Ever since B3 etc. were infested with jets, DICE has had a serious problem.
Jets that get stuck at the peak of the flight ceiling. Getting bounced back against an invisible wall when you fly out of the allotted game space. Cry baby noobs complaining of “too accurate” and “too quick” stinger missile lock-ons. A whole group of players completely disconnected from what was happening on the ground. Good pilots watching helplessly as some rookie crashed on takeoff. Midair collisions. Not to mention the packet loss and lag from having to make the game space large enough for jets to fly in. Along with trying to make everything pretty so little Johnny Gamer endlessly begging mommy and daddy to speak to Santa to ensure the game is under the tree at Christmas.
Answer? Slow everything down by going back to WWl.
Replace 500mph jets with 125mph Bi-planes.
GENIUS!
I think that, for pilots anyway, B1 has the potential to be one of the best Battlefield games since Bad Company 2. I can already foresee a demand from the gaming public for “airplane only” servers with 64 player, horrifically awesome, dogfights that go on for hours. Not to mention, the ability to have the time to line up a sweet strafing run on any and all ground forces. With the ability to actually be connected again to what is happening on the ground.
Imagine how much fun it will be to have a squad member frantically calling for air support before an assault on an objective. You most likely will have enough time to wave to your squad as you pass over. Bank left, and be able to have enough time to react to a potential flanking maneuver by the enemy. Guess what else? WW1 pilots had no parachute. So you screw up, you go down with your ship. Who says you need to have speed to have intensity?
The choice will be clear. For the first time, in a long time, I am considering giving DICE another chance. Assuming they have learned from their B3, B4, etc., disappointments. Notice, I politely omitted the term “FAILURES.” If you say failure, a lot of people become upset. I am saying that B3 and B4 were disappointments. If you play Hardline, you have a real low expectations. Which is what EA was counting on when they first tried to knock Treyarch out of the market by becoming more like Treyarch.
Finally, it is nice to see that Bad Company 2 is getting the respect that I always knew it deserved. Back then, when DICE’s style of game play was a CLEAR alternative to the “jacked up on Mountain Dew” combat of CoD. Hopefully, and I mean H O P E F U L L Y, DICE and EA have come to terms with their flaws in judgement. Oh, and the “more destruction” everyone at DICE is talking about better mean MORE DESTRUCTION than BBC2. The game where the standard for destruction was set, then abandoned with the release of B3, then promised to be the same as in B4. Only to deliver “scripted” destruction scenes that every kid with a hand full of C4 had to add to his YouTube video montage collection.
B)