I played this new BFV version of the recon class, and it feels really unrewarding. Pretty much all what I’m gonna said have been said already, just adding my feedback to the pile for the dev.
I understand what they tried to do by disabling the health auto-regen, but back-pedalling and giving everyone a self heal pouch defeated the changes they made for recon in the first place.
Recon deals really low damage now, and it was supposed to be compensate by having lots of people running at low health, but the instant self heal defeated that.
Now it takes on average 3 hit to kill someone, because after the first hit, they heal themselves. Landing the second hit always been the challenge in BF, players taking cover after the 1st hit, having to land 3 now makes the class very weak.
The damages are that low, that the classic play-style of finishing your target with your secondary weapon is not fast enough any more. The other classes are really good at killing you very fast and accurately at medium range.
The fact that a trait spot your target on your first hit, and the fact you’re gonna probably need 3 hit, gives enough time for your teammates to finish off your target before you actually can, and because you deal so low damage, you’re not even going to get an Assist count as kill, so very unrewarding indeed.
The game sound of a kill, while it used to be unbelievably well made in BF1, is really strange in BFV, it looks more like you’re getting hit than having a cool congratulation sound of a confirmed kill.
I like the fullscreen dirty scopes, well made. But I find the weapons skins completely underwhelming compared to the beautiful ones of BF1, that really served as a goal.
So overall, the class can still play the objective, but is weak and really unrewarding, and not as fun and motivating.