Bolt action rifles nerf is stupid

I played this new BFV version of the recon class, and it feels really unrewarding. Pretty much all what I’m gonna said have been said already, just adding my feedback to the pile for the dev.

I understand what they tried to do by disabling the health auto-regen, but back-pedalling and giving everyone a self heal pouch defeated the changes they made for recon in the first place.
Recon deals really low damage now, and it was supposed to be compensate by having lots of people running at low health, but the instant self heal defeated that.

Now it takes on average 3 hit to kill someone, because after the first hit, they heal themselves. Landing the second hit always been the challenge in BF, players taking cover after the 1st hit, having to land 3 now makes the class very weak.
The damages are that low, that the classic play-style of finishing your target with your secondary weapon is not fast enough any more. The other classes are really good at killing you very fast and accurately at medium range.

The fact that a trait spot your target on your first hit, and the fact you’re gonna probably need 3 hit, gives enough time for your teammates to finish off your target before you actually can, and because you deal so low damage, you’re not even going to get an Assist count as kill, so very unrewarding indeed.

The game sound of a kill, while it used to be unbelievably well made in BF1, is really strange in BFV, it looks more like you’re getting hit than having a cool congratulation sound of a confirmed kill.

I like the fullscreen dirty scopes, well made. But I find the weapons skins completely underwhelming compared to the beautiful ones of BF1, that really served as a goal.

So overall, the class can still play the objective, but is weak and really unrewarding, and not as fun and motivating.

Comparing bolt action rifles of ww2 and sniper rifle of modern day I kinda hope with all the money spent by governments around the world on defense and military that the rifles of ww2 time would be worse then that of modern day. I mean current technology and engineering should have progress so it think so should the weapons also. I mean I do hear people complain about the game being non-authentic but now I feel like there is an argument that could say they are being…dare I say it…authentic to the era. Yes I am glad sniping now is more skill based and yes it is certainly not a easy as bf1 but I would rather learn to play the class well instead of having a advantage that will make me lose focus of what my role is. Scouts are called scouts for a reason. If you wish to mountain hump take out your little gadget they give you and use it to spot out enemies around the objective you are rushing. Be the enhanced eyes of your squad. Scout/recon is often overlooked unless people can overlook the objective from a mile a way and get cheap kills while not working with others to get it. If you rush an objective use the flare gun at the objective to help your team. You want to know what I hate is when playing a game that is objective based you have 4-5 try hards laying 1 meter apart feom each other at the edge of the map playing duck hunt across the map earning 1 hit kills when others are grinding for the win. Assault,medic and support cant get the super zoom feature and it isnt even a point to look where they are all shooting from because it is a part of the map that is not accessible to your team or way out of the way from the objective to warrant going out of the way when it is more then a annoyance then game changing. These same people also cry when they are killed by anything or anyone because they feel like their kd will be hurt because they only get like 5 kills the entire game so when people get fed up and go after them they quit. I have no problem with snipers when they are contributing for the team but i feel like it is sad that DICE hard wiring a trait so they would spot enemies by default because lord knows someone else shot an enemy on the map that they can see and not have them cry.

It’s still not 30 or 40+ kills in a game like I can very easily do on that map, Rotterdam, as assault. Pretty much any map actually.

How are scouts supposed to be on the objective with the team when bolt actions can’t compete with any of the other classes by a mile? Their only solution is to hill hump and all the changes DICE has made to weapon balancing screams for them to be further and further away from the objectives

This is one of those things that make me wanting it to be possible to corner the devs responsible and have them openly talk about their train of logic.
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There is got to be some logic in this insanity and chaos of balance.

There isn’t. They are grasping at straws. I just realized that Scout semi-autos don’t benefit from headshots at all, whilst assault self-loading rifles benefit massively, even though they are already far superior with bodyshots. I wrote about this in another thread.

I really enjoyed playing aggressive scout in BF1 with BA iron sight.
Not possible in BFV. I find it boring just playing with fast shooting weapons based on muskle memory going “tab tab fire” 24/7.

That was obvious since the beta with the ZH29.
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As a cherry on top I saw a real piece of work in Fjell Breathrough yesterday. There was that assault guy who was constantly going left and right at pretty high speed (maybe he had that adds speed upgrade) and spaming his semi auto or AR on single fire gun at me and some recons near me who were like over 100m away (the distance from the first B bases to the path where the attackers can just begin to see the B base).
He was spamming his shots from his clearly x3 scope and getting constant hits on me and others while being unhittable with my iron sights g95 due to all that ADADA spam while shooting.

It only struck me now, having played a while with the AL8 and RSC. The ZH-29 simply doesn’t work as well for me, so I kind of ignored it.

The assault SLRs are indeed too easy and effective, basically no downsides to them. Overall, if they keep the absurd movement system, they should nerf accuracy to the ground whilst moving.

For all the years since BF3 when I came to BF I keep saying that soliders at bipedal creatures that cannot sidestep like crabs or filming cameras on rails but it seems that most people see it as something normal.

Assault definitely benefits from headshots heavily. Even the assault SLRs do. While recon SLRs only do sometimes if the enemy is injured.

The M1907 is a pretty extreme example of the headshot benefit that assault gets… if you land 2 headshots in a row, it has a 116 ms TTK.

Just read this on reddit: https://old.reddit.com/r/BattlefieldV/comments/a1yhbw/assault_and_support_with_higher_bullet_velocity/
http://bfdata.juhala.io/misc/bfv_release_26112018.html

So apparently assault rifles and LMG’s have higher muzzle velocity than bolt action rifles, which instantly explains why they are far too accurate at range.
What a joke…
The weapon balance in BF5 is in a horrible state and who ever put in these values obviously has a very strong bias against bolt action rifles.

Remember that quote from the patch notes sneak peek?

Didn’t anyone else say wtf uppon reading that? That is an assault weapon…

Sniper/scout needs very few changes mainly buffs to flares and removal of glare for 3x scope.
The ways to kill with snipers(1 headshot, or 2 bodyshots, or 1 bodyshot and pistol finish off) don’t change in bfv.
It’s assault and support that need nerfs to their weapons.

I think I will quote myself.

The more I learn about what we have and what is to come, it is looking to be the most boring BF with everyone running n gun Assault. I never thought I would say that this early in a BF even with all the issue with BF3, BF4 and BF1 I have put in nearly 4000hrs combine, even now I finding it more a chore then actually having fun just playing.

Right now it is pathetic Recon is design for attrition and kept that way while attrition has been weaken for other thus Recon weapons/gadgets are junk. This also has been done to other parts of BFV.

All to keep a specific group happy.

Here’s a ridiculous idea: Give weapons the bullet velocity of the real weapon. I know, I know, it’s completely logical, so it will never happen.

I just finally tried out the trick for improving my Recon experience:
I drop my rifle and pick the gun of another class from some dead player.

Except it’s more like 3 body shots for the kill because of bandages.

And swapping to your pistol, the majority of the time, is not nearly fast enough to keep up with the TTK of other weapons.

The more I see/experience the self-bandaging for every class in game, the more I think it’s yet another weird design choice in BF5 that has a bad impact on the game.

I thought attrition was supposed to make people more vulnerable. It seems now most are used to regularly picking up med packs and medics are getting used to their jobs, everyone you hit is instantly healing.

I suppose if it discourages camping, it’s a good thing?.. Except people will still love to camp in BF5 because of the graphics clutter everywhere.

Can I just say, it would be nice if iron sight bolt actions were useful.