Flying a helicopter got ridiculous. Potential fix.

The limited ammo already does that, particularly for the chopper since all its weapons are ammo capped. It’s not the same, but it has the same effect. Longer CMs reload time does that too but atm it’s not balanced in relation to how long they last. For instance, flares reload could stay at 25 seconds. But the effect should probably last like 15 seconds, not 5. Else you flare, turn around to retreat and while doing that your flares ‘expire’, you get hit, rotor offline and its usually over. It’s either that or improving the maneuverability on the chopper.

Sorry, but I don’t think any player could go 300-0 with a heli (I know what I’m talking about, I was heli pilot long enough, you got 400 kills I got 20 000 in the helis) on a normal conquest server, even in BF3, do you even know how high that number is? You’re acting like there was no way to take an attack chopper down… Just hop in a jet or take the AA. Even tankshells should do the job if you’re decent at evaluating where the shell will go. Also below radar was removed/glitched long ago. You cant just go low and avoid stingers by doing that.

bump

Stop being mad, that’s why there are stabilizer option.

the problem i see is if dice nerfs the AA tank and the stingers and what not they may go to far and then make the heli’s way to OP.. it will be hard for them to find a good balance between the two without making a whole lot of people cry rivers of tears.

i lol every time i take one of you out of the sky!!! tears from a jet or chopper taste the best

I’m not mad, nor am I crying, just read the whole thread, or let it be. Why even post something if you don’t read what this is all about? Like is said the most annoying thing are the countermeasures.

Why on earth would it be that difficult?
Decrease the range of the AA a little(mobile and in uncap) , I wouldn’t even touch stingers, just give the attack heli itself a little more love, as nerfing all the AA stuff will also buff other aerial threats which are OP already. (little bird, attack jet)
I listed the tweaks and changes I’d make to balance things out. You have to find that right way slowly of course, but here with that game we started way off track if you know what I mean.

Man there are so many people still reeling from the BF3 choppers. You people do realise that this is a different game and should be balanced properly regardless of what the previous game was like.

Some of you people wouldn’t know balance if it hit you in the face.

a huge amount of people are complaining about stingers as well. they literally want all forms of AA nerfed which is why i don’t want them to fuck up and make AA useless.

Welcome to the Battlefield forums: where a well constructed post giving feedback on an issue in the game that is obviously broken is called crying. Enjoy your stay :slight_smile:

Yea but I’m not a huge amount of people, I’m suggestuing proper ways to balance out, and I don’t just whine about me not being able to go on a tare with the chopper. That’s the whole difference of this thread. Also I try to keep this discussion as educated as possible (overall this is the internet, and a games’ forum)

just true about this the attack heli… even with a little bird you win from a “attack” helicopter…

the moment you go up in the sky, 32 people lock you…and than the whole heli is bugged, so no reason to fly with it…or you’re a point giver to the other teamguy…

The attack chopper really is unbalanced when you place it side by side with a scout chopper. Survivability in scout chopper is 10x higher. The argument could easily be made that the scout needs something to decrease ttk and attack something to increase ttk. If they brought in gunner flares with a 40 second reload it would make attack helis harder to kill without being able to cycle flares every 12 seconds to infinity. The scout choppers could then take a decrease in repair tool repair rate.

I’ll answer every troll politely and try to keep this as educated as possible. Very appreciated you’re praising my work though.

/agreed

Piloting atack heli is plain awful now. You’re not even aboard your ears are already bleeding because of all the BIPBIPBEPBEP.

Well aren’t you a rarity on these forums lol. I loved the attack chopper in BF3 but knew that it just had too much range (the hovercamping tactic mostly).

Most people just think that as soon as a pilot creates a thread about air vehicles needing a fix they instantly think they want to go back to BF3 or even invincible air vehicles. They don’t look at the OP or even the current state of the game. Threads like this are often ruined by these people simply because they can’t accept when they are wrong, no matter how well constructed and comprehensive the OP is.

Agreed Attack helis are now useless. Also the bug where you die every time you jump out of a heli is just stupid and should have been fixed before release like so many other bugs. The AA or any vehicle shouldn’t be able to remain in the protected main base while raining hell over the map either.

The sad part actually is, that Scouting Helicopters are even more strong than the Attack Helicopter now, which should not be the case.

Maybe Fiesta started working as a prorgrammer at Dice…?
That’s why the AA is OP as fu**?

Y4rr!

The chopper is a glass cannon. If it gets hit it’s most likely to drop like a fly.
Stop crying because the bf3 version was like a flying tank. Way too easy to get kills with it.