IMO 20mm should do negligible damage to medium heavy tanks. I’m talking 1-2 points of damage. But i’m fine with them doing zero damage. However 20mm should still properly damage other light tanks/MAA and all transports.
Can’t say I disagree with the 20mm getting an anti-armor nerf as it was way too powerful against tanks. I’m just hoping the AA tanks got tweaked as well because it wouldn’t be a step in the right direction to have everyone that was using light tanks all the time to jump over to the AA tanks.
Cannot believe people are trying to defend this by using the ‘muh realism’ argument. This is a game not a military sim and this is clearly an unintended bug. Gone are the days when people base their arguments of game play and i am fed up of seeing the stupid realism argument in every thread.
Oh? Then to hell with realism, right? Bring on the laser cannons, and the shoulder mounted nuke launchers, and attack robots. Or whatever. Because why realism, bro?
realism when it comes to the aesthetics and feel of the weapons, vehicles, maps and setting of the game is fine but using realism as a means to dictate gameplay is a flawed argument. Why allow re spawning? its not possible in real life so why is it in the game? why doesn’t every gun in the game one shot to the head? why doesn’t the Tiger 1 one shot all light / medium tanks from the front? the realism argument is so flawed when it comes to gameplay.
Zero damage is extreme - I would have rather seen it do tiny chip damage but I can understand the reluctance to have it do even that as that would prevent repairs from taking place so I guess I’m okay. Now if someone can test and see I imagine it should be doing much better vs infantry now.
You couldn’t be more wrong. This isn’t about realism it’s about balance. The 20mm cannons had very high velocity and could effectively kite larger slower armor. The light tank had a large target and a huge stockpile of high velocity ammo while the heavy tank had a small target and comparatively slow projectiles. People have been calling for an adjustment for months. Now maybe zero damage was a little much but I believe they went with full zero damage so it wouldn’t prevent a tank from repairing (any damage stops the repair cycle).
There is very little chance in my opinion that this is a bug. It matches too closely for what people have been calling for awhile.
The same 20mm cannon on fighter planes stopped dealing dmg to vehicles one month ago. DICE just applied this change uniformly on all types of 20mm, i don’t see there is any problem.
There is a possibility that they tried to reduce the damage but then reduced it below the threshold. The way the material modifiers work is you take Weapon A vs Material B and you have a modifier that takes the standard damage and modifies it by whatever the multiplier is. However there is also a damage threshold that is on some vehicle that says “any damage below this amount will not count as damage.” It’s possible they adjusted the modifier but forgot to compensate for the damage threshold.