Being able to take ammo or health from teammates

Grim and realistic. Grab the unused ammo from fallen comrades’ corpses. Bound to be a few of those around…

could go ultra realistic and have half the team spawn in unarmed. only way to arm yourself is a pick up off a fallen comrade

No. Do not include this plz. It takes away from the teamwork aspect of relying on someone else. I see both sides of the argument…If it is put in the game, make it so the person who has to have ammo or health taken from them, that player gets zero points. But if they freely give health/ammo, they should get points.

Russian style! I like that! lol

This simply is not the case. I play medic in Hardline about half the time. 8,000 heals and 1,000 revives and counting.

Teammates having the ability to take health from me does not change the way I play the game. It does not stop me from dropping med packs or reviving fallen comrades.

I do not get killed because of blueberries giving my position away or blocking my path any more often then I do when playing other classes.

In short this ability has not diminished my experience in any way. On the contrary being able to grab ammo from idiot blueberry enforcers when they wont drop it has done nothing but improve the overall experience of playing the game.

In hardline if someone takes ammo or health from you , you will receive 25 points or 50 points for a squad member , it is called mobile ammo or mobile health.

Stop

No no no no…just no.

Thanks.

You should play hardline with me tonight mark , my brother bought it but doesn’t like it so I am playing it for him , I taser baddies and then I interrogate them haha :wink:

Balancing the experience for casual and invested play isn’t an invalid argument. It sounds silly to even say that - does health regeneration have invalid arguments behind it? No, not at all.

While teamplay is important, requiring too much can also hurt the experience.

For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no auto-regen. Crates would play a much more strategic role. Supply and meds infield with squad is a tactical strength. Having those in route to an objective can be vital. Once at a CP which is a controlled outpost you would expect there to be ammo and meds available.

The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.

Chasing players has always been a thing. The difference with Hardline, is that there’s actually a payout when you reach them… you don’t have to let them die and drop ammo/health from their kit.

It’s not that I don’t like it , it’s just not as good as bf4 , I’m glad you enjoy it tho . Good topic by the way

Chasing players has not always been a thing. 1942 medic had to “apply” meds. Bandage wrapping if I remember correctly. Yet it was rarely used unless in route to an objective. Never had to chase them for it. Don’t even think you got points for it either. They just did it regardless.

Vietnam didn’t have medics. BF2 you never had to chase a medic, players actually did their job. Better teamwork without the need of handholding game mechanics. 1942 and vietnam didn’t have squads. We randomly formed groups to take on objectives or obstacles.

My point was in regards to the modern titles. Although, chasing players around was still a thing in BF2 and BF2142… Ammo boxes were introduced in BF2.

now sister is advocating thievery?? my my, how far has sister fallen from grace…

Beauthiful idea !

Please stay on topic . Thank you

I guess our time in the barn together meant nothing :cry:

That seems to be a private matter that I wouldn’t feel comfortable talking about over a public forum . Also my brother is monitoring everything I write so I’m trying to make him proud of me .