Developer servers typically won’t have an admin. Thus, when new undetected cheats hit the market these are the most common place to run into them. This has always been the case with “Every” online multiplayer game, ever.
Privately funded, owner operated servers (rented) are by far the vast majority of public play servers. These servers account for more or less than 90% of the servers available to play on. Across the board with “Every” online multiplayer game, ever.
These privately funded servers generally have admins that handle disruptive gameplay. Cheats, Racists, Bigots, chat spammers, hackusaters etc. Not all of these servers do have active admins, nor apply the same rules. Some are horrid, yet the majority are very well managed.
Hackusations are a thing in every FPS game. Admins have to walk a fine line when dealing with them. Is this person really cheating or having a really good game? Are the accuser just mad? Dropkicking every player that gets hackusated usually ends up killing the server. What’s the point playing there if you’re most likely to get kicked for having an impossible 3/0 kdr?
Plugins and settings … Admins have the right to do these things to “their” servers. Limit x/y/z classes, can’t use x/y/z guns or gadgets, fast vehicle spawn, high ticket, high clock, ping limiting, 24/7 this map etc.
“Rumor” is DICE maybe forcing the (Limit x/y/z classes, can’t use x/y/z guns or gadgets, fast vehicle spawn, high ticket, high clock) servers to unranked status. Nothing official has been released.
At the end of the day you do have options. Different server or rent your own and run it your way.
Edit - add on OOR players do cause problems on a lot of servers. But not all OOR players are an issue. Players in Brazil can ping under 75 to servers in Texas with little to no packet loss. It’s all about the network and routing. NY to Canada (same region) can be ugly resulting in 100+ ping and 5%+ packet loss. Competition LAN’s have a base 2 HOP (sometimes 3) route in which ping can range from 0-10ms and packet loss can occur.
Abundant region servers are a major issue. Even if there were more they’d be “official” meaning no admin. reference paragraph 1.
The FHT values in the game allow for region hopping, high ping playability. This gives EA the option to reduce server overhead with reduced server numbers. With lower FHT values players with above 100ms ping would not be able to play on said server. The current FHT infantry value allows for 650ms players to register hits.
The best you can do is to play on servers that limit ping or manage your own server.
Depending on the “netcode” setup for BF1 I may be coding some new management plugins for procon.