Nah not precisely. They said that apart from looking at the damage they are looking at recoil changes and ammo counts. Also individual ROF changes and spec trees were mentioned. Nothing is said about balancing weapons on an individual level beyond the latter two.
I very much doubt that they will drop damage based on calibre and weapon class, and do so individually. This has been proven very ineffective if you recall Hardline’s performance in the balance department. It simply creates FOTM weapons.
Mate, and I do not want to call you out, or critisise. I guess it is easier to control recoil on console with the reduced pattern modifier and reduced Vrec, but really, if you are using an automatic weapon, aim center mass, not go for headshots. There is no benefit in this game to go for headshots as they are accidental.
The huge amount of recoil in this game will cause your aim to go up and to the side, exactly not the directions you want your crosshair to move. Head hitbox is maybe 20x40cm, while upper body is 40x60cm. That is a third of area for only a 2x modifier. Also if you tap, aiming at the head you are decreasing your dps further, while still hitting less.
The Tommy Gun is not an effective weapon at ranges where you have to go ADS, and you have to go ADS sooner, since you are missing the second hipfire perk. Use the MAB instead for fights at 20m and beyond. Easier to use at all ranges and very effective close to medium.
If the gameplay in BFV was great and there was a solid player base. DICE management wouldn’t be stepping in and making changes to this game a year after release.
The game isn’t dying because of gunnplay, that’s one of the few positive aspects of this game that is genuinely good. The game has been dying because of release state of the game, poor QA, bugs gallore. Put that on top that Dice called players stupid and uneducated for not agreeing to their narrow minded woke agenda and not releasing any good maps before almost a year after release. They asked for this themselves.
Maybe next time Dice wants to release a BF game they should make sure the game is completed before launch day and not pushing bull… woke agendas.
Well, respectfully, we don’t know that at all. It did sell 7 million copies. But where are the players? What i’m saying, is only DICE knows the rationale, has the data, and could make a determination. Not the few of us on social media.
That is again saying, that the gunplay is the reason why people do not like this game and that other factors we have been seeing since May 2018 are irrelevant. BFV core gameplay is decent. Everything surrounding it is utter crap and has been like that in said timeframe.
It’s pretty safe to say that the sheer amount of bugs this game launched with, and that persisted for at least 6 months after combined with the low amount of content released, is a major factor for BFV’s downfall.
People are now finally starting to notice companies that releases quality products at launch, and wants to support consumer friendly corporations like CDPR or Obsidian. Dice needs to step up and release quality products and not treating customers like stupid sheep.
Your logic is flawed. If people can’t kill them where they are due to low bullet damage at range then the camper won’t be able to get kills either. This will naturally force them to move in towards the action.
Games with low ttk are much more prone to camping than games with high ttk. This is because in games with low ttk shooting first is valued much more heavily since the first shot damage is a larger percentage of one’s total health. You generally get the first shot through good positioning. Since camping is an abuse of a particular position, it follows that low ttk games promote more camping.
This isn’t necessarily all bad, it’s just a natural side effect of lower ttk games.
Last year they said people were dying and turning the game off was the reason for the TTK changes, but that is dumb. It could easily have been half a dozen other reasons, like…terrible weapon balancing, one frame deaths, unable to see people killing them, etc.
They need to listen to the people actually playing the game. There are wide range of groups from hardcore to casuals on this forum, twitter, reddit, etc. If the TTK or BTk was the issue ¯_(ツ)_/¯ would be dcreaming for it to be changed.
So rather than make some minor tweaks your hope is that they turn all the guns into syfi cartoon weapons that don’t even have a resemblance to their historical counterpart.
That is your best case scenario for defending dice? You are hoping we get borderlands guns.
IMHO. the currently fast TTK is partly a result from netcode. An observation while playing is the enemy actually seem to “move” faster in all actions than you do. To me this suggests they shoot faster, too. Fixing this. if possible, would help newbie not feel overwhelmed when playing and result in more player retention.
Anyone else “Feel” the enemy moves significantly faster than you do?
But, it isn’t. Gunplay is the only reason many are still playing. Ttk is no faster than it was in bf3 or bf4.
This was a terribly marketed game that was buggy and got very poor support. It focused on the part of WW 2 that none of their customers were interested inand it was another “old time” game following bf1. People were ready for a modern game. Ww2 should have came out later. It also should have focused on the Americans. They are the main customers and they are who you needed to hook.
In bf3/4 you had tons of 800+ rpm automatic weapons that never took more than 6 bullets to kill. So please explain how this has a higher ttk.
I acknowledged that in the previous post. However you assume, since it is your opinion that gunplay caused people to leave. Probably. But as you can see here it also caused people to play the game and/or stay. Hence it is like our favourite ToW assignment a zero-sum-game at the very least. Equally pulling people in and pushing them out, although I’d argue that the backlash means that it mostly pulling people in.
Oh I don’t know, how about a strong suppression mechanic that made actual TTK higher than ‘on paper’ TTK under many circumstances for one?
In general terms, ‘spread mechanics’ were noticeably stronger in those games meaning that actual TTK was often higher than ‘on paper’ TTK.
And as to your first point, what keeps players playing is irrelevant. If you enjoy the current TTK, well done, I’m happy for you. But what about the players that have stopped player?
Are you going to tell me that I actually like the TTK and the reason I don’t play much anymore is because of wimmin?
They’ll say gunplay is just a contributing factor, but the rest of their rhetoric afterwards implies it was actually the most significant enough issue that caused people to leave in droves, when its obvious the bugs, lack of content and PR controversies, are greater factors as to what made this game hurt in sales at launch.
The only thing we can say is that it is a contributing factor.
Indeed, it could be bundled up with what many have dubbed the ‘hardcore lite’ approach.
I do not doubt that the other factors you mention did contribute either but we can’t quantify any of them with any certainty but can’t dismiss gunplay either just because a significant number of those remaining like it.
Bare in mind this for me is more about player retention rather than initial sales.
The spread was just minimized and goes through a spread to recoil conversion. You are just simply impacted less thus making the gunplay easier.
Also depends on the weapon, Some of the higher RPM weapons like the 1907 or Suomi have decent levels of recoil but then you have weapons like the semi autos which have no HRec and no spread increase, all you have to deal with is VRec and the minspread.
BF1’s TTK2 didn’t increase the number of players at all.