fine in some sense but also mean you have to run a lot more to get from A to B. Transportation is not the fun part of the game. Generally it promotes sitting still in cover (aka camping) over movement. More tactical play is not necessarily more fun. Also a more static play results in imbalanced matches that becomes very hard to turn.

No automatic weapons were ‘pea shooters’ before but you needed to hit your shots (aka aim), just spraying was less successful with most (except HR) than now.

Like I said, with the 1903 Experimental you trade away your ranged capabilities for a damage dropoff profile that’s the same as SMGs while still being worse than every SMG. And if you think its accuracy is what makes the difference in it being a good weapon, assault also has the C96 Trench which is a slightly better version of the 1903 Experimental. So literally every single assault weapon, on a stats basis, outguns the 1903 Experimental. You’re significantly better off just using the Bodeo pistol in that range.

The only redeeming factor of the 1895 Trench in comparison to any SLR is its ability to OHK with headshots. But in most situations at close/medium range, you’re not going to be landing headshots the majority of the time in which case medic SLRs easily outgun it.

Spotting flares can help, but there’s no way for you to have them up 100% of the time unless you’ve got a support player stuck to your hip. And personally, I’ll gladly trade flares for the ability to self heal and keep my squad going with revives.

Boxing everyone into strict class roles contributes to the slower gameplay.

Medics, Supports, and Scouts are all less willing to push into a CQB objective zones when they know an assault player can gun them down so quickly before they can even react.

Support players feel a need to play a lot more passively with the bipod deployed most of the time because the slower ADS time on top of the negative spread mechanic for LMGs makes it difficult to compete against assault players up close since assault doesn’t even need to spend time ADS’ing, medics at mid-range who can fire accurately from a standing position with no slower ADS or terrible spread mechanic, and scouts at long range who also have a major standing accuracy and ADS time advantage.

For scout, the pop and swap combo is less viable now. So playing aggressively means having your pistol out ahead of time before moving into CQB range. Which is fine imo (although I still prefer how it used to be), but many play the class because they want to use the rifles, not their pistol the whole time. And if you want to primarily use your bolt action rifle, you’re best bet is to stay back away from the action as usual.

Medics have certainly become a lot more versatile now. Which I guess explains why, not including the shotgun event which bumped the numbers around, medic usage is up significantly while SMG usage and LMG usage have both been dropping. Scout has stayed about the same in terms of usage. If you do include the shotgun event though, medic has actually finally beaten SMGs in regards to overall usage for a few days in a row - that’s a first afaik.

Pre-TTK 2.0 3 of the classes had what I call flexibility all dependent on the gun they were running

Assaults were close or close to mid range

Medic close to mid range, mid range to limited long range

Support close to mid range, and mid range

Scout was long range , but a smart average skilled scout could still take objectives certainly take part in taaking objectives.

All of that is now gone. Its more restrictive.

Assault- close range

Medic mid range

support long range and pointless for providiing support mainly ammo drops which can be despararetly needed

Scout not nerfed at close range only better than average scouts dare take the lead on taking objectives not to mention those damned OHK tripwires now.

you may not have issues with the changes, but if you spend any time on this forum it is clear the majority do not like the changes. It has fundamentally changed gameplay. Meaning more players are playing defensively to the detriment of the game as in more blow out matches. Support campers with bipods.

you may like the changes. But stats are starting to show its not been well received and people are abandoning the support class (bad for the game) people are leaving the assault class (bad for the game) and medic class is not the main class.

I don’t see how anybody can argue successfully the changes have been good for the game AND population when the stats and blowout matches show otherwise.

People are playing LESS of Assault and Support?

I’ve been seeing their use skyrocket. I love my newly-buffed Ribeye and I’ve always loved the BAR. Is it just on the Xbox One?

On top of that, the “slower” gameplay is exactly what this game needed. I get so tired of the flag-running and bunny jumpers sprinting across open fields under streams of fire without a scratch. People actually defend objectives and make proper flanking attacks now.

