First of all. I love playing in tanks. I enjoyed it in BFBC2, 2142, bf42 and so on.
And i was until now always arguing for that tanks need to be more powerful against infantry, more armor and speed. Not because i want to be OP and steamroll in my tank. But because i wanted to be able to play objectives without being afraid to lose the tank and then play infantry rest of the match.
But then came squad conquest and opened my eyes to the real issue i had with tanks in other game modes.
Its the amount of tanks and the respawn rate that is to low in games like conquest or breaktrough.
While i was playing squad conquest there was just one tank. But divided on just 8 players. And mostly it was available. So i got into it. Got 5-10 kills and died. A minute later it respawns and I continued. I wasnt afraid to lose it. I capped flags and played more agressive. I actually had fun on Hamada of all the maps playing with a Tank.
If Conquest and Breaktrough also had 1 tank per 8 players on each team, and faster respawn. It might actually make it more fun.
My point is. Buffing the tanks will not fix the issue of tanks sitting back as snipers on these big game modes. They will just be harder to kill and make even fewer players be able to enjoy them as those who take them will not risk losing them.
interesting point, I’m not too sure though, different game modes and all that. I read in other game modes it’s harder to flank tanks. The respawn system is buggy BTW, that don’t help.
I still think tanks are underpowered compared to pretty much all other BF games, made worse by a very strong, very often-picked assault class, but I’d take your compromise of simply having a couple more tanks or make them spawn faster if that’s all Dice is willing to do.
I agree that against so many assault class players. Who are so good against tanks, they are underpowered. 1 tiger on lets say Narvik is doomed to camp behind team infantry. But spawn 3 more tanks and its a totally different situation.
I was thinking also that with more tanks, and faster respawn it could counter that a bit as the ratio of assault players per tank would also drop.
I personally believe you should get tanks at the start and then at each objective. As long as you hold that objective, a vehicle will spawn at that location. I wish it was the old system with vehicles spawning on the map too. The current system is buggy, at times vehicles don’t show but other get them…
Yea, the allied get two tanks on Rotterdam to start with. It’s really strange. I can’t see any bonus the Germans get on this map to warrant an extra tank?
The problem is in my opinion that there are so few tanks and they take quite awhile to respawn. So what this is causing is assaults to not have to use their AT gadgets as much so they always have plenty to take one out. Then they dont see another one for 10 minutes
If they balanced assault a bit, possibly by taking a gadget away from them it wouldn’t be as bad. Honestly I don’t think the tank situation is as bad as everyone makes it out to be. I spend a lot of time gunning for a tanker and keeping us topped off/unexploded and we do just fine. Infantry really needs to learn to support their tanks though. Can’t expect the tanker to do everything.
They need to buff tank shells vs infantry and other tanks. whenever I get around 80+ dmg vs infantry from a tank round and dont get the kill I think to myself wth you should no longer have legs to keep running around. Splash is a joke this happens far to often.
I think too many people are trying to roll into hard points and want to be invincible, if you are not playing assault, you basically are not going to be able to hurt a tank too much, and you need multiple assaults to take a tank down they seem to be built for ranged support in this version which is what they are for. they also need support just as they support infantry, both inside and out…its a good arrangement, having said that, splash damage needs to be increased against infantry.
Even when you play ultra defensively it takes one AT round to have you crippled trying to reverse really slowly to a place to wait ages to remove the disabled track. It’s often a death sentence for tanks. If you use the spec to remove it, then you lose the emergency repair which then means you suck vs tanks which have it. Also light tanks can have half their health gone from one hit, so even if you can try to run off, assault being so easy to fire, aim and reload get you as you make a run for it.
I’m not exaggerating when I say on urban maps, assault seem to know when you are fleeing and head/cut you off at every turn. I’m often unable to make it past when they take the flags on Rotterdam A, and E to the homebase bit with the depots. If you don’t make a run, your dead too, it’s just a matter of time even when you have your side all around you. It’s just too easy for infantry to get to the tanks on that map.
Respectfully I think you are very wrong, tank balance is so nuanced in this game, you can’t simply say don’t buff them (also you realise ironically that increasing their spawn rate is obviously a buff in and of itself).
Buffs actually will encourage people to push more with tanks and camp less. If there were better close quarter offensive capabilities (splash damage, MG TTK/BTK at close ranges). Tanks are already relatively weak at distance, it has a 400m/s velocity on its MGs for that precise reason, which is terrible, it’s almost 50% less than their infantry counterparts (740m/s MG34).
The PIAT does 61 max damage to the rear of a medium. It does 56 max to the rear of a light tank. No armour buff you say? No PIAT nerf?
I don’t think your post is helping things, especially not in terms of encouraging PTFO.
Also look at what happened in ESB’s test cup Squad Conquest, tanks got absolutely annihilated… The top tankers against the top teams were getting 3-5 kills in an entire game.
Panzerstorm was touted as tank battles. I don’t see it with so few to go around.
And as been said, sometimes the don’t show as available but I still see players leaving base with them. Kinda frustrating when you’ve been waiting patiently.
Infantry doesn’t have to wait around to play on a map that was supposed to be I thought mostly tank warfare with infantry and planes mixed in.
One important thing most people don’t understand is that tanks are supposed to stay away and in the open. That’s when they are most effective.
The moment you move your tank into close quarters, you’re doomed.