Don’t you see the post people keep refering to? Like HwanZike on this page of the thread.
@HwanZike: Thank you very much, excellent post, I’ll include your 2 points in the first main post and mention your name. I just rushed this thread after a round in which I got really annoyed, so I obviously didn’t manage to remind of all the important things.
The old and always as funny “Dust hit”, same thing in BF3. For some reason the game server decide not to count your hit as a hit, but on your side you see the animation. Sync probbs or something.
Yeah its old, still annoys me if you land a long distance shoot on a chopper.
But on the other hand, in this game thats not so difficult as in BF3, so no rage about it in BF4.
Even if someone played BC2, they agree. Tho I would really love nerfing “instarepairing” scout helis. I have nothing against squad play, but indestructible heli is something Im not big fan of..
Also agree there, but I really can’t make a tremendous thread about all the balance issues, I just chose the attack chopper being my vehicle of choice overall.
Ooh Btw, the gunners sight seems to be capped a bit to much on the vertical axis movment, it´s hard do battle another AH as gunner if the opposing chopper are flying just a bit higher.
It´s seem to be capped in line with the choppers horizontal axis, in other words, you cant aim higher then where the chopper it self points at.
I can understand why they did to a certain extent, if you fly in low and trying to maintain a good speed and are about do a sweep over a Flag as an example,
in BF3 the gunner could see a bit ahead and pick of targets (mostly infantry) in BF4 that is harder.
Thats fine by me, but… whats not fine is when you are as i said battleing with the opposing AH the pilot need to pitch the chopper up for the gunner to even see the other one , even worse is defending your self against Jets.
This is not really a big problem, but slighty more + movment on gunners gun vertical axis would be nice.
Probably not…but why the heck did they do all those small changes to the AH in BF4 vs BF3
=Over nerfed AH that you could shoot down with no effort at all.
Because the bigger amount of people doesn’t or barley uses the chopper and just gets killed by it, hence the nerve, kids got what they cried for in BF3. Sounds rude but that’s a fact.
At the moment vehicles are a bit shit imo. Excluding the AA and attack jets ofcourse. Sometimes it feels like it’s not worth going on the vehicles, especially when there is a shit load on engineers on the other team with target locking capabilities.
Stealth jets are used to fly over the map to observe the cosmetics of the maps made under frostbite engine 3.
After the tv guided missile nerf, even attack helicopters have become very weak.
Scout helicopters are very good if you have 1/2 engineers repairing if not they are not great.
Meanwhile all the weapons have been upgraded. Seems like infranty got upgraded. Battlefield 4 one step closer to its ultimate goal, that is to become the next Call of Duty Modern Warfare.
Flying the helo is not about KD. It’s about supporting your team. Everything about the attack and scout helicopters is about support. They are support vehicles. Not to say you can’t have a good KD if your doing it right though… I agree with OP the attack helo is crap. Not powerful enough or maneuverable enough.
I was actually pretty decent in the Heli, not soo much on jets because I just can’t seem to get a good handle on using KB/Mouse for jets. I wasn’t a total noob that got shot down within seconds, but I just didn’t take 40 hours to learn it well or get better.
Heli came kind of naturally to me after a little monkeying around with sensitivity and controls. But in BF3 you could have a whole game where a truely good heli pilot would never get shot down ever. I am not talking about going 100 - 0 I am talking about people going 300 - 0(high ticket count). I have seen it a few times get that rediculous. After awhile the ground people just stop wasting their time trying to shoot it down, some people just fly low like crazy so you can’t lock on ever and just face roll people.
It would be nice to see the mechanic brought back where you have to land again to get more ammo/flares like they did in Battlefield 2. Honestly it would make the game more fair because if the heli/jet has to go back they aren’t 24/7 face rolling people on the ground, and the ground units get a small break to get organized instead of feeling hopelessly spawn camped(which is soooo easy to do and yes I have done it and it’s cheap I admit it).