It’s coming to this game. No doubt. The plauge of clueless & selfish players not dropping aids when needed is too real & too widespread. It’s 100% a welcomed addition & only improves team play. Really. Commraderie is strong when you guys have to hug eachother in hectic situations mashing Square/B for what you need, whilst still defending eachother guns a blazing. & in Hardline you get a 25 point “Mobile Ammo/Health” reward. Along with the medbag timer being longer for Redeployment than it is BF4, it’s really just a 100% improvement. No more spammy meds & no more dieing because of worthless teammates. You also can’t grab health/ammo if the person just dropped their kit somewhere, & have to wait for their meds to ‘recharge’ (so sometimes you still get boned)
Any opposition to this. It’s because you haven’t tried it yet. Or tried it enough to get used to it.
As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play
Have you played hardline ? I believe it should be just like it is in that game . It works great . I haven’t studied how many times you can take it in one life but I do know it really comes in handy in a pitch . It also gives you a grenade again pretty fast.
I have not played that, but if that was the case, I’d rather it be like America’s Army where you can bandage yourself and/or be revived by anyone in order to stay alive.
Besides, this would take realism out of the game in terms of medics on the battlefield.
I’m not sure , I will play tonight and find out if I can take it more than once from the same guy or maybe it has to be different guys . I will get back to you on that .
ITT: hypocrites who aren’t medics saying it’s a great idea to make medics their b***h, saying it solves the issue of hypothetical and occasional selfish medic players, while ignoring that their solution is selfish and disregarding of all medic players.
Also ITT: medic players predominantly saying this idea is a disservice to their class enjoyment.
I don’t want to be a grab-bag for other players, leaving the timing of interaction up to them rather than me, the medic, and having people get in my way, rather than letting me toss a pack to them (which I can do from some pretty large distances). And so, such an option, if it exists, should be an equippable item only, separate from medkits and medpacks.
“Spammy meds”… maybe DICE will take care of the spammy bullets next.
Speculation is all we have. All the matter of fact posts are garbage. At best all we can do is hope for this or that until we hear otherwise.
Personally I would like to see med/ammo crates on each flag. Medics and Support only being able to provide minimums. Medics providing a max 25hp - 50hp med pack, revives are all 25hp. Support supplying primary and secondary ammo only. Vehicle Repair/resupply skids positioned at specific flags.
I’d totally argue against supplying primary and secondary ammo only. Hand grenades and M320 nades take awhile to resupply, which usually prevents them from being spammed. I think the only issue is when you have multiple ammo boxes near each other, where the cooldown for resupplying them is reduced. At least, I remember it being this way in BF3.
It’s just not a good solution, imo. If there’s an issue with explosives, then they should be nerfed directly. As a player that got 1000+ kills with the M320 in BF3… not being able to resupply them would be a major buzzkill. I’d rather see a nerf to damage dealt against infantry players, the same going for grenades.
As far as limiting the medic bags… I can’t really see any good reason for that outside of making the med crates more meaningful. Seems like it would just diminish the role of medics. I’d like to see ammo crates, and vehicle repair/resupply zones, though.
honestly I’m ok with the stealing of medic/ammo bags provided that there is criteria:
1-2 times the NEED MEDIC/NEED AMMO is needed to be used(with enough time between the 2 for the person to drop it. then a little bit after the 2nd one if they still haven’t dropped it then yeah, you can take it by all means. I just don’t want someone running up to me and taking it when they haven’t requested it yet.
this is just my opinion on how it could work well anyway.
(honestly I don’t know how it works in hardline I haven’t played HL at all or read anything about it either)
Meds and Ammo crates would be on flags, in radius. One setup per flag and everybody would know exactly where they were. Obviously with destruction they wouldn’t be in a building like 1942 or Vietnam.
Here’s how they were in BFVietnam. I’d apply the suppression “in-combat” effects to nullify abuse and tweak the rates a bit.
If you’re on a flag that resupply isn’t an issue. You have the same access level as the flag controller to the ammo and meds. I have 10,583 M320 Kills in BF3 and 4,822 in BF4. And this setup doesn’t bother me. In BF4 I mainly play as Assault (19,667 heals) or Support (16,055 resupplies).
Same username for every game since 99’.
The medics role doesn’t get diminished at all. Utilize the med packs to heal if caught up in a firefight in route to objectives. Med bays/crates cannot revive players.
Supply feeding heavy ammo to players in the hills not playing the objective is counterproductive toward the game mode.
Nah this is definitely coming to the game because its an obvious positive addition that has already proven to be successful & anyone against this change is a massive & they just don’t know it. You still drop your meds & look for dropped meds 90% of the time. Anyone who is doesn’t want this a
Yo… just grab some ammo/medic out of my bag so I can continu boosting my KPM, score in minute and most importantly KD !
VS this: Yo…guy you got some killing skills, I will keep you alive/supplied so you can continu killing
Or
egoplayer vs supportiveplayer
McDonalds vs a good meal
Intant gradification VS efford
Lock on VS skill
Cheap vs class
More rewards vs less rewards
Complicated gameplay VS simple gameplay
Tetris with more shapes than original VS normal tetris
Rubicks cube with more rows VS normal Rubicks cube
Short sighted VS long term vision
COD vs Battlefield
Lonewolf VS Teamplayer
Clowning around vs strategy
Cannonfodder VS General
Boy VS Man
Did I make myself clear? I will no longer tolerate that blatantly stupid people with the brain the size of an egg dominate these forums . These people need to be taken out. They damage the franchise beyond borders. They need to get a seperate Battlefield. A Battlefield that is miles away from my Battlefield. Unless you educate these sheep in the form of url=“/[/t/singleplayer-2-0/101232/3”]/t/singleplayer-2-0/101232/3[/url] So they can learn from there stupid strategies because it farts right back in theire face
Although everyone has it’s place on the Battlefield I don’t think the two can co exist
What problem would this ultimately aid or solve? With ammo/health crates, they could offer additional incentives to stay at objectives. The nerfs to medics and support players? That’s where I’m having troubles figuring out it’s purpose.
Encouraging players to stay near objectives can be done through a change in scoring. We both have similar ideas for how objective rewards should function. Diminishing the effectiveness of medic and support players just doesn’t seem to solve anything, other than increase the usefulness of crates. Crates in turn would encourage players to stay near objectives, but where does it help team play? How does nerfing the roles help team play?