I would say that helis are for sub-human beings that think that they deserve the right to fly around the whole match killing infantry at will without someone else taking them out.
nope, stingers are there to prevent heli over kill. Take Siege of Shanghei. Yesterday i made a 17 kill streak as PILOT, my gunner went something like 30. The enemy team started to take out stingers and iglas to hit us. You have to understand, often there is NO other option do kill a dominating heli team. Even that many stingers (i guess there were like 6) were not able to kill us. Only when i got a sidekick and critical hit, sometimes i dont manage to get the heli back, and we die. Stingers are not op, they are nececery, and i say this as a chopper pilot. but back to your final question, no
Stingers are 4 people who dont want their team to get buttraped by choppers all the time, some people call this TEAMPLAY
Stingers are for anyone who decides they don’t want that thing flying anymore, so take it out with minimal effort.
People complain that AHs would be OP otherwise. They fail to see they’ve already been nerfed with limited ammo, a harsh disabling system, low flight ceiling and stupidly long countermeasure reload. We really don’t need stingers with 500 metre range and instant reload on top of all that.
that most of the air guys dont want any threat like in bf3 is nothing new.
but the crying of butthurt pilots will again be so big that dice will nerf every AA anyway. i hope the maa survive this shitstorm
The scout and transport helicopters which are found in far greater numbers in the game than attack/fixed wing aircraft can stay alive indefinitely against sustained ground fire and single stingers due to on-board repair. It takes at least two people firing at the same time to kill an enemy chopper like that with their second or THIRD missile fired. Maps with any amount of cover will prevent any smart pilot from getting killed at all.
Nerf stiglas? Only if you want helicopters to literally never die.
Back in the Beta when there was the “RPG+PLD” combo, I wanted it to stay (get a small nerf, that’s it) even as a chopper pilot.
I hate stingers. I fucking hate stingers.
Teamplay is for cordinating with your team-stingers are literally pointing at the sky and shooting, like it’s fucking handicap-assist in a first person shooter
You just suck, I don’t even need to argue with you
Yes.
What about the billion TVs flying around from boats? What about the Active Radar?
PS: Thank you all for showing me how provocation is effective against stingers.
Ok heres the real problem, in their current state it is unbalanced.
On maps like Shanghai and Dawnbreaker, it’s all fair game because there is enough cover for Helis to be worthwhile and not get shot down instantly.
In maps like Rogue and Golmud, the lack of cover combined with the critical hit system which stops you escaping range makes it nigh impossible to survive for any valuable period of time.
There’s too much variation in correlation with map design which is silly. The countermeasures not working most of the time doesn’t help either.
I have that to look forward to on PS4 then.
It’s bad as it is on the big maps on PS3 with 12 enemies. God only knows what it will be like when the map is covered top to toe with stingers.
The amount of skill it takes to fly a heli vs. the skill it takes to shoot a stinger is absurd. Stingers should be bad to encourage people to teamplay with a Soflam and guided launcher. After all, raping choppers are a result of good teamwork between pilot and gunner, so it should take good teamwork to take them out.