Hello, I haven’t played BF1 for a while, but I’m playing it since the new update of July 2018, which bring 4K for Xbox one X, and I’m an happy owner of one. But then depending the time of day, hit registration will work fine or not at all, or slightly too much in your advantage. I know hit registration is récurent problem in most FPS, (I got siege and cod too, and they got their fair part of hit issues), but it’s the first time I can see it depends of the time of the day, does someone what causes this?
Yeah, it’s a bit annoying tho, I’m juggling between different weapons to see if high fire rate, could work if spreading, but it seems some bullets do not register at all, I clearly hit some guys, or some time some guys clearly hit right on point on me, and depending of the time, he will get no damage , or I will almost none, my ping is 17, I don’t get it.
I’ve been seeing some bad performance the last few days, but it’s seeming like it might mostly be on RSP (rented) servers. Are you seeing the same or is it on DICE ones too?
I only play on Dice servers and have noticed the same.
It reminds me of Bad Company 2, one of my mates used to refer to the good days as ‘Graze mode’, because it felt like you just winged someone and took them out, then there were other days where you’d be half a clip into someone with the good old UMP when they would turn around and kill you with a pistol.
It feels like those days are coming back, I’ve always wondered if it’s down to some sort of server prioritisation, with newer games getting the better servers or bandwidth or something. IDK.
I just hope it doesn’t become the norm, because as much as BF1 has some things that really annoy me, it’s still the greatest FPS to date IMO.
Well, I administer some cloud servers myself and I know damned well if you downgrade the CPU, memory and/or bandwidth limits it saves a lot of money.
I am not one for conspiracy theories, but this is sure starting to feel like BF1 is being ‘downgraded’ or at least has had some detrimental change around the servers.
That makes sense, and given that player count is falling off, a sudden increase in players is going to be more pronounced, in other words spikes in active players are more likely to cause issues - back in the days of 200k + players, an extra 10k players probably wouldn’t make much difference.. these days it’s a massive spike in player count!
They sure need to downgrade as player count reduces, but at the moment it looks like they’re cutting it a bit fine!
They shouldn’t downgrade, they should cut numbers, but when I was looking for a Cape Helles game yesterday I searched for 30 minutes (while watching the news, not just hitting refresh for 30 minutes) I noticed there were hundreds of empty servers.
Maybe those servers don’t actually get fired up when not being used though - I don’t know - either way they should absolutely not be downgrading server performance in some stealth manner while the game is still being played and sold.
Hit detection and server performance has been going downhill since Lupkow Pass dropped. Some days the server will be fine and hit reg is good, but most days you can put whole magazines into people and not get hit markers. You will get crazy inconsistent damage outputs as well. Hit someone with a Fedorov at point blank range where you should do 26 damage and you do 14 instead. A mondragon rifle that should be a three hit kill turns into a 5 hit kill. The game is jacked beyond belief.
I don’t mean game servers, I mean host server available resources.
They need to downgrade it as the game ages, it just doesn’t make sense to keep paying for enough power to host 200k players when your peak is more like 20k players (Dont know the numbers, just to illustrate the point).
So it will happen, all we can hope for is that they leave enough headroom to keep things running well during peak times.
The main caveat is that as numbers diminish it becomes easier for a spike in active players to push the server limits.
At the end of the day, they’re running a business, and online multiplayer servers are a massive cost. So they’ll be looking to find the right balance between cost and player experience.
This is probably something they review and adjust very frequently.
Just my thoughts!
On a side note, I suspect the empty servers are intentional, for the Easter egg hunters. Otherwise it would make more sense to can all empty servers when idle and empty for more than a few mins and create new ones as needed. An empty inactive server uses very little (if any) actual system resource.
Something is definitely up since the latest update and I now know this is fact.
Today I was playing with my bro, Mic on, on opposite teams.
I approached him side on with the hunter shotgun, 2 shots at him and not 1 hit point. He turned and Insta killed me the Lewis gun.
That was my perspective.
He saw me coming, turned and ploughed 5 bullets into me before I got close enough to even let of a shot off. He watched me die without even firing.
His perspective.
This has been my experience for the last week with a solid latency every game of 21.
In most situations I’m dead before I can react or killed by someone who seems to magically appear next to me. This has only started since the last patch for me.
I usually only have hit reg issues in games where my ping is above 100 ms or when there’s server performance issues.
Such as this game where I had a 107 ms ping. That first headshot against the support guy should have landed, and my last couple of rounds from my Frommer Stop didn’t register on the assault guy. The last few rounds of my pistol not landing could also be due to not allowing kill trades in close range. In fact, if you watch in slow-mode one bullet is added back to my Frommer Stop’s mag just before I die.
Or like in this game where I had a 17 ms ping, but the server performance icon was showing.
I have noticed more servers lagging lately though.
Yeah I had this happen a lot. I hit someone with a sliver of health with my auto revolver. I got the flinch and blood from the hit but no damage or hit marker.
Played last night some Shock ops. Good ping 39, up/down speeds great going in. Everything ‘frag’ just seemed random. Went in with support using IMG. Having lots of trouble taking down people in the normal “amount of time” that I’m used to, like they were getting away from my shots. Switched to the mg14/17 , which I really don’t like normally. Knocked of a couple outsiders super quick. Went to prone when I noticed a squad group spawn on itself. Unloaded got two guys (finally) and then the hit markers disappeared. I died immediately one shot ( that i could notice).
Went to the Howell Sniper. Did a little better but noticed over time the hit marker and death animations were delayed like I was playing with high ping.
I don’t know. Didn’t seem right. I don’t play as much recently so it seems easy to notice a drastic change in game play from one time to another.
cloud based servers + out of region players = rubbish server performance, until this issue is addressed nothing can be done about the server’s performance which always tanks when a few join the server, just kick triple digit pings from servers or at least provide some servers that are for specific regions only. The servers in this title have been nothing but scandalous quite frankly and one of the main reasons i’ll be purchasing BFV out of the bargain bucket only.
Well, makes no sense to spend money on servers for bf1 when bf5 is just around the corner.
Besides, slowly making bf1 less playable is a great marketing strategy for getting people switched over to the newest game.
You know, kinda like what apple does with iphones.
Edit: I’d like to add in that the regular issue, that’s been in bf since bf3, where you get shot by people who don’t have line of sight to you at all, because they have bad ping and the engine “predicts” that you were in their sights anyway, has gotten worse recently as well.
As the servers turn more and more into potato mode, the interpolation gets worse, which means hit detection gets worse in every way.
I know, that’s what I said in the text lol. It was kind of the point of my comment - I only usually experience hit reg issues when my ping sucks or the server is having trouble.
The first game I had a ping of 107. Any time I’m above 100 ms ping I get the latency variation symbol. It has nothing to do with my ISP, and everything to do with me playing on EU servers which are always just over 100 ms latency for me.
And as I also pointed out, the server in the second video was struggling.
Any time I’m playing on US East servers (my region) with no server performance issues, my hit reg is always near perfect. On servers in my own region I have a pretty solid 20 ms latency.