I wish but I highly highly doubt it. We can dream though
Today I had my biggest wtf moment in 700 hours of gameplay. I felt like using a pump action shotgun. I was in ADS and a guy jumped in front of me and landed directly in my ADS corsshair at 5 metres (pretty much point blank) I took the kill shot. Not even a hitmarker. The server rejected all 18 pellets and I’m quite certain all 18 landed on target because it was that close. He killed me and he had 100 health. I wish I had a clip of it.
The hitreg will be bad. It is still bad in bf4. If they did not fix it there they wont fix it ever. Also because of Denuvo DRM I will not buy Battlefield 1.
BF4’s hitreg is as good as it was in any recent battlefield. What’s wierd is that I don’t hear people complain about BC2 hitreg. You should go back and realise the amount of kill trades that go on this game. When is the last time you traded on BF4 ? I haven’t in months wich is incredible considering how bad it used to be. Or BF3 around corners deaths. BF4’s hitreg is definately good. Not great, but good.
People dont understand how the hit reg works, and also are far more accurate in their mind than they are in reality. Hit reg in even BF3 was fine. more often than not “bad hitreg” was really missing.
Sounds like packet loss.
not really the game’s fault. just luck that can happen in any game.
kill trading wasnt really a sign of poor hit reg BC2. it was just a function of the bullets leaving the barrel and being able to kill after death. if anything, that was excellent hit reg. other issues were in play there, but not every kill trade was a mistake or even lag.
Kill trading is the result of low servers’s refresh rate. That’s why they were all over the place when BF4 servers where running on 10hz tickrate. You’re right though it isn’t relevant to a hitreg discussion but it still hinders the experience big time and makes the hitreg feels very sloppy.
A statement like this is simply far away from the truth!
Every CTE player who was active, like me, knows through what we’ve experienced throughout the CTE.
DICE made a amazing job working together with the community in the BF4 CTE, where the Netcode was fixed to the best possible state.
Lag issues aren’t avoidable completely in a MP game, foremost where 64 (in case of QL) plus many vehicles on big maps meet at once. So for the fact that all these factors are in place, THE GAME IS RUNNING INCREDIBLE WELL.
In addition, DICE introduced the NETGRAPH, which helps you to see Server issues, like Server Tickrate, Hit Registration, Packet loss and so on so you’ll know what’s the exact problem and you can change the server for instance.
NETCODE EXPLAINED (The Easy Way for all Noobs & Vets) :