Or maybe buff gunner cannon damage against vehicles? So that you need cooperation of pilot and gunner to destroy a tank? Especially cannon damage vs. air vehicles needs a buff, because you have only 2 heatseekers with long reload (only 1 will hit because of flares) and cannon takes 1 point of damage per round (90 rounds available), so chopper duels became hovering in place waiting for reload. Oh and pilot rockets often go through air vehicles without doing any damage.
@Mister Pomfrey: I’m not gonna quote this again as it will get a mess.
The HMG is underpowered and the tank does barely any splash damage in BF4, its much too weak against infantry targets imho. And this definitely doesn’t go for helis. You can use your igla, but please give me a chance to avoid one. One infantry unit shouldn’t be able to take a heli out all alone (with igla) only if it shows some skill using rpg/sraw. That’s again my whole point of making this a skill based game.
Don’t really know where you’re going with all that RPG talk tbh.
I go to an easier life for infantry because there are to many vehicles and not enough cover in this small maps.
So I would like infantry not easy to kill with and RPG or any rocket for that matter. Use 25mm, 30mm etc for that, as infantery use your gun, grenades, pistol.
Right we need so many lock ons because infantry is there just to get by vehicles and fire one IGLA before they get splashed damage by tanks or rockets from the air. This will also make easier to balance the vehicles too because they can easily give more power to AH and stealth jets without making infantry completely worthless.
But isnt the point of this game teamplay, meaning that Ground ,Air and infantry should work together , Why should the infantry be OP in anyway ?
I had no problem playing as infantry in BF3 , try not to run that much in plain sight, and when i did get killed by a AH i wasnt thinking it was OP it´s a damn AH.
It´s sad that ONE infantry could get the upper hand on the AH with a lock on weapon, 2 or 3 would be more like it.
Really feel sorry for those guys, are you’re damn right that that’s more important/serious than this thread, but this is a battlefield forum and stuff like that doesn’t belong here. Sorry.
How would that make infantry OP? Tanks still have HMG to kill them, air still have 25 or 30 mm to kill them. Just that now they would also need to aim (although less than infantry) and not just kill them with splash damage like they do now.
Trying to not run in plain sight is pretty much impossible with open maps and fully destructible covers, splash damage that kills you even behind covers, 3D spotting so they know on which side of the still standing building to fire to kill you. This is also the reason why vehicle drivers or pilots hate flood zone, zavod and operation locker, cause on the first 2 there is cover they can’t destroy and on locker there are no vehicles.
Please don’t complain about how fast a vehicle can apparently kill infantry until you’ve tried it yourself. The cannons on the jets barely work on infantry as it is 30mm or not, and the attack helicopter doesn’t kill anything in particular terribly fast right now either. You have 19 minutes and only 5 kills in the attack helicopter, don’t you think it could be a wee bit stronger? Tanks also have very little splash damage against infantry (there is SOME, but there should be a little at least).
The vehicles are in the game to be used, so make them usable and give them a purpose. If you hate a vehicle because it kills you too much, try using it yourself, get good with it, and then judge. If you don’t like always getting killed by vehicles and only want to play infantry, there is already an option for that in the filters (just click “infantry only”).
Infantry should be able to kill helicopters with stingers, but it should require teamwork to get past the flares, not one person standing in a field with 7 missiles in their backpack. It should honestly be rock paper scissors, and heli’s should be able to kill infantry and tanks (that’s their purpose) and the STEALTH JET should be capable of wiping out helis. that’s the point of it: to protect you from enemy air. If they fix the stealth jet, then it really won’t matter if the heli is “powerful”. You won’t go 100-0 with it as long as the enemy team has a competent jet pilot.
There’s always room for crunchies in 64 player vehicle servers, but please, don’t complain if a vehicle kills you. they’re there to do just that, and you’re choosing to play as infantry, you should have weaknesses too.
Personally the two parts of the heli i have major problems with are the flipping over, and the countermeasure reload time. Flipping over helps no one. No one gets points for it, it’s just frustrating all around. The countermeasures need a speed buff and no delay, right now i can’t even run away fast enough from one person with a stinger (now that i have ECM i sorta can, but it’s still rather BS). i will say however, NEVER BRING BACK GUNNER FLARES. that shit was so BS, and every weak pilot hid behind it. the gunner’s job is to kill things, the pilots job is to survive.
this +1, great job summarizing the most important stuff. Also splash damage of tanks is ridiculously low, you need a direct hit to deal 100% damage, which is insanely stupid. After all its a HE tank shell. Shooting it below your feet should cause you to blow up instantaneously.
Your a gunner, your job is infantry not armour. If both the pilot and gunner can do heavy damage to armour the AH just becomes rediculous. This was a problem in BF3.
The pilot and gunner are supposed to work together by hitting different targets.
In BF3 me and my mate destroyed tanks with one run using all the ammo we had, sometimes we even needed 2 runs. In BF4 however we ALWAYS destroy tanks in one run, even though the gunner deals less damage to MBTs than in BF3 → Rocket pods are much stronger in BF4.
I haven’t flown/gunned in the heli enough in BF4 to make an educated statement on it, but after playing in the LAV-AD/Tunguska, WOW that thing is ridiculous. Fighting against Infantry? No problem. Fighting against armor? No Problem. Fighting against air? No Problem.
That thing does everything, and it does everything well. If that doesn’t get balanced, I’m not sure what will…
I believe the philosophy when making BF4 was to make the game quicker paced by decreasing the time it takes to kill…well everything. Infantry take far less shots to kill, tanks can be killed nearly instantly with 2 engineers working together, and helis are far easier to bring down with all the AA.
Thanks to the crybabies in BF3 i presume, MAA wasnt bad in BF3, it has some quirks that should have been fixed (on the other hand MAA in BF3 raped Armor and Infantry in the begining too, then it got nerfed).
So i dont understand why they Buffed the MAA that much (or made AIR that weak, what ever).