EA would pull the plug on BF4 INSTANTLY if they could avoid the public backlash. EA does not want you playing old games that detract from you buying their new ones.
Everytime I play ONE game of Operations, there is bound to be a hacker. Like PosinVeron using an invisible hack - his body is transparent and you can only see a ‘running’ rifle. Others use aim hack, one shot headshot kill. Easy to identify. Reported tons of hackers throughout the past few months. Wrote in to Origin Support. Once i met with a hacker in-game, I had to quit; many people quit too. Losing out on exp and feeling disgusted at the same time.
This game is really going from bad to worse! Even CS:GO is way better at anti-cheat than this.
Ya unfortunately most Americans went that route years ago. There has been a very slight resurgence in pc gaming past 5 years. But not as much as I hoped for.
Hacking has become a huge problem in the game. Spectate a few rounds and you will see that people aren’t “gud” they’re using software assistance. I recorded a video of a player using a Lewis machine gun going 90 and 1 just running and spraying. No line of sight and hard aim locks. So that’s why you’re seeing so many people accusing players of cheating because there is a real problem with it in the game at the moment.
I am actually starting to believe that DICE did actually “turn off” the stat portion of Fairfight, and use it now simply to issue bans which are done manually.
Reported the guy a few days ago, still playing now. This damage mod is rife at the moment.
I mean if a stat based anti-cheat can’t insta-ban someone who is getting 100 damage per hits, when the rules of the game state it’s a 3 or 4 hit gun, I really don’t know what to say. That should be the very easiest type of detection for a stat based anti-cheat to detect.
This particular and other flavours of damage mods have always been a bane in FFs existence. They were never promptly detected, I’d love to know the technical reason. There just has to be one.
Could well be. On BFV I’ve seen quite a few guys with ~70% headshot hit ratio on all autos with thousands of kills. If they explicitly configure it like that in the knowledge that it won’t trigger alarms, it means the statistical approach is worthless in practice.
My only assumption is that FF doesn’t see the stat (absurd, right?) It doesn’t see "super bullets"and on its side, it reads it regularly like those shots are fired.
I can only conclude that FF isn’t advanced at tracking stats as we may think. Wouldn’t be surprised if they didn’t account for the headshot to kill ratio.
I think FF is a subscription based service and EA didn’t want to pay for it anymore. I don’t think there’s any anti-cheat in BF5 at all. The “fair fight” messages you might see would be something coded into the game since FF is basically just an API. It doesn’t write anything displayable in-game. That make sense? In other words, anything that says “fair fight” was coded by the Dice devs and isn’t part of FF proper.
If there is FF in the game.. then whatever EA and Dice are doing with the statistics isn’t working. Maybe that is what is getting deleted.. the data from FF. None of it matters though since the anti-cheat in BF5 and BF1 is pathetic.