Hardcore nerfed from 200% to 125%, and no feed kill...shame

as the title : http://pastebin.com/MRYABYZA go to 115 for hardcore updates.
We finally had Hardcore but after this, we will have another kids mode.
They could let hc at 200% and put 5 or 6 snipers for team, where u can chose this class like u choose to spawn in a tank, it is so easy to do but they prefer to ruin everything.

This is a huge success since it means no more 1 shot scout kills across all ranges/body parts.

Not sure how this will affect other kits but hopefully it will seriously increase skill requirement to snipe from a distance and motivate campers to move around and/or try other kits.

Maybe even motivate them to PTFO and to think about team comp.

On paper I welcome these changes.. Will have to try it and see for myself.

As for the rest of the Hardcore changes, very happy they didn’t add permanent markers ignoring the cries of players that don’t want to adapt and overcome allowing HC to evolve.
TK message feedback is something I personally don’t feel the need for but it may help beginners to see the error of their ways so I’m fine with it.
The large map is also something that doesn’t actually bother me.

I have not played hardcore yet but when you kill someone do you know I get the points for the kill? Is that not your indication that is the killfeed?

Just goes to show how little thought they put into HC for BF1. But TBH not sure why they bothered with the patch changes, HC is dead until friendly tags come back. I hear the 6 people left are having a blast though.

they should permit access to hardcore from 10 level, i die many time from beginners, have kill feed is a satisfaction thing, its a game and i told everything.
Snipers can kill from every distance (i think not with m95), if i dont making mistake i read that the range for some weapons remain the same.

They say the 125% actually causes most sniper rifles not being able to OHK body shot at all ranges anymore but that’s false. Only the M95, which has a min damage of 79 (x 1,25 = 99) will not OHK anymore. The other ones (80 x 1,25 = 100) will actually still OHK. In other words, the distance between sniper and regular weapons will even get bigger.

If what I said above is correct, this is actually a buff to snipers, not a nerf!

Honestly I’m more excited to see the new Standard Issue Rifles custom setting. This will allow custom hardcore servers to disable Scout rifles while enabling standard issue rifles (no scopes). This will make fun gameplay for all, and Scouts can still be Scouts.

I don’t really care about friendly tags, just be careful and learn your uniforms…

I would have liked kill confirmation to be added though, and give the option to toggle it on/ off.

I hate the way they have added “friendly fire” kill confirmation, but not enemy kill confirmation, I get the idea behind it, but just give it (or at least the option) to both FFS.

so 125% damage won;t really make that much comparable difference from core,

my maths is probably wrong but someone please correct me

medic 35 damage now does 43 damage so 3 shot kill
support 25 damage now does 31 damage so 4 shot kill
assault 23 damage now does 28 damage so 4 shot kill

so i think the winners in hardcore from this update is assault, their TTK drops from 5 to 4 bullets whilst support and medic both remain at 3 and 4 respectively

so scouts are the losers of this update which is a massive plus, im a little worried that assault TTK has now been reduced according to my math

They should have added friendly tags. I really don’t like the hesitation it adds into the gameplay.

It’s no longer “who is best player with best accuracy and fastest reaction time?” but rather “who dares to ignore the fact that the guy might be a teammate?”.

I do try to identify the uniform as fast as possible but you always tend to lose in a 1v1 versus someone that is willing to take the chance of killing a teammate to just be the first guy shooting. More and more people take that chance, thus the chance of being teamkilled and teamkilling gets higher and higher.

In short, rather than ‘being careful’, ‘being bold’ actually increases your chances of winning a fight.

And yeah, HC is dead. People are sick of the teamkilling. I tried to play Line of Sight yesterday and there was literally one server with people. ONE SERVER.

Exactly. I feel at this point even if they bring friendly tags back it’s too late, shipping the game without hc plus not patching it back in by now means most people turned away will probably never come back.

Check my post slightly above - what they said about the scout rifles is incorrect - it’s still OHK bodyshot. 80 damage floor x 1,25 = exactly 100. So only upper arms or lower torso won’t OHK but upper torso will.

Oh and a slight ‘semantics’ thing :tongue:, what you mentioned is BTK (bullets-to-kill). TTK is time-to-kill in milliseconds like listed on Symthic.

@Foodie88 completely disagree with you m8
Don’t know how long you’ve played this HC for but I have close to 0 reaction time acquiring targets

And even this counts towards skill awareness and reaction time. I think it is a huge over simplification to blame your 1on1 losses on the fact that every player other than yourself is willing to TK.
From experience people willing to TK are the minority and gradually decreasing.

