What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.
^^^^ this… Take a guess what the # 1 class was that I killed from 500m out???
Rev0verDrive:
Normal preset has sniper OHK … it’s in the stream.
@ 1:30 you can see a body shot kill 100 hit +20 for kill
Welp, once again, DICE lowers the skill caps.
sigh…
They havent. They made it so that a sniper doesn’t one shot kill from to close, and not from to far. It damage is highest at a certain distance, like 50m for instance. This depending on the sniper you use.
For instance, a russian rifle is a 1hit kill between 25-50m, the Lee Enfield between 40-65m etc. Below 40m needs a headshot for a 1shot kill, and after 65 meters as well. If you’re in between you get it from shooting the torso as well. This will require to shoot from the right distance depending on which rifle you use.
In bc2 there wasnt scope glint because all players could kill sniper from far because the weapons were awesome. Now the game looks like for kids and for people that like run and shoot with no sense, for this reason people with low ping win anyway
DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
This is kind of a redundant point - because scope glint doesn’t start at long range.
I could be sitting on top of an objective, and if I’m using 6+x optic, it’s going to produce a glint whether I’m 100 feet or 10 feet in front of you.
Contributing and PTO snipers get screwed for it too, not just bushwookies.
on number 4. that is for balancing reasons and the devs dont want the snipers being geto shot guns. you either sit in the sweet spot where your sniper can one hit kill. or just go play another class. from the gameplay i saw the scout class seemed fine and balanced.
Rev0verDrive:
Normal preset has sniper OHK … it’s in the stream.
@ 1:30 you can see a body shot kill 100 hit +20 for kill
Welp, once again, DICE lowers the skill caps.
sigh…
what you saw was him hitting a guy in the sweet spot. but going for the head is always a better and more consistant option to go for as that sweet spot is not very easy to judge nor is it hard to move into an area where the scouts sweet spot is gone..
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.
Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
ZombieP1ow:
I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
Your a noob recon that uses Autos and not a sniper -snipped-
I’m rank 205 worldwide, haven’t played in weeks. You have 6 hours played, so I wouldn’t toss ‘noob’ around so much, after all, you’re rank 70,156 in the world, so you rank 69,951 behind this ‘noob’.
DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
Snipers are cancer though. To me, saying snipers get penalized is akin to saying rapists or murders get jail time. It just feels right.
Cancer, rapist? Really? Man I was all set to try another class but given the hate I’m seeing before this games out I’m seriously reconsidering.
Loqtrall:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
Snipers are cancer though. To me, saying snipers get penalized is akin to saying rapists or murders get jail time. It just feels right.

lol, someone’s trying hard for a reaction.
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
x4 scopes have no glint.If you want to rush with bolts use that
@ Loq… Lmao
Loqtrall:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
x4 scopes have no glint.If you want to rush with bolts use that
I use a 3.4x on literally every rifle in BF4. Still doesn’t change the fact that a lot of aggro snipers use 6x and 8x because it’s what they’re used to, and they still get screwed by scope glint even though they’re being more useful than literally everyone on the bottom of the scoreboard.
Danpapua:
ZombieP1ow:
I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
Your a noob recon that uses Autos and not a sniper -snipped-
I’m rank 205 worldwide, haven’t played in weeks. You have 6 hours played, so I wouldn’t toss ‘noob’ around so much, after all, you’re rank 70,156 in the world, so you rank 69,951 behind this ‘noob’.
LOL I have over 500 hours played. IF you actually looked at my profile you would see I play on Xbox and PC. Get a life.
There is nothing wrong with the recon class. Either learn how to play the aggressive recon or do more spotting.
Recons are not made to be super aggressive. Why the heck do you think they are given snipers? Even in real life a recon team is not actively engaging an enemy and being aggressive unless they were compromised. They are made to sit back and talk. Funny enough 90% of you guys saying that we are sitting on a hill just get into a squad then ignore everyone in it. MartianBabl I am not specifially aiming this at you this is just a general statement about the other classes
Player 1 (medic)“HEY I NEED AMMO”
Player 2 (support)“La de da de da, OH LOOK I am going to just run out and try to get to the next wall”
BAM BAM BAM
Player 2 “I NEED A REVIVE”
Player 1 is gone because you wouldn’t drop ammo so he went to someone else and finds a tank. He then gets hit by an enemy tank.
Player 1 “I NEED TO BE FIXED”
Player 3 (Engineer) “OOOOO Tanks. Must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks, must kill the tanks. SEE YA BRO I AM GOING TO KILL TANKS MUAH HA HA HA HA”
Just saying all the other classes are used to lonewolf way more than recon. Recon is just noticed because we sit up out of the action doing surgical strikes.
HaveThisRocket:
Loqtrall:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
x4 scopes have no glint.If you want to rush with bolts use that
I use a 3.4x on literally every rifle in BF4. Still doesn’t change the fact that a lot of aggro snipers use 6x and 8x because it’s what they’re used to, and they still get screwed by scope glint even though they’re being more useful than literally everyone on the bottom of the scoreboard.
They are using the wrong tool,if you want to use something for the wrong job then there will be drawbacks
Loqtrall:
HaveThisRocket:
Loqtrall:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:DingoKillr:
B3ANTOWN__B3A5T:SLAYER_Of_PIGS:
Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedbackGrass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.
Scope glint is a triumph of humanity.
Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.
Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.
Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.
Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.
While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.
Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.
What other weapon besides a scoped sniper rifle can be used at extreme range?
Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them
What range in BF1 can Sniper be used at?
That is the point why should you get more chance at identifying a specific player at 1m or 300m?
You mean help the team like the guys that sat on the roofs firing rockets.Because snipers are useless. They are a waste of a player slot. Dice knows this so they put glint in the game to penalize these that sit 1000m away the entire match humping grass.
It can’t get any clearer. Dice DOES NOT want you to be a pansy. Dice wants you to get in the fight for apples and butter.
Again, that makes no sense - because even if you’re not a pansy and you do PTO consistently while using a sniper rifle, you still get scope glint. Like I said - it happens whether you’re 1,000m away from somebody, or 3 feet in front of them.
It penalizes all snipers, not just bushwookies.
x4 scopes have no glint.If you want to rush with bolts use that
I use a 3.4x on literally every rifle in BF4. Still doesn’t change the fact that a lot of aggro snipers use 6x and 8x because it’s what they’re used to, and they still get screwed by scope glint even though they’re being more useful than literally everyone on the bottom of the scoreboard.
They are using the wrong tool,if you want to use something for the wrong job then there will be drawbacks
Using an 8x in CQB is already a drawback. There doesn’t need to be glint to even further the drawback. There are guys that work hard and get good enough with bolt-action rifles in CQB to overcome the drawbacks of the 8x by using pure skill - there’s absolutely no way they can overcome the glint. That’s not a drawback, that’s a complete hindrance.