For those who don’t know about the controversy around suppression, it’s basically a random number generator that adds (increased) random spread to your gun whenever you get shot at. This means that the outcome of firefights will be less about who has better aim and more about who shoots first and luck (random spread) deciding who will be the first to land enough hits for the kill.
I know I won’t buy it. In my opinion they scammed players who bought BF3 and BF4 before they patched in suppression (in both cases a good while after release) and basically ruined the game, so they have lost my trust.
Suppression will not decide whether I buy this game or not. However, if its done in the same way as BF4 it wont take many other bad things to put me off completely
while i hate suppression, its not going to be the deciding factor of whether i buy the game, but if i do, more about how seriously i want to take it.
and i dont know what you’re talking about, but both BF3 and BF4 were straight up with people about having it AND had it on launch. it wasnt “patched in”. it was always there.
I know for a fact that suppression existed in different forms because they changed it a few times. Are you sure that suppression also had random spread at launch and was not added in later next to increased gun sway and visual impairments?
yes, im 100% sure. yes, in BF3 they jacked up the suppression way high before dialing it down to a level still higher than launch, and the same thing happened in BF4.
but it was always there and it always shanked your bullets.
For me it was mostly noticeable on Bazaar at the B flag hallway. Shots coming out of my barrel between 45-90 degree angles. For this very reason the “Avalanche” was created.
As far as buying blah blah. Overall beta gameplay will be my deciding factor. I don’t think they could make suppression any worse. I believe 2 titles worth of complaints and dial downs and tweaks has gotten the message across.
Well, I’ve never noticed a difference in shooting under suppression. I started MP in BF4 and when heavy fighting takes place it’s to many action for me to see something like that, I just shoot and that’s it. And it will not affect me if I’m going to buy the game or not.
Hier some facts about suppression (don’t know the date though), but it says: When enemy fire is near the player, the player will experience a swaying of the scope and sight, making it harder to aim. However, it will not directly affect accuracy, meaning that skilled players will still be able to fire accurately.
Therefore I always felt when I missed my target it was my fault, not due to suppression. And I use the CZ-3a1…the close quarter & recoil king
Suppression was my biggest issue in BF3. I don’t think suppression affected bullet spread at launch - shooting enemies while fully suppressed didn’t feel any different than shooting at them otherwise. After the suppression patch, it became my most hated mechanic in the game.
Naturally, I’m hoping BF1’s suppression is only visual.
It’s dependent on how you shoot, the attachments, ADS and the range. Crouched/Prone with HB ADS bursting with in 30m there’s not much effect. The bursting limits the spread/recoil and allows for a cool down. Full auto and spread just increases incrementally but higher on the scale.
Spread is ALWAYS random, I don’t really know why people get so hung up on that. It’s been like that for ages, in all BF games IIRC. It’s also biased towards the center, it’s not like your bullets start to make 90° bends once they leave the barrel. Taking an AR as base, at 100m and maximum spread (while ADS), the spread forms a circle of ~2m of diameter - not really gamebreaking*. Surely, suppression isn’t the deciding factor in a firefight.
*If there’s an error in my math, please point it out.
BF3’s supression was horrid, but unless I’m very much mistaken, it only causes sway in BF4 as of now - I remember they changing how it worked back when Night Operations came out. But still, it was there from the very beginning in both games. It wasn’t a post launch thing. In Bf4, it even works in an opposite way than damage does, since you cause MORE supression the farther the target is. Hence why snipers hate it: high magnification doesn’t match well with scope sway.
I’m indifferent towards it, but I wouldn’t really miss if it gets removed. In concept it sounds nice, but it’s one of those things that’s very hard to implement, since it’s either terrible (BF3), or not something that affects the gameplay in any meaningful way, except for a part of the playerbase (BF4). Either way, it looks like the beta is only a few days away, we’ll be able to get answers by then.