Buff "Stealth Jets" and nerf "Attack Jets"

Guys lets compare both jets classes
Attack Jet:
-Is supperior in 1 vs 1 Dogfight against Stealth Jet
-Can destroy easy all targets in the Air and at the Ground
-Has nearly the same turning radius as Stealth Jets
-He is just overpowered

Stealth Jet:
-Low damage
-Low armor
-turning radius like Attack Jet
-takes the role of a UAV in the game (when I fly this Jet i feel like my job is only press Q to spot the enemys, because it can’t destroy anything)
-rockets do only 20% damage…
-UNDERPOWERED

Please do something!

lmao, What kind of paradox is that?

I know its the same but I just wanted to repeat the fact

Aww I thought it was Thunderbolt-chan

Takes a minute to even get a disable on an enemy jet if you’re lucky not to get shot down by some lock-on shit, and then he just bails out.
I got so fed up with the crap I just jumped and continued on foot.

What a fucking joke

My ideas on how to balance attack jets and stealth jets:

  • Buff the cannon of stealth jets to do as much damage to aircraft as the cannon attack jets currently does
  • Nerf the cannon of attack jets to do as much damage to aircraft as the cannon stealth jets currently does
    -Increase the speed of the stealth jets

There’s a way of outmanuevring the attack jets. Altide changes and afterburners (which the attack jet doesn’t have) can make a lot of difference.

I think A2A Missiles should be enhanced. As a result, the stealth jet can still attack in pro dogfights when the angle is not enough for using cannons.

Maybe give the stealth jets the ability to fire 3 A2A missiles? Just like the MAA

The 3 kinds of A2A missiles now cannot handle the intense pro dogfights. Increasing the payload cannot change the situation. The only way is to improve the performance of A2A missile.

AA missiles are not too bad. The main gun lacking damage is.

How to Balance/Fix Jets

You don’t know what you’re talking about OP. I do. Sorry to say, but attack jets are just fine the way they are. It’s stealth that is in need of some real balancing changes.

NO … dont nerf attack jets for the love of God. They are the only air vehicles capable of doing some damage to the callofduty kiddies playing infantry.

what is needed is a BIG buff for stealth jets …

I think that the attack jets’ main cannon could use a nerf against aircraft.

Attack jet cannon is slightly OP and other perks more than useless, all you need is to use the first. Stealth jet cannon is UP and that jet need at least one skillbased anti ground weapon (laser guided is a joke, add dumb bombs for both maybe).

Attack jets are fine, quit crying about the cannon

Stealth jets’s cannon is too weak and the SU-50 is the only one with decent manuverability

No one is crying here. I’m just saying that if the attack jet is supposed to be used on the ground attack role, it shouldn’t take out aircraft so easily.

Remove the attack jets cannon. But in another weapon slot for either HS, TV and so on. Make the handeling a bit worse.

Buff stealth jets, lower attack jet’s turning radius (the planes themselves aren’t very maneuverable, but all the AGM missiles/bombs add drag which reduces maneuverability)

I’m in agreement that the stealth jet could use some love, but if anything I’d say just buff the damage of their 20mm cannon a bit. If you’re good in the stealth jet, it’s quite easy to win dogfights against people flying the attack jet. The turning radius and speed means you can usually get behind them, and if you can’t you can book it out of there and reengage on your own terms. I’d say buff their starter gun a little bit (keep in mind there’s a 30mm unlock, we don’t know how that will perform) and decrease the reload speed on AA missiles. There should be a slight advantage to all AA weapons in the stealth jet. I wouldn’t go nearly as extreme as the OP is saying.