I know it is too soon to ask, but I really hope this doesn’t make a return in BF1.
Hopefully DICE learned that players don’t like these sort of visual mechanics and do not include them in future titles.
That being said, the DICE that fixed Visual Recoil and the one that implemented it are two very different Devs.
Spread is welcome to stay though, and should be enough deviation on its own to not need the aid of visual recoil.
Spread is welcome yes, I was just worried about visual recoil because if I remember correctly it was in Hardline two, at least at release (not sure though).
yep i guess they learnt the lesson. anyway they wont be many scopes i suppose
Are you saying visual recoil only affected sights but not iron sights?
The best visual recoil was in BC2
Are you saying visual recoil only affected sights but not iron sights?[/quote]
Actually, iron sights are the only sights that didn’t get fixed, so they’re still suffering from visual recoil. The reason is that the weapon/sight animations were not touched, but just the reticles were fixed to the center of the screen while their casing still wobbles around…
oops. my mistake, i didn’t realize that. in my mind iron sights are like in bc2 and no visual recoil.
i wouldnt be sad if they reduced spread either.
Spread as in the cone shaped area your bullets hit as they are affected by recoil? If so, yeah I wouldn’t mind seeing that reduce. Isn’t the spread magnified by suppression as well?