ITT I’m going to discuss everything air related regarding my experience thus far. My biggest point is in the end. Prepare your anus.
-Movement: Make every stealth jet turn like the T-50. Keep the stealth jet’s speed the same, but reduce the attack one’s (same with the “turn sweet spot”). Pitching and banking should feel way more agile with the stealth jet.
-Stealth jets should pack more punch its default 20MM Gatling gun is like a kid throwing skittles in world’s worst food fight (it’s exactly how it feels, don’t lie)
-Below Radar: it needs to come back (to everything, including choppers)
-Dodging missiles: In BF3 you could take your shot of dodging by hiding your heat source from the missile (basically turning towards the missile/the MAA/whatever). I think it should come back
-Reduce the counter-measure timer It’s a nightmare already, in maps like Golmud pilots aren’t doing anything half the time they’re flying because the Mobile Gay-A™ will shoot them down.
-How about gunner choosing his projectile? From the default current one with the splash damage or one that can kill faster, but less/no splash damage-Most of you will say no but it’s still out there as an option
-Zuni rockets My problem with them is pretty simple: they’re shit. They do more damage, but the problem is that they fire in a rate (+the capacity is meh) that just makes the Hydra better since your chance of missing a shot is smaller and you deal more damage by that. Basically: Zuni’s damage per rocket should be around 130%-200% of the current one.
-Chopper’s TOW feels bad It feels laggy and not hitting in the correct spot. Actually once when I was using it, the lock-on HUD still showed up
-Active Radar/missile hits in general Ok so here’s how to fix the problem with these damn Active Radar missiles: Below Radar and hiding the heatsource.
-Gyro should be removed as an unlock and implemented as default, the mobility hit is just too much- missiles should SLIGHTLY reduce your control, decrease your throttle/speed by 10% tops and mainly inflict damage.
-STINGERS: Oh boy, here we go. Let’s just start with this:
[i.imgur.com]
Stingers are the WORST players in the game, the game should be taken away from them. What about DICE saying “the easier it is to hit, to less damage the weapon will do”? Stingers should be nerfed to fucking hell
Air has enough shit targeting it already.
Here’s my important part-jets feel like they don’t have their own role:
The problem lays in the lack of complexity among the jets. They just feel like one’s doing all the shit and the other one’s harassing the other with skittles.
Designate the jets for each role, let’s start off with the attack jet:
-Covered the movement part already
-Air radar should be an overlay over the normal map, to show it’s whole point is to attack red radioactive Twinkies on ground
-TVs feel unstable, should be more accurate
-JDAM: add to the interface a circle that will show the “deadly” radius, so you’ll know how to aim it well and don’t waste it.
Stealth jets: a stealth jet which functions as a multi-purpose jet:
-It should be more agile, covered that already
-How about changing the HUD to dogfight mode?
-Lock on stealth jets should take more time, otherwise it’s a waste of the usage of the word stealth
-Radar should be a “better radar” than attack jet’s: F-16’s FCR gives me a good idea: adding next to the target some sort of line/arrow/Dorito to help you realize if the enemy is going upwards or downwards. That way it should make dogfights more interesting and less 80’s songs like You Spin Me Round or Take on Me (I just can’t stop thinking of these songs while dogfighting)
-When a stealth jet should appear on NON-stealth jets-radars: while using it’s afterburner or firepower (main cannon, heatseekers-guided missiles, targeting pod-yeah I’ll get to that in a minute). Otherwise, it should NOT appear on radars, hence the word stealth
My main part is now: give the stealth jets a third slot, a targeting pod that also functions as a SOFLAM/PLD. 2 upgrades for it: IRNV camera or zoom.
-Why is it useful? Reconnaissance. You can spot targets on your left and right, making you a viable asset to your team. By locking on targets it encourages teamwork because people will pull out their Javelins instead of damn stingers.
You enter it by pressing 3 (default) and you control it with your mouse, it’s a camera basically.
It’s not hard to program, especially not for DICE, and it would change the roles a lot.
