has led to the worst weekend I can remember in a long, long time. Most of my Clan have pretty much thrown in the towel for this weekend (and during the week leading up to it). Normally we can filed 7-8 players, we barely got 2 of us on due to the above. It’s been a terrible experience, DICE ¬_¬
one of the reasons I’ve played mostly tdm over the past month. it’s not perfect but much better than the average 64 player game. the hit detection still stinks though and it’s really starting to make me not like the game as much. at this point I would forfeit my premium pass and have the game as it was in like february/march time before they really started screwing things up.
been having some bad issues last few days with stuttering. I have a solid frame rate and my ping on the server i play on is usually 28-40. When i run it feels like im slowing down intermittently and hitreg has been quite bad. I know many on our servers have been complaining of the same as well.
Played mostly today. During the day it was laggy. After 23:30 I was able to find better servers. One operation I played(40 man) especially had decent hit reg. Started lagging later on(monte grappa last base) but it was ok.
But definitely the lag decreases at late hours.
After completing all service assignments and suffering CQ lag I went back to smaller modes, but the effects can be felt there as well (at least on some servers). The orange server performance icon was visible for most of my rounds yesterday, so resource overuse must be leaking over in their virtual server pools. Until a proper fix is deployed, they should strictly segregate the problematic game mode servers from the less resource-intensive ones.
It will be nice when EA/DICE can get these server issues straitened out. When it’s working as intended, it’s the best hit detection around. SWBF and other titles till then.