Battlepack system update feedback thread

Post your opinions, concerns and general feedback of todays update here.

https://twitter.com/BFBulletin/status/880006142604214272

Aren’t the only things you get in battlepacks cosmetics anyways? who cares

“Unfair”…the language of the new entitled generation.

sadly yeah. they could change that…funniest thing is you get like 20 camos for 60 guns or something. i got some camos like 5 times already. there’s just MUUUUCH too less stuff to unlock.

Cosmetics with the chance for a puzzle piece to unlock a couple melee weapons. There’s also a small chance to earn an XP boost, though I haven’t heard of anyone getting one yet. But for the most part it’s only cosmetics. I stopped caring about them, I don’t really care what my gun looks like.

A system that can theoretically reward the player who was at the bottom of the leaderboard with 1000 score a battlepack and give the MVP with 16,000 score nothing is absolutely unfair.

A system that can theoretically reward a player who plays the game for days with nothing vs the player who plays for hours something is absolutely unfair.

I’m not entitled. I am smart. I understand when I am being screwed.

Not just cosmetic. There are melee weapons and XP boosts in there. That’s gameplay.

To me those stupid skins you get for different guns suck. Those should change the weapons stats a little so at least you have something to look forward to it.

NO. Absolutely not. If you don’t like the skins then don’t worry about getting a battlepack unless you want the melee weapons (which are what I am really after).
Stats behind RNG = imbalanced and pay to win.

The battlepack system is fine, yes it is RNG based (many times i wondered why i got one) but you dont get anything substancial from them…puzzle pieces for 2 melee weapons is all that is worth getting. I want medals back, MVP/Ace Squad and the like, those are stuff one can aim for to get.

Agreed, dislike slot machine mechanics in my FPS games, at least make them fair if you’re going to implement RNG. In Overwatch you got the equivalent of a Battlepack every rank up, that’s a recent shooter.

You’re not really pointing out that there isn’t actually anything worth getting in a Battlepack?! Why do you want a Battlepack?

They’ve some good weapon skins.

I’ve no interest in weapon skins, I scrap them all.

It could be a nice change but i want to see how fast and what kind of performance can earn you a big chunk of the bar. Before this you could get a regular bpack every two days with the daily scrap, and it wasn’t rare to earn all 100 in a single game.
If with this new system ,a good player with a 3 hours session,can earn at least 3 bpacks,then i’m ok.
EDIT: the more i read it,the less clear it appears. It says they’re replacing something but it’s not clear if it’s the whole end of round bpack system or just the daily 100 scrap rewards.

They don’t say they are changing the scrap awards. I imagine we get both. Good move, really - the RNG was annoying a lot of folks, especially compounded with the RNG of the award from the battlepack.

I wonder if it tracks by time played or points earned, or both.
It seems to be a better system than not so random, random battle pack drops.

I’m not saying it’s an improvement until I see it in action. Who knows how long before the bar fills or how performance affects it

I wish they’d open it up to all BPs. That way my chances of getting repeats dwindle?

We need to see how fast that bar fills up per battlepack. For all we know, it could take hours of gameplay for a standard battlepack.