I get that warning sign all the time on US east servers even though my ping is around 25. I’m not sure what is going on with their servers. A bunch of issues have been reported and the only response we ever get is “send in a clip with the netgraph enabled” and then we hear nothing for months.
Which one? The latency variation or the server performance icon? The server performance icon (the one in the second clip) is a server related issue. It has nothing to do with your connection. In that 2nd clip I linked, my ping was 17. The entire server was lagging according both to what I could see and what others were saying in the chat. I’ve personally never experienced the server performance icon without others in chat complaining about it.
If you’re talking about the latency variation one, I’ve never had that one show while I had a low latency.
the server performance degrades when it has to mitigate / arbitrate for the lag of oor players - high ping players = more work for the server which is a virtual machine = poor performance for everyone.
I’m really not sure that’s true. I doubt OOR players are more abundant just lately and I have had almost no server symbols over the previous 1500 hours. I’ll keep an eye out for it though…
On up! this afternoon, first came the latency variation orange symbol, check leader board 2 100+ ping players, then came the server performance symbol, check leaderboard 2 more 250+ ping players join, then the rubberbanding starts, then the red packet loss symbol - thankfully the round ended. couldn’t leave the server fast enough.
Last years spring patch made the hitreg/netcode feel wonderful for people like you and i who have good internet and play in-region, for those few days the game played and felt better than any other shooter i’ve ever touched… then along came the high ping brigade with their tears and it was scrapped. Since then i regularly die while already in cover and my killer always has 90+ ping. I started playing on US East servers where my ping was generally around 90 and it seemed to play a lot better… sounds idiotic doesn’t it? Penalized for having good internet lol
It’s been like that a lot ever since bf3 really. It was even worse back then, EU players went to US servers and vica verca, because having 150 ping gave you a huge advantage.
It’s been on and off for bf1, I remember there was a week or 2 where they restricted the network interpolation, so that people with over 100 ping had to lead their shots themselves to compensate.
The high pingers cried, and it lasted only a week before it was scrapped. That week was wonderful. So many issues just… disappeared. Getting shot around corners, getting seemingly 1 shot with automatic weapons, just gone.
Then it was back to the regular network interpolation, with the stupid “prediction” of your location. Oh, you thought you had gone past the wall? Sorry, the client for the guy with 200 ping predicted that you didn’t get around the corner, so off you go.
Getting 1 shot by a mp18? Sorry, the client for the guy with 200 ping counted 10 shots into your body, so off you go.
It’s created nothing but problems since it was introduced in bf3. The only reason I can think of is that it lowers the server-requirements for hosting, so they can use potato servers for hosting.
I’ve been experiencing a lot of issues with the M1903 Experimental lately. In pistol round mode only about 1/3 of my bullets seem to hit even though my aim is right on a person at point blank range, and in bolt action mode it seems like half my shots fly off into nowhere. I won’t be supppressed, and I compensate for sway and my shot will miss, aim for the same spot and the next one will hit.
I feel that’s how it is for any fast firing semi-auto weapon. Happens all the time with my Frommer Stop too.
Although I only usually have issues with bolt action weapons when my ping is high or the server is struggling. I land significantly more shots when I’m running a 17 ms latency.
where you really notice it is throwing grenades, if there is a big delay, I guarantee you there are people with high triple digit pings playing & the server is arbitrating if you threw the grenade, imagine what it’s like for bullets.
After lots of info from RevOverDrive I just accept it as a fact that the current netcode/hit reg process in combination with lack of ping limit and enough server capacity causes this kind of not funny hit reg behaviour and adjust to it like RevOverDrive advised, some examples:
When a player is running and is relative far away from me I just don’t shoot, it has no use, too much bullits won’t reg as hit and I will only draw attention, I will spot the player, follow in cover and close in to make the kill
I mostly use relative high speed guns with relative big clips for that class like the MP18 and Federov so I fire more bullits faster and more chance on actually hitting enough to make a kill
I am working on getting the last side arm dogtags and only fire from relative close and slow/not moving enemies
When there are more than 4 players with ping above 120 or 2 with ping above 250 I just leave the server, it has no use playing on that server, the server won’t be able to process all the hits claims and keep on performing without hit reg problems (mostly I wait with leaving until I had 3 what should have been clear kills in a row and that didn’t reg)
I would ratter see Dice/EA make different choices when it comes to servers/hit reg/ping limit, but it is as it is and I don’t see it changing with BF V.
