I’m seeing more and more that teams are starting to counter the airship heavily.
People have learned to use fighter planes with darts, attack planes with rockets, stationary AA and HMG and mobile AA and are no longer just hiding under the bed, trying to wish it away.
In the last three times that I did Operations on Ballroom Blitz, my squad and I managed to down the airship in about 1 minute. It was barely in place above the objectives and already going down.
So, the question is this: does the health of the airship need to be buffed to compensate? Or do we want it to go down that fast?
IMO the airship is a bit weak. AA can hit it form pretty much anywhere on the map and disable its turrets before the gunners can get in range properly, it can be hit on the ground by tanks, field guns and fortress guns for decent damage, and the planes with anti-air ship rockets cause heavy damage to it.
IMO the train and dreadnaught are much better. The airship also takes a lot of players to fully man.
It needs a buff. At the least the gunner positions should protect the players manning them and they should be a little stronger or something.
If everyone is manning all the AA and using all the planes etc to full potential the Airship is a complete joke. In 40 player operations you can barely take one sector with it. I would really want to see what the record is for taking out the Airship, it’s definitely under a minute.
yeah its quite easy to kill the gunner from the ground.. plus the stationary machine gun shreds the blimp.. you can achieve a 1000 points in as little as 30 seconds witht hat weapon