Flying a helicopter got ridiculous. Potential fix.

I really hate getting rude but already from the length of your post I can assume your IQ is lower than the one of a slice of bread.

  1. This thread isnt about helis being too slow, or the tank ( I assume you mean the MBT?) being to powerful against it, nor am I crying about anything, I’m just making suggestions to balance out the game.
  2. Having scored more than 20 000 kills on BF3 with the attack chopper, and already having played quite for a while with it in BF4 I can assure you that I am able to take down armor very very quickly, too quickly, maybe you can’t.
  3. Please come up with educated arguments including predication, justification and evidence, just like you learned it in school (or not). Calling other people whiney idiots won’t help anybody and just turns this into a dull discussion, think before you post, thanks.

I’m pretty smart, you on the other hand, I don’t know. But telling them to make Attack Helicopters fire more rockets? All Attack Helicopters are tank killers. Get used to that fact

not really bro…

I hope dice just ditches this and makes a new fuckin game. There are so many design flaws they ought to just make a new game. Dice probably does their balancing by playtesting with 4 people in their lounge. BF4 is a failure.

Are you calling me stupid?

Yeah, game balance is of the chart in this game , but then it seem to cater more towards the infantry players (COD ).

Problem is when they start balancing and fix certain things some other things always get broken somehow !

u dont even get what this thread is all about and you bring up something thats not even the topic. ur clearly not able to understand written text so maybe thats ur answer ?

Did you even read what I posted!? Telling them to make the attack choppers fire more rockets!? WTF? I never said that. I just want to nerf the damage a little in order to balance things out, also this thread isn’t about nerfing the chopper overall it’s about buffing it a little. Just read the damn thread before you post waste like that.

I meant make you fire more to destroy a tank. How is that buffing?

I dont know whether anyone has noted this yet… I play with tanks a lot and shoot down lot of low flying helis. Sometimes when hit with the main canon there’s no damage to the heli? I can see smoke when it got hit but no damage? It flies as nothing happened..

You can exit a flying heli no problem, just don’t expect it to be done at high descending speeds.

25 seconds isn’t that long of a time…

Once you pop your flares you have 5-8 seconds of running, 5 seconds of turning around, 5-8 seconds of gaining altitude and approach.

There’s nothing wrong with taking your time and observing the battlefield before you make a strafe run. The amount of threats in the sky are no different from the amount on the ground

Be mindful of your situation and environmnent. It doesn’t make any sense for you to go through low obstacle courses if you know you’re going to be sustaining damage and issues flying while doing so. Gain altitude and prepare for impact.

This damage is the trade off for the extensive flare time.

Play hardcore to avoid Active Radar. Also AIR should not be able to counter Anti Air. Use teamwork and communication LALT to take that AA out.

Use communication with your gunner pilot. This is the best way to pilot the attack chopper or any vehicle for that matter.

Agreed. Try to use more obstacles to cut the path between you and the missles coming after you. Use your environment to your advantage and if you have none, then you have no advantage which means take extra care.

  1. The 25mm of the havoc is much stronger than the 25mm of the other helis as it has a higher rpm and no recoil, thats ridiculous.

I’m not aware of the lag, but I do hate the beep bug where it warns you last second.

I have had that, any air vehicle can’t be armored or it won’t fly

Read the goddamn rest of the thread, you’re really starting to annoy me buddy. Just read, I won’t reply anymore until you read my thread, otherwise there is no base on which we can discuss.

oh heck

No, he wasn’t. Stupid.

You said you wanted a buff to helis, how is it buffing making a heli make fire more rockets to kill a tank

Hi, I enjoyed flying choppers in BF3 a lot too and I’m strugglin a bit in BF4 like the rest of us. I’ll try to answer to each of your points, I don’t have extensive AH experience but I have flown enough both as pilot and gunner to have an idea already.

While I have experienced this a lot, I have found the only solution is simply to look somewhere else besides the front when exiting. As gunner this is easy, as a pilot you just need to remember to free look to either side before jumping out.

To answer your question: to nerf choppers, obviously. They overnerfed imo, though.

This is true. Gyro stabilizer makes it more tolerable but that perk slot is wasted cause it’s pretty much a must right now.

I agree, you get like 90 hits on a tank if you have good aim with the rockets. However, tanks got APS now to stop the entire pods volley. And the tank’s gunner got a serious buff against light-armor and chopper.

Pretty much true, particularly because of APS. Your only chance right now is hitting both TVs, then going in… but this only works if its not stationed near the base. This is fairly balanced in this respect, but I would nerf the range on the MAA… both the cannon and the ARMs.

I like the chopper dogfights in BF4, if you manage to hit the TV you’ve pretty much won like in BF3… too bad about the points. When it comes to up close dogfights, its all about the gunner hitting the enemy cockpit. I’ve noticed its the only place where the 30mm will not ‘dust’ and actually deals a ton of damage.

Yeah, small airspaces are an issue for all aircraft atm.

Agreed, needs a fix.

Also needs to be fixed.

Now as for your suggestions, I agree with them.

I’m surprised you didn’t mention anything about

  1. Lower flight ceiling for choppers, so that jets have a natural upper hand now.
  2. The nerfed agility of the chopper coupled with critical hits usually mean the moment you are locked and hit, you are most likely not going to survive, let alone escape. This is my main problem with the AH now. Even being very aware and using a hit and run tactic doesn’t help the fact that after you enter the field, you are more than likely not going to return to base alive if you actually engage anything.

@ZorisX: I won’t even bother to disprove all the arguments you’ve come up with, as I already did earlier in the thread. Just read everything. Still appreciating the effort in trying to disprove my points. You need that for a good discussion, but we’ve had that earlier here, sorry.

Read the first post in this thread on page 1, that’s all im gonna say to that, maybe the lights will go on then even if I doubt it.

Keep making me look like an idiot, but that is all I see

I Agree