Will BF1 implement BF4's visual recoil fix?

For those who are unaware, BF4 used to have an issue where the recoil animation on your gun would inaccurately represent the real recoil values that are responsible for where your shots would land.

In the large ‘fall’ update, they fixed this so that your reticle would remain in the center of your screen, since that is where your shots go towards (+ the spread of your weapon).

Here’s a good comparison of before and after the fix.

https://www.youtube.com/watch?v=UJjINYZE50E

It made the gunplay much less random or luck-based, since the gun was no longer ‘lying’ to you about where it was firing.

I seriously hope they implement this fix in BF1 to keep it competitive, but my fear is that like Battlefront they are trying to reach a more casual audience and so anything that makes the game more competitive at the expense of aesthetics will be avoided.

How about them iron sights though?

Iron sights are terrible now in BF4 by comparison to optics and holographic sights, but all they needed to really do was disable the recoil animation on the gun altogether when you ADS.

I don’t see why they can’t do this for BF1, but I fear they’ll choose aesthetics over gameplay.

What most people don’t know is that iron sights in BF4 do in fact offer an advantage over optics, in certain situations. Iron sights offer a 1.44x zoom factor.

I’m not surprised to see the same mistakes being repeated again, in this case visual recoil.

“like Battlefront they are trying to reach a more casual audience” whatever gave you that impression…
And almost every fix from BF4 will be implemented in BF1. They didn’t fix all the stuff in BF4 only to remove it in the next game.

seriously?

BF4’s CTE wasn’t carried out by DICE’s main studio that worked on vanilla BF4 and Battlefront. And a lot of the features that were patched into BF4 through the CTE didn’t make their way into Hardline.

And judging by the gameplay vids we have so far, Visual Recoil is very clearly alive and well in BF1.