Why are explosives vs tanks nerfed to oblivion ?
Anti tank grenade on tank does not explode on direct hit, it falls to the ground doing 10 dmg. Are u trying to be funny like with Kolibri in BF I ?
What is the point of anti tank grenade then?
Sneaking to enemy tank and placing all C4 charges does less than half damage to the tank.
Anti tank mines placed directly beneath tank, followed by 2 rockets into the tank does not kill it.
Single assault player dispatching ALL ANTI TANK WEAPONS on his disposal can’t kill a tank any more (2 C4, 2 Panzerfaust and Anti tank grenade).
Aren’t u guys pushing the “teamplay” agenda little bit too far?
Or if u think that this is fair, why do u allow tank camping in the spawn area.
Give the tank driver 30 seconds to leave the spawn area and autokill them for deserting when they do not comply.
And u did all that because some people were crying that Panzerfaust is OP.
explosives in general are stupid in this game. i’ve snuck up on some one placed a grenade on his back while he was prone it blew up and it was nowhere near killing him.
Am afraid it’s dice just being dice.
Tankers cried because they seemingly think they can go anywhere and not use any team work.
But it’s all good when they can camp in spawn area.
Talk about having your cake and eating it!
Nothing will change if dice keep allowing these people to dictate gameplay because it’s not for the good of the game but for the good of their stats.
Its really not the case. You can easily as assault take out any tank on your own if you ambush it. On the other hand when in the staghound the other day I shot my four missiles followed by 7 shells at the rear of a tiger and somehow it was still alive…
Sorry C4 is an anti infantry weapon
And tbh they nerfed the explosives due to the high amount of people playing assault, since it’s the best class. Another reason is the systematic damage they implemented, which made tanking a living nightmare combined with the high explosive damage and number of assaults.
Since u studied the middle tanks in such detail, did u bother to time it how long does it take to use all those weapons.
Test it on a heavy tank on a live server, and then say it is too powerful.
U will lose every time as infantry against tank driver that is paying attention even when ambushed from behind.
The speed of “disabled” turret is still higher than Panzerfaust reload time and PIAT is for Light or medium armor only.
O and I forgot the big joke on overpowered rocket launchers, try firing them into a wooden fence, and u will see awesome damage it does, not even a rocket hole in single wooden plank.
Well I’ll kill heavy tanks with bombers until then, but cry for nerfing 1000 kg bombs is already in the developers ears.
And that’s totally OK… if you’re a good tank driver you should always be more powerfull than one inf player. At the same time you’re a big target to several enemies.
I think it’s not too bad right now. I generally don’y feel cheated when taking on tanks. My only complaint is that recon and medic need something for AT assistance. Only real trouble I have is going up against good drivers in heavy tanks. That should be hard though. In my opinion a heavy tank should require a little team work at times.
Yeah, if you can’t drop a tank with 3 PIATs, 3 Dynamites and an anti tank grenade there is either someone repairing the tank, you’re waiting too long before shots and the tanker is repairing his own tank, or you’re doing it wrong by only getting glancing blows.
Place your dynamite on the back of the tank or the turret and shoot a PIAT at the dynamite. The next PIAT will almost always kill it but if not the grenade will. Always shoot the tank in the back if possible. If you are with other assault players than there is less of a need to pick your shot carefully because they will also be attacking the tank and together you can take it down with low-damage-shots like glancing blows.
I have zero problems dropping tanks all by myself as assault.
Tanks do need some small buffs but need to be forced to get much closer to action so that they can’t sit far away from the objective without any repercussions. A lot of that is due to map design. Like Aerodome on Breakthough is awful due to the attacking tanks.