I miss my “old gaming days” when ping limits were the way to go.
If some one had a higher ping than that, they got their own local (rental) server/better internet if available or accept they could not play online
But in those days not everyone had internet or wanted to/could play online, so there were very few players with high ping.
If some one had ping above 200 they just didn’t consider to play online or got better internet/home network if it was available or accepted they could not play online.
I will never understand how some one with ping above 200 even considers to play online .. I really like online gaming, but with that ping I would not even try ..
That’s due to random bullet deviation. You can be on target but if you watch the bullets in slow motion you will see some of them will not even be near where you are aiming. You can especially see this with red dot sights.
Trying to play the game now.. the aim slowdown completely fails and hit reg is absolutely all over the place.
It looks like Battlefield Friday is off tonight for me.
It’s the worst I’ve ever seen it, and my ping is 27? I had a lag issue where I got stuck for about 20 seconds after a spawn - just stopped responding, then started working again.
Sadly, the way it works is that your own ping doesn’t matter. As others have said in this thread, if other players on the server have high pings, it makes the hitreg unstable for everyone else.
In bf3 and 4, admins could regulate their own servers more, so a lot of rented servers auto-kicked players with more than 100 ping to combat the problem.
In bf1, server renters aren’t allowed to do stuff like that
Nope different networks.
He actually has the poorest internet connection, the occasional lag with a ping ranging from 70 to 120. Mine is a consistent 21 and runs smooth with no lag.
The thing is my bro sucks at the game, usually gets around 30 - 40 kills and dies 30 - 40 times in a typical game ( operations only).
I usually average 60 -80 and die maybe 10 - 20 times max.
If we are on opposing teams I wreck him and he kills me occasionally.
Since the last update however things are much different.
The game runs smooth as butter for him, hit reg is great and his scores have dramatically improved in a matter of days. He definitely hasn’t magically improved, yet he kills me alot now, usually instantaneously.
He got his most kills in a game 3 days ago (76) and only died 18 times. I was watching him clear entire areas like I usually do. I say usually because I can’t do anything now without being killed instantly by every gun. I’m struggling to get 30 or so kills in a round and I’m dying a lot, about twice as much as usual.
On top of that almost every other death is a WTF moment. For example earlier today on soissons, I was defending, an enemy had been spotted and was in a building. I went up to window of said building, peered in and began firing upon him. He sat their in the corner looking at me, didn’t react, whilst all my bullets disappeared into know Where.
Then I died as bombs went off all around me from the heavy bomber. Except in the killcam the heavy bomber that had just bombed me was doing a turn on the other side of the map. I must of been dead for full 2 or 3 seconds before my death showed up on screen.
Now this ‘time delay’ is the what’s causing my problem but helping my bro. What I’m seeing on my screen is behind what he is seeing.
We saw this again today on Monte grappa. I was playing as a medic, my bro died a few feet for me, I went over to revive him. There was no obstacles between us, he wasnt stuck in some odd place yet I couldn’t revive him. After 3 attempts suddenly I died, blasted by a mortar truck.
However…
My bro SAW me die in the same mortar blast that killed him, there were no medics near him for revival and according to him I certainly wasnt stood next him trying to revive him, I was dead. It took a full couple of seconds after his death for my death to show up on screen.
I have resorted to playing scout now as I literally can’t be anywhere near any action. I’m dead before I even know where I’m getting shot from.
I think you are suffering the same thing as me.
Aim assist slowdown and hit reg won’t work properly because often the people you think you are shooting at are not there. They have already moved position but you don’t know that because you have the delay.
Well i’m glad its not just me thats noticed it. I’m getting shot around corners multiple times a game. My ping is high teens low 20’s, i’m on a wifi connection. Checked my packet loss that was fine. One thing i will say it appears to be happening the most with players with high ping, 100+. But has happened with normal ping players. Also the same shots not registering. Something has changed. It’s sort of making very unenjoyable.