It’s the mind set you take into HC that influences how long your reaction time actually is. Look for uniforms and be always aware. Don’t check each target as they appear.
You’ll spot and engage them immediately as soon as you get used to thinking like this.
It’s like sports, you have 2 set of colored uniforms, once you get used to it you know teammate from adversary without thinking. This is 110% possible, people are just hindered from being way too accustomed to markers (which are clear more visible) and are having a hard time adjusting.

To everyone that says it’s impossible and that this broke HC I’ll only say, you’re not trying hard enough! Old school gamers did this with awful resolution on 4:3 CRT screens. If they could and can still do it nowadays, than everyone can.

For your information, I’ve played HC exclusively since BF:BC2 so I think I have some experience with over 1000 hours of playing HC total.

I would have had less problems with this type of hardcore in BF:BC2. Why? That game, and to some lesser extent BF3, had much brighter colour scheme’s and much more easily differentiated uniforms than BF1. Also, BF1 adds weather effects, particle effects and much more detailed textures which make it harder and harder to distinguish such things. A comparison with older games also falls flat, because the contrast between players and background (for instance in older CoD titles and in games like Counterstrike) is a lot bigger.

In addition, uniforms are much darker colored in general in BF1 so the difference between ‘dark blue’ and ‘dark green’ is often not easily seen. The comparison with a football match is not a good one in my opinion. They even use ‘home’ and ‘away’ shirts to make the difference larger when the shirts are too close in color. The difference between the uniforms in BF1 is quite subtle.

To add to that, what do we do with air vehicles? Bombing? Things like mortar and artillery from behemoths? There’s no possibility to distinguish uniforms from the air or from a minimap, so you might as well not bomb at all seeing as you have no way to see if it’s enemies or friendlies you are lobbing your bombs at. If you get a penta-teamkill, you’ll insta-kick yourself out of the server.

I’m pumped, this should make hardcore competitive with classes other than scout.

Long range camping be damned.

Green have a cape.

Its not that hard and a friendly tag will come up if you ads before you shoot at them. I make mistakes sometimes but i also did that in the old hardcore. I havnt been killed by a friendly bomber in a long time. Also if you ads in a tank friendly tags appear.

It wont’. Medics are one bullet to kill more now. Not good at all. BF4 60% health is still best HC.

I was asking about this HC version, not trying to have a D measuring contest, but fyi I’ve been playing hc since BF2 so what I said isn’t inaccurate at all. Don’t know if you ever played on a CRT, you can’t even start to compare them to TFT let alone LCD or LED screens.

Yes contrast was higher in older games, between players and scenario, you still had to distinguish between the two, hence uniforms, MOHAA for example had multiple colored scheme uniforms for both factions ranging between dark and bright colorea, still people were able to tell them apart. Also gamers abused brightness and contrast screen settings to have an advantage (something you can still do today), playing a CS, BF1942, MOHAA or COD in today’s screens just doesn’t compare.

The uniforms are clearly distinct, Brown/White, Green/Grey, Grey/Brown, this is not subtle at all, and as fat as weather effects and smoke goes it’s exactly what it’s supposed to happen, otherwise what would even be the point of having this in game. (Tip: Other than the color factions have distinct features on their uniforms, helmets and other headgear, capes, trench coats, tunics, and the silhouette does show these elements if you know and look for them.
The only 2 dark colors you can argue exist in game are Brown/Grey and you can still definitely tell these uniforms apart.
The analogy does apply, you just need to learn your uniforms. And way to generalize btw, wasn’t talking about the major leagues who even have 3 sets of uniforms at least (which is a lot more for the people watching the game than for the actual athletes themselves) I only had a set playing as a kid

As for air vehicles, it does change the gameplay a lot from the careless bombing runs people are used to in Normal and if you are effectively avoiding TK you won’t get as many kills, still it is possible to identify the target before you bomb.
Kind of like grenades, it’s no longer the spam fest you see of grenades incendiaries and gas smack in the middle of a group of friendlies. Don’t actually see this as a bad thing. Planes should focus on armored vehicles and stationaries before infantry, something you don’t actually see in this BF

Thankfully DICE didn’t go back on the friendly markers on this patch. Thankfully so

Harcore players complained that hardcore was too hardcore.

Now hardcore has been nerfed.

I dont know why i find that hilarious, but i do.