Attack Heli Change Thread. (keep alive for Devs)

Fix bugs

helis reload time is ridiculous imagine 2 helis in front after they use heatseekers they hope on gunners to kill opponent

Great post, completely agree. And gunner really needs flares again, hope they can bring that back

Either that, or just bring the CM timer back to where it was before and give us below radar again.

I think this game is very confused. it tries so hard to be everything while not trying to be at the same time…if that makes any sense at all. It tries to be a sim, while not being overly simmish, it tries to be arcadey while trying to be simmy. This is the part of the game we love, but it’s also the part of the game that also throws things off tilt since the game is trying to balance arcade features with sim features.

Since it’s not a true sim, nothing really does what it should in real life, it has arcade hints to it. While at the same time, trying to take things like flying and making them realistic while not being a simulation.

You can look at how things work in this games physics engine. A tank shell IRL would probably ruin any type of heli it hits. Little birds, Blackhawks, and the attack helis would all be one shot in real life. Not so in the game. they get mobilization hits for the most part (although i have taken out a few ah’s with tanks, and hit blackhawks in the belly to see it flip) and fall slowly to the ground only to get right back up.

I played the z-11 last night and was shocked at how slow it was.

BUMP

Agree with TS, i think its really sad when im flying a Heli and an Jet comes on to me and hits me with his plane.

The Chopper explodes mid-air or crashes (without the ability to safe land) but the worst thing of all is that the Jet that hits me just keeps flying!

If the chopper crashes when it gets hit by a jet then so needs the jet to crash, making it unable to fly on with the jet.

hope dice will fly with heli 1 time he will not survive more than 30 sec

Thanks Cory :slight_smile: Most appreciated.

I agree with everything you said. Helo needs more flares or reduced CM reload time. More rounds for gunner. Fix the chopper from flipping after getting hit. Bump the speed up of it, it has a WAY more powerful engine then a little bird, why not fly like it ? And please up the damage of the TV missile against air vehicles !

If you need it, in my “Serious TV Missile rebalance thread” I put a document with my chopper feedback sent to DICE, you can find it here:
Serious TV Missile rebalance thread

Please DICE, fix it! Do something…anything!!!

In the meantime let’s enjoy the Active-radar spam…Beep-Bee..-Bam.

Agree! bump

I’d like to see them make Gyro Stabilizer a passive upgrade… right now it’s pretty much essential since an stingers/IGLAs almost always score a mobility hit, and the engineer can reload/fire a second one FASTER than the vehicle recovers.

I’ve had situations where my scout chopper (without gyro) turned into a giant piñata because even though I had an engineer repairing me, I literally couldn’t go ANYWHERE before the guy on the ground would hit me again.

Free bump, keep diz alive!

agreed bump

all I personally need to be fixed/added is below radar THAT would be just enough for me - flying choppers on these flat maps is impossible. Yo are getting locked on from the other side of the map even on new DLC maps. I got really tired of it and have decided to use Stealth Coating which I think is not working. And I would definitely get rid of these active or passive radar missiles, the once that hit you w/o any notice - it’s like 1 second notification before it hits you, even if you deploy flairs or ECM it won’t help you, so take this missiles down, it’s really stupid. I can still see that they did not figure out how to fix damn TV - it still hits your own chopper and almost kills you, sometimes TV just go through the ground down to the Earth’s core. Speed/acceleration is a joke as well, feels like you are riding a turtle. Viper is less maneuverable than Chinese chopper
Once again, what we need first is to be able to actually fly around the map, not sitting in the back high sky shooting TVs.

This is an Attack Chopper(please note the ATTACK not DEFENSE chopper) - the lightning and fear of tanks and infantry - so make it a chopper !

PRIORITY:

Give us below radar at least !

All suggestions I pose are a result of the current model of play in Attack Helicopters. You spend most of your time running from locks/AA or waiting for your ammunition to reload. Consequently pilots are forced to hang way back practically at their spawn in order to stay aloft.

***Increase speed and maneuverability on all attack helicopters, ESPECIALLY the chinese one as it handles like a flying slug.
10-20% speed/handling less than the little bird

-Fix/remove knockback effect vs helis on all lock on weapons

-increase TV missle damagesince they are fixed and no longer spamable every 5 seconds. 60 vs armor, 100 vs light vehicles and all air vehicles except Transport heli

-TV splash damage is laughable, only way it seems to kill infantry is to road kill with it, radial splash instead of BF3s cone

-Remove helo height ceiling for TVs

Fix control customization to allow TV missles to be controlled with keyboard In BF3 you did this by changing the MAV bindings via BF3Settings Editor

-Increase reload time on all lockon launchers or launchers in general (RPG,MBTLAW, Stigla) perhaps 6-8 seconds so that it requires more TEAMWORK to knock out vehicles as opposed to solo spam trolling.

-Counter reload times ECM 15 seconds, Flare 12 seconds<-- to make it more appealing once ECM is unlocked.

-Automatic Air radar for pilot like stealth jets have, you toggle map with “M” to find ground targets.

-Smart rockets need serious speed boost

  • Tow missile needs speed boost, currently almost not viable as helo travels faster than it.

Heatseekers need to be 2/2
Hydras 14/28
cannon 30/90

Dice should listen to this guy… I have Zero complaints/agruments about his OP