YEH way too go , nerf assault class out of the game, EA devs are awsome

Really do these guys even play the game , I mean really play the game out of their little office lan parties lol , so nerf amount of damage anti tank rockets do and also nerf hit damage to the weak point of the tank ( rear engine )

Man these guys are so smart , so lets put it into perspective , no longer is skill required by both assault player to out position the tank , but also the tank driver for being able to defend themselves , lets just make it noob friendly in conjunction with giving these tank campers more chance to live . 3 rockets + 2 dynamite and they are still able to crawl away if hit AUTO REPAIR .

If you are good enough to creep up behind a tank ( who usually is camping in the open but deep at back of there uncap ) you should be rewarded with the kill , I think 2 rockets + 2 dynamite should always equal the kill , what the hell is this 23 damage for a direct rear engine hit lmoa .

Dice DicE Dice lets take an already pretty balanced game and 1st patch destroy all your hard work ,

But great if you love camping in mobile AA , tanks or bomber flying loops around closest flag to uncap protected by the above .

How about getting some real gamers input or devs who are actual real gamers , you are creating another sinking ship if you dont get your act together

This is a joke thread, right? Tanks have never been in such a poor state, they’re very clunky and underpowered compared to previous Battlefield games and if you so much as get near an objective a hail of panzerfausts will destroy your “Heavy Tank” within seconds. Only the light tanks and SPAA are somewhat useful.

Give over. I rarely drive tanks but even I’ve noticed how vulnerable they were. Tanks should inspire dread in infantry not just be another easy target. The change was needed.

If you aren’t joking, just uninstall today. The fact assault is the best anti infantry class and the only anti tank class is the joke.

I struggle to believe that someone actually thinks that the assault class is not overperforming vs tanks.

I main support and do you know what I do when I encounter tanks? I just go prone behind a rock and wait for an assault or two to shoot it with Panzerfausts. I rarely have to wait longer than 20 seconds.

Land vehicles need a good series of buffs to make them relevant in BFV.

Lol is this for real?

Ha ha ha wow, I wonder if people play one round and base their entire opinion off it?

Assaults single handedly nuke vehicles, especially if they have 3 rockets instead of the stock 2. Lol try driving a tank!

Tanks are getting wrecked because they just simply aren’t staying with support and going lone wolf all the time!
If your out in the open on your own as is usually the case that’s your fault!
Apparently tankers are immune from team work now.

You sound like a CoD player

Tanks are meant to be just that TANKS. Frankly its BS how fast a tank is taken down and how poor their armaments are for all their disadvantages.
Slow :check_mark:
Slow turret turning :check_mark:
Limited ammo :check_mark:
Poor splash damage :check_mark:
Large profile :check_mark:
Slow bullet velocity for machine gun :check_mark:
Easy to disable tracks :check_mark:
Easy to disable turret ring :check_mark:
Easy to disable engine :check_mark:

20mm Autocannon:
Slow bullet velocity :check_mark:
Almost no splash damage :check_mark:
Low damage with direct impact :check_mark:
Overheats :check_mark:
Very low vehicle damage :check_mark:

Meanwhile assault players
Anti-Tank Grenade 1x :check_mark:
Anti-Tank Rockets 3x :check_mark:
Anti-Tank Mines 3x :check_mark:
Sticky Dynamite 3x :check_mark:
Frag Grenade Rifle 3x :check_mark:
Can run circles around all tanks faster than a tank can turn its turret :check_mark:
MULTIPLE ASSAULT PLAYERS PER ENEMY TANK :check_mark:

But wait there’s more
Support players can place down Anti-Tank Mines 3x :check_mark:
Support players can use Sticky Grenades 1x :check_mark:
Support players can use Anti-Tank Grenade Pistol 3x :check_mark:

All classes can use fragmentation grenades as well to damage tanks

Planes can use the following to damage tanks
4x 500kg :check_mark:
1x 1000kg :check_mark:
2x 50kg :check_mark:
4x 50kg :check_mark:
2x 500lb :check_mark:
4x 250lb :check_mark:
2x 250lb :check_mark:
2x Hispano 20mm AutoCannons :check_mark:
2x Bordkanone 37mm AutoCannons :check_mark:
Dumbfire Missiles :check_mark:
High Explosive 20mm AutoCannon munition :check_mark:
Anti-Tank Mines (dropped from the plane) :check_mark:

Then you have more vehicles
Anti-Tank halftack :check_mark:
Anti-Tank cannon (stationary) :check_mark:
Anti-Tank cannon (towable) :check_mark:
OTHER TANKS :check_mark:

Then you have the V1/JB2 callin

When it really comes down to it, tanks have a ton of things against them, in an average match you have about half the team playing as assault (16 players) which means that at any given time there are 32 to 48 AT rockets on the field, 32 to 48 sticky dynamite, 32 to 48 AT mines (not counting support players or mines dropped from planes), then you have the AT cannons (around 4 on a map), planes with bombs (2 to 3 per side per map), 1 to 5 enemy tanks (depends on the map), 32 hand grenades (if every player carries frag/impact/AT/Sticky).

