Bolt action rifles nerf is stupid

the self heal needs a delay. if you self heal it should take a good 5 seconds before the healing process starts. this will give the opposing player time to finish the gunfight.

I love sniping in this game. Skill is rewarded, just as it should be B)

I’ve been putting time in sniping.

It’s not easy. BUT I’ll still make 1 hit kills.
I CAN play the objective and I CAN sit back and snipe.
I get one hit kills and counts as kills.
I still finish positive.
It takes a bit more with each gun.
I’m more reliant on my pistol.

Yes if I’m at close range I will get killed if I miss.
And some (KE7 and M1A1) weapons seem to one hit kill me from insane ranges.

The class is defiantly not useless.
I usually finish top half of my team with it and find recon very useful to my team… spot assisting, defending objectives etc.

If you enjoy sniping you just have to learn to time your shots and aim at the head.

Now pick up the G43 or Turner SMLE and see how much better you do. That’s the issue. The class is not well balanced versus the other classes. Both are assault weapons. Both kill faster than Recon SLRs at long ranges and faster than bolt actions, unless you get a headshot, at all ranges.

My highest KDR is with assault. My highest kill streak, 23 kills with the G43, is also with assault. My highest KPM is with assault. My highest SPM is with assault.

Can I still go positive as recon? Of course. But with nowhere near the same effect in helping the team to win. Less kills and less ability to fight for the objective as recon. Also, you’re useless against vehicles.

If everything is easier to do as assault or support too, and you can do it much better as assault or support, then you really are being a detriment to your team by picking recon over one of those classes. The most you can really provide is a spawn beacon. Your killing potential is less. Your objective fighting potential is less. Your anti-vehicle potential is non-existent.

People will say that’s by design and how it should be. Those people would be wrong and clearly biased

This is the problem right here. As soon as I tried the Assault SLRs, I thought WTF have they done to Recon SLRs… They’re worse in every single way, no point in using them.

Bolt actions are okay on the bigger maps, but really you would be much more effective and useful playing as another class. I only need 1 or 2 more levels to max Recon and then I’ll be done with the class personally.

So they tried to replace the sweetspot with a giant headshot hitbox (possibly for bolt actions only). That’s a clever trick, because most players won’t protest to being 1HK by getting headshotted by a scout. Still it’s bad, as you can’t balance a whole weapon class around headshots while not doing the same for other weapon classes and it makes landing headshots too easy.
Also it makes absolutely zero sense that only bolt action rifles got their damage lowered to the minimum because of attrition, but not other weapons.
The whole point of bolt action rifles is dealing very high damage with a single hit. What, were they afraid that people start complaining they get 1HK bodyshotted by scouts despite that fact that they were not at full health, so they lower the damage as much as possible to minimize the chance of getting 1HK’ed to the body when already wounded? Put other class weapons being far too accurate beyond their intended range on top of that and you got the recipe for destroying the scout’s dominance at long range, but I suspect that’s exactly what they want. Even if it wasn’t their intention, they should’ve known this would happen, because plenty of people pointed this out in both alpha’s and the beta.

Outside of vehicles recon have a lot of the highest kdr. I know that isn’t score and wins but really don’t think the class is that bad… just needs a little more utility and buff to be SLRs.

The bolt actions are fine, just hit your headshots.

There is a benefit, you get assist counts as kill with zh-29 very often because of this and also many times (if they low on hp) kill them too… You cant make self loading rifles like the zh-29 ”benefit” from a headshot more then that, since then were talking about OHK to the head, and that is a bolt action rifles job… If for example zh-29 were able to do this too then there would be zero benefit from playing a bolt action over it…

Apart from that, Krag-Jorgensen and Kar98k bolt action rifle need a buff to its dmg… That, if anything, is what they must fix! They should hit harder!

Lee enfield should get a bullet velocity buff, same with Gewehr M95/30…

Also the time to switch between pistol to rifle vice versa, need to be lowered… You shouldnt even have to take a specialization perk to have that as a recon, since its a must to be able to have even a little chance against other classes in close combat!

If they fix that, while also looking into the bunny jumping and insta healing stuff, along with some nerfs to assault and support, then bolt action be in a good spot for sure!

Also the headshot hitbox is huge in this game, its almost too easy sometimes… But I guess everyone benefits from it in some way, and not only the sniper recon!