In a way, it feels more like WWI. Is it possible that, the more unhappy players are with a game, the more likely they are to access Battlelog and voice their opinion? Is the “majority” really the majority of players, or just the majority of reactionary forum users?

Very good point. I’ve played on many full servers that have had maybe 2-3 people complain about specific weapons and probably 1 player per match complains about TTK. The majority that I see on a game-to-game basis really aren’t bothered at all. I only play on PC though, so I can’t vouch for console players.

Yes, People are playing less support and assault. Medic is now the most played class. Go to Battlefield tracker. the trend is clear.

As for the majority. Its the majority here obviously. Is the population here reflective of the whole population .no way to tell. But if Dice has any sense (which i doubt after this update) they can see the numbers, they will know if people are playing less, they will know if people are quitting more. Surely you have seen the increase in blowout matches. Now why do you think that is? Its quite simple, The remaining support players are doing a lot more camping, players in general are playing more defensively, Which means less of them taking objectives. Which in turn leads to one-sided matches which then leads to quitting. You obviously like the changes, but you surely you can see the things I have explained. If you think more one sided matches won’t negatively impact the population as a whole , you are mistaken. the more blowout matches the more people won’t just quit the match they will quit the game. I’ve seen it happen with other games.

My friends who don’t like the TTK just don’t play, they don’t care about forums or giving feedback…they want to have a fun expierience…after all its a game not a lifestyle.

To be honest, we can’t know for sure whether people like TTK 2.0 or not, unless we force them to do a survey in-game about it. There are a few people who don’t like TTK 2.0 over here, and there are a few people here (and on Symthic, I guess) who are in favour of it. There is no way of knowing which of these two camps best represent the overall population’s views on this change.

It seems that this change continues to inspire rants, and sometimes reasonable discussion, even though it has been a few months since it was introduced. It would be quite something if people are still talking about it when BF2018 comes out.

Uh if you go to battlefield tracker assault is still the most played class. SLRs getting more kills than SMGs doesn’t mean more medics are playing. Players playing more defensively, leading to more blowout matches makes absolutely no sense. That would mean both sides aren’t as aggressive which changes nothing. If a blowout is occurring one side is better, and more aggressive than the other side, in which case thats an issue in regards to balance, you know the same problem we’ve been having since release.

Don’t tell C100.

The chances that the people who use the forums, including the Reddit forums (where there have also been many complaints), don’t to some extent represent the overall population is pretty small. That’s just not how random sampling in statistics typically works. And the forum population is certainly a random sample of players.

It’s also worth mentioning that people, on the whole, hate change.

They are getting more kills than smgs because there is a community event for a superior battlepack and 1000 scraps that requires shotgun kills. This is why you are seeing a surge in shotguns being used and a dive for smgs. Assault is easily the #1 class, while scout and medic slug is out for #2 and #3.

Yes, assault is still the most used class. I wasn’t comparing medic to assault earlier though. I was comparing SLR usage to SMG usage. Which even before the shotgun event caused SMG usage to drop, medics were already about even with SMG usage and set to potentially surpass SMG usage if the trend were to continue beyond that. I was never comparing kill stats though as that clearly would not give you an accurate representation of class usage since some classes are more adept at killing.

Those jumps you see in the past few days are due to the shotgun event.

If you exclude shotguns from the chart it’s easier to see the dips and peaks.

Forum population is not even close to a random sample. That fact that there is sampling within a specific subset of the overall population disqualifies it from being random.

How is it not random? Completely random people come to the forums. There’s no “you must dislike TTK2” clause when joining the forums.

DICE wouldn’t even ask the forums (not just these forums) for feedback if they didn’t believe the forums represent the population to some extent.

Well for one, it’s just not a random sample of the overall BF1 population because you can’t choose to poll a certain subset of that population. That’s just by definition. Second, it’s not about who joins, it’s about who wants their opinion to be known, and which case we only know what people say not what they don’t say. So when you’re polling the forums you’re really polling people who care to actually take part in the discussion, not even the actual forum population itself.