Hey guys this tread will be about the changes that are kind of needed for the Attack heli in BF4.
Have a read and add any ideas, if they are good ill add them to the main post. Any videos of these would be helpful too ![]()
Hitting The Ground Hard:
I don’t know if anyone else has noticed but the attack heli is soooooo fragile in BF4 if you touch the ground a little to fast or not 100% straight it just blows up… understand you cant hit the ground hard with it but it cant even tap without blowing up half the time. Whats more interesting is the little bird (aka flying tank AA fortress) even with no team mates repairing can hit the ground really hard and keep going fine. Im sure people who have flown the little bird understand what i mean that thing can hit the ground hard and fast and on the wrong angle and doesn’t do anything to it… Yet the attack heli blows up and the slightest thing wrong.
Armor:
Armor or the Attack heli is LESS than the armor on the little bird (without repair junky’s) Eg you can hit a 100% Attack heli with a SRAW and it blows up… fair enough to the guy who hit it
but do the same SRAW to the little bird and will only do around 80% dmg ? The fact that the Attack heli is more armored should give it you know more armor than the little bird. So please look into this as even stingers/ AA missiles do the same damage to both vehicles.
Speed:
The Attack Heli is very very slow moving compared to the little bird which climbs and descends way faster, i think this should be looked into and maybe give the attack heli a little more speed.
From a member: G-Gnu
Viper = 222 knots ,cruise = 160 Knots, 1,340 kW
Z-11 = 150 knot , cruise = 130 knots, 510 kW
In ReaLife that is
Knocked Over:
Getting knocked is getting really annoying.. and this has to be fixed like you did in BF3 but haven’t in BF4 ? Eg: stinger comes in as they always do … u deploy counters to get away maybe u do … maybe the flares glitch and it still hits. Either way once you take a hit, sometimes you get knocked right upside down or in some way where u cant pull out of it . In Bf3 you fixed this happening… Can you please do the same in BF4 because its soo stupid getting hit by 1 stinger doing 20dmg that knocks you upside down ??? It also annoying when tring to kill anther heli and you shoot them and there heli just flips upside down and crashes and no one gets the kills.
Counters:
Also LOWER the counter measures cooldown… or give gunner counters too? This will encourage better team work in the attack heli (kinda like the little bird ability to have repair guys give it more life then it can have taken away)
There is so much stuff in Beep field now that auto locking and let alone some playing having 7 stingers… (which cost $150 000 each to fire) Why not 7 nades too if that’s you thinking? Plus you have AA which can shoot you from across half the maps as you spawn (Dam, railway, transmission) Plus they also have Active Radar which is annoying but bearable if you could Lessen the counters and stop the Heli flipping if it takes a small hit..
Or as i mentioned give them back to the gunner so that people can really do some nice team work in the attack heli
Air Radar:
Should just be part of the heli not a unlock you need to put on. All the jets have Air Radar built in why not the attack helis too ? That is really something that should be changed.
Smart Rockets:
More like mental rockets.. Fire them at a Vech right in front of me and they actually turn away from it :S something messed up with those. (hence why no body uses them)
Gunner Thermal:
Is just SOOOOO white… sit in a tank in the same spot with thermal on and you can see very far. Go the same spot with the Heli and thermal and can see anything but white everywhere… Theres something wrong with the Gunner Thermal when the tanks one sitting the same place can see much much better.
Stealth Coating:
Doesn’t work… Doesn’t increase lock on time at all.. Same time even with it on.
Below Radar:
Bring this back. if we are flying at ground level you should not be able to lock something that low. Otherwise why not lock the tank too ? Plus this would help with the counters. Also since most the maps have NO cover this would be a good way to stop the lock on’s from across the map.
Flares:
Fire them when a missile is incoming and they still hit even if flares been active for a second. Or sometimes they wont fire and need to keep pushing it
Tank Hits:
When a tank hits the Attack heli is takes a good amount of damage and normally flips over .. giving no one any kills
How about make the Tank a 1 shot kill. “Flipping helps no-one”
Free Look:
Once you spawn in the heli sometimes you cant right click look around. You have to get out and in to get it working again
Ammo:
Give the Gunner anther 30 round of ammo because he runs out way to fast and the reload is taking to long, Maybe even give the Pilot and extra set of rockets too.
Gunner Damage:
Damage from the gunner feels very very weak can take alot of round to kill someone in the open
Also FIX THE TV MISSILE:
No matter if you hit something head on sometimes theirs no hit markers come up or any damage done. (mainly to AA and attack boats)
Also when the gunner fires the Tv Missiles is can sometimes almost flip the Attack Heli
Active Protection
All Ground vehicles have this ability.. Even the Mobile AA. Why can helis not use this also ?
Anything else please let me know i will update this post so the Devs can see what needs updating/changing for the Attack Heli
Please discuss any other ideas you have as these may get used if we are lucky.
Any videos of the info i just posted most welcome so i can add it to this post.
Other Posts from other users trying to sort this too ![]()
DerFetteDetlef
Flying a helicopter got ridiculous. Potential fix.