I hope they fix medics too!

As recon you shouldn’t be getting 30-40 kills in a game of conquest. Recon is a support role, you’re doing it wrong.

This forum should have a downvote button.

Agree. Any player should be able to use different classes near to the same ability.

That all down to the bias feedback that floods the forums.

From all of the clips and screenshots you’ve shared previously, I haven’t seen you getting that many kills consistently. I mean, in one example you used as a good game in this thread, you went 13 - 9.

I do however get that many kills consistently as assault and support. More so assault than support since I haven’t played support a ton.

Snipers are but an annoyance, and has been for many years. The game would be better off without this class entirely. The sooner they implement sniper limit options in BFV the better. Nothing makes me rage more than concluding a firefight by a “clonk” to the head from the opposite side of the map.

Good, that is how it should be. Keeping your head down but it is not. Why should you be able to run across open fields ping players then be able to run around in building pinging players. Yet your bias like so many other think you should be able to do that as Assault.

That is the point SMG should rule as CQB(getting buffed for more range) and Rifles should rule at range yet with many thing combine BFV rifles suck.

Yea, I miss the Martini, carcano and Russian trench.

Yet I get killed by snipers all the time. Especially on the larger maps. Doesn’t seem to be a problem for that Stodeh guy with sniping. All you see playing Aerodrome, Hamada etc is sniper scope glint and then you get a head shot. Cause the rest of us are busy fighting the other people not hiding in a bush being useless.

On top of it all they removed the “flinch” from sniper class. Which is REALLY annoying and a huge bonus for you. I can be shooting at a sniper and they have no suppression nor any flinch giving them ample time to line up a head shot. If you can’t then you’re not good at it.

This is the typical case of “I play sniper all the time and I want to be able to kill everyone at ALL TIMES, wah wah wah”… How about you learn to play a little bit of everything and change things up.

Another example “they are nerfing my KE7, wah wah, how am I suppose to kill everyone that has ANY other guns now”..

Sniper rifles in BF4 if not mistaken had 500M/s muzzle velocity, maybe 600 for some. Then they increased muzzle velocity a LOT for BF1, actually it started in Hardline, but that is not a Battlefield game as we know it.

Lets assume that this is the case. What support can the recon provide in BFV? Lets check.
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Flares: In BF1 yes but in BFV these are a wasted gadget slot.
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AP mines: The supports can carry them too and also ressuply themselves.
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Decoy: Does anyone even use these?
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Spotting Scope: This one actually works assuming you can find a good vantage point but unlike in BF1 you literally put your head in line against any and all snipers, assaults and supports to do this task. Once I got over 10000 points from spotting whye being constantly on edge from all the bullets cracking around me or hitting me. Infinite uses
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Smoke grenade: nice but the Medic has more smokes.
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Spawn beacon: classic spawn beacon, its usefulness ranges from useless to amazing depending of the location.

Now lets look at the Medic which is also a support role apparently yet it gets buffed in gun stats:
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Bandage pouch/box: full healing on the click of a button. Infinite uses
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Syringe: faster reviving of any ally. Infinite uses
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Smoke grenade launcher: Instant smokescreen exactly where the shot lands, blocking the view of these pesky campers.
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Smoke grenades: Did anyone asked for even more smoke :smiley: ?

It might be just me but the recons suck at being a support class right now compared to the medic and the literal support class

I told you some guy would say its by design. Turns out, it was the same one who clearly is biased before

  1. Stodeh is one of the best players in the game. He’s not really comparable to the average player. It’s just absurd to even use him as an example to support your argument.

  2. If the sniper you’re shooting has “ample time to line up a headshot,” you’re missing too much. 300 to 500 ms is not “ample time.”

  3. BF1 still had more bullet drop than BF4 at long ranges. BFV also has more drop than BF4 except at relatively close range. Bullets are also slower than they were in BF4 in BF1 and BFV at long ranges. This is because BF1 introduced bullet drag. BF4 did not have drag. Your bullets traveled at the same speed forever until they hit something. In BF1 and BFV, your bullet starts slowing down the moment you fire it. So the faster starting bullet velocities help in BF1 and BFV at relatively close ranges, but it’s easier to snipe at long range with BF4 rifles. Technically it’s easier at close range too since all BF4 bolt actions were a one hit kill to the chest up to 12.5 meters.