All of that is not taking into account the fact that maps are not flat, but rather they are all full of buildings and rubble. There are countless places where tanks can not drive because of crap on the ground, and countless places where players can hide to attack a tank.

And you are here saying that assault is dead because your AT rockets now require better shot placement and you can not solo kill a tank as easy, WHICH IS STILL POSSIBLE TO DO!

Assaults are honestly the best class in the game and its not even a close race. Honestly you want to see DICE kill assault? REMOVE 3X SCOPES FROM SEMI-AUTO RIFLES. Watch how fast the entire assault community starts to riot, because frankly they are too good with the 3x scopes.

Not sure if this thread is serious or another poor baiting attempt…

This is a joke thread right.

Know your tank, avoid getting too close to the enemy infantry, watch out for ambushes in heavy tanks since they are slower than medium and light tanks. Support your team and make upgrades. You do not have to sit on a hill doing artillery job, you only have to use the brain.

It’s just your usual run of the mill (he had a bad game and comes to the forum to blame the game) thread.

It’s obviously a joke thread. The role tanks have been designed to play is beautiful, well done. I love tanks in bfV. They are underpowered at lvl 1. At lvl 4 they are Soo much better. Maybe play the game and learn afew of the mechanics and how dice actually designed this game on how it’s ment to be played :wink:

Okay let’s look at this shall we.

The op reckons dice has nerfed assault class out of the game; apparently Panzerfaust is the only weapon it has access to.

Now what happened with the Panzerfaust? Well it got its minimum damage buffed 2-3x (from 5) and it’s maximum damage reduced so it’s a more consistent damage model. It can deal critical damage to parts more easily (as in disable tracks, turret, engine) and angle of shot no longer matters.

It’s people like op who’s feedback is ignored because if how woeful it is.

Adapt and overcome not make a cry thread

Tank to infantry ratio is awful. Tanks would be fine on a 32/48 player server.

Hahahaha, must be the worst player in history of battlefield if you complain about tanks in bfv and at the same time talk about ”assault and skills”…

I think the biggest problem with tanks is that noone helps them.

  1. Supports dont trail them to help them repair.
  2. Team doesnt keep stragglers away to help them from getting gangbanged by multiple enemies.
  3. People use it as a spawn beacon bail out and never look back.

And in all honesty what about the out of bounds tank that make it impossible to even go after and even when you do hit it with a panzerfast they just creep farther back repair and even attrition isnt hurting them because they put a resupply station in spawn. I wish dice would make supply stations for tanks be in the battlefield so you dont have the cheap kill .

OK guys when he says they dumbed down the assault class, he’s not wrong. Since the patch no matter how bad your angle is you will nearly everytime get a 15 dmg hit. At the same time you do max ~30 dmg to tracks and ~35 to the back of a tank. Furthermore you will more easily disable tanks with your hits. What this does is rewarding bad players for bad gameplay while at the same time punishing players that use their brains and outsmart the tank player. Is this noob-friendly or not? I don’t say he’s right in general cause the assault is still to strong but in the wrong way. Rear shots should always be at least 55 dmg on 90 degree angle an a 2-hit-kill like in BF4, bad angles and shots from the front should be punished extremely. That would give tanks and assaults a fair chance, but when I hear DICE say “inf can’t really position against tank” when there are about 10-15 assaults against 2 tanks I call bullcrap.

“Wow adapt and overcome”
You mean like tankers did!
Hold on that Was
“Winge and moan till dice diced changed it”
You really have a blatant cheek saying
Comments like that.

This may sound like a joke but when i played BF1 i would regularly come across players who would shoot at my tank, with handguns and assault riffles. I use to drive over these people because they weren’t a threat to me. Imagine seeing a support player go to prone in the middle of a field and shoot at your tank until his clip is spent? At first i use to laugh then i use to ask, where did these players come from? And then i use to wonder if they were even players? But surely even npcs have better AI than that. The OP if serious is the voice i have been looking for to connect to these types of players who i honestly though were a glitch in the matrix!