Well, I won’t be seeing you in a competitive match. The Recon/Scouts don’t provide a good enough role for the team for taking up a player slot. Sure it has it’s moments and benefits but in the long run it’s costing the team.
Nope,pretty sure its just a drawback.Dont expect big scopes to be viable in run n gun.Glint is the balance factor for the higher zoom.If you want to have the drawback of a higher zoom but not utilize the higher zoom thats your choice.You cant have everything
Except a skilled player can make them viable in run-n-gun. Glint is not a balance factor, higher zoom is more difficult to use in CQB, not only because it’s more disorienting than that of lower-mag optics, but that you lose all peripheral vision as well, and get significantly increased sway.
Glint is a “balance” for finding hiding long-range snipers - it’s in no way a “balance” for people who use those optics in CQB, a range those optics aren’t designed for at all.
And that last sentence of yours made literally zero sense. “You can’t have everything”? like what? The ability to not have your scope produce a spotlight to give away your position to someone 10 feet in front of you on an objective point? Are you seriously suggesting that that’s asking for too much? I used to think just your arguments were stupid - but I’m coming to the grand realization that you, yourself, are pretty darn stupid.
Either that, or you’re trolling me, in which case - gg.
Implying that doing well with a sniper rifle with an 8x in CQB is “using it wrongly” just furthers your image of stupidity.
There are guys that use sniper rifles with 8x SOLELY in CQB while PTFO that seemingly have a way better track record than you in BF4 even though you “use the right tools for the job”. Those guys don’t deserved to be penalized because some people can’t handle vastly inaccurate long-range snipers having a shot at them and not knowing where it came from IMMEDIATELY by looking in the direction of the shot.
Lets tell you for the 4th time that you cannot expect to have no disadvantages when using the wrong tool for the job.Yes x8 scopes are wrong tools for cqb,since you are provided with x4 for that reason
No disadvantages? Uh, loss of peripherals? Significantly increased optic sway compared to lower mag-optics to the point that they included a “steady aim” mechanic? A zoom that’s significantly more disorienting in close-quarters than lower-mag optics?
Do you even hear yourself or read what you type? You’re literally saying that 8x scopes are the “wrong tool for the job”, but are stating that other than scope glint, they have zero disadvantages. I literally can’t believe that in that other thread you were saying I made no sense and was completely illogical. You literally just contradicted the hell out of yourself.
By the way, this is coming from a guy that only uses 3.4x optics on sniper rifles, you can check my BL loadouts for proof. Your logic is non-existent.
I did not state they have zero disadvantages except glint anywhere.So its lying now i guess.
Lets do it for the 5th time
Glint is there to counter long range campers.Who all use long range scopes.You want to play in cqb with such a scope and then cry about glint.When cqb scopes exist that have no glint
You said that I “can’t expect to have no disadvantages when using the wrong tool” - which sounded like you implying that scope glint is the sole disadvantage of 8x scopes in CQB, because scope glint is literally all we’ve been talking about. If long-range scopes already have many INHERENT disadvantages in CQB, how is arguing for no scope glint in CQB even REMOTELY equivalent to arguing for them to have NO disadvantages in CQB?
They could easily change scope glint so that it functions on a proximity basis, so it doesn’t appear when the person looking at the scoped-in sniper is a certain distance away from them, or vice versa. It should be a tool to balance LONG RANGE snipers, not snipers in general.
Not entirely, because there are many instances where I’m in position in CQB where people can’t easily see me, like in the rubble of a building, or backed up in a window, or behind a rock/bush, etc - but even ADS with an 8x will give away my position if the enemy even glances in my general direction.
I kill a ton of CQB snipers because of it, especially when they’re standing up against or crouching on top of downed buildings where they blend in quite well, or through the smoke of a blown of vehicle or a grenade.
When people play maps long enough they notice any slight difference. I know I do and my reactions are slow, my sight isnt great, and i’m not that good at infantry. But I can still pick out somebody hiding in a bush/rubble etc.
I cant remember glint ever playing a part in close quarters.
But tbh, if it helps others pick out somebody camping then I dont have a problem with that.
Eh, I’ve had people walk right by me all the time.
You probably don’t notice glint too much in CQB because there aren’t really many aggro snipers in general, or many players remotely good enough to do well with a 6x+ in close-quarters compared to lesser-mag optics.
It’s just that snipers are already disadvantaged enough in CQB that still including glint for them within that range of enemies is just overkill on making it a hard time for snipers that don’t want to be useless hill humpers.
They are supposed to be at a disadvantage in CQB. If the sniper choses to be at close range, he should choose a more suitable optic. A players personal preference on scope magnification is irrelevant.
So you dont want glint at CQB but you dont want to stop using your favourite 8x…well sorry, that’s too bad.
Also, this is the first thread i’ve ever noticed anybody complain about glint in CQB. Snipers are always moaning, so this cant be much of an issue for most snipers (probably because most of them arent in CQB).
And how about those big a** size flares that light up through the entire map every time the sniper aims? To me, they are consistently punishing people for trying to play differently. Completely BS!