Hit registration 2018

Wifi…oh no no no no no

Well it even happened on Wired connection. Soo it doesn’t make much difference in my mind. I know wired connection is best. It’s not my connection that’s an issue. It’s the game.

Doesn’t help when you are using wifi

And as i said it happened on a wired connection. Its not the issue. Its the game. Why did i bother posting i knew someone would blame my connection for any issues i might be having, i mean afterall the game couldn’t possibly be having any issues could it???

Did I say it’s not the game? All I’m saying is if you want to start throwing stones at something make sure you have done everything on your side to eliminate any possible problems.

Its hard to say it’s not partially your fault when you’re using wifi. Also it’s hard to say that your wired connection is fine since you moved to wifi.

And again stop throwing stones at my Internet connection. Both wired and WiFi work fine. Maybe it’s not as good as yours, you clearly don’t have any problems with your superior 100gb upload and download!!!

What was happening was happening both on wired and WiFi. I even played with connection graph for a bit whilst on wired and WiFi. Nothing changed my end. I switched because at the moment I can’t be wired. But as I’ve said it was happening on both.

And FYI I’m usually alway the lowest or one of the lowest pings in my servers, my connection bar in all 5 bars. Something that a hell of a lot in my games don’t have.

I played on a US EAST server with [email protected] and other ACES the other night.

We are all U.K. based. We were getting pings between 90-130

We didn’t not get any material advantage. In fact we were all complaining about the terrible hitteg and being hit behind cover as much as 0.5 seconds of being out of enemy sight on own screen.

So much for OOR advantage. It’s a myth.

Returned to UK server with a decent ping and wired connection and the game played great again.

Post patch there were some issues, but seems ok now.

Seems logical: 5 extra around ping 100 players on a server causes the server to act up and make for trash hitreg, the server reaches its max capacity of hitreg claim calculations. (the more players with high ping, the more the server needs to calculate)

It also is very depended on the ping of the other players, if they are close to yours or far from yours. (it is situational as RevOverDrive called it)

Now try to join OOR solo (and hope for no other players with high ping) and start fighter dogfight and see how much easier it is compared to trying to hit a high pinger with a low ping on your side.

The OOR high ping play mostly has benefits in “fast” action, the faster an object moves, the less the object has moved per tick, so aiming just in front of it is a sure kill.
Sudden fast change of speed/direction is “ignored”.

Nope. I’ve played in and had terrible experiences playing solo on OOR servers and posted many videos showing just how bad it is.

I don’t believe in OOR advantage. I am willing to accept it could be a thing, sometimes, for the reasons that @Rev0verDrive and @WetFishDB have given, but no thanks. I am willing to accept that I may be better playing in German servers than Irish ones, because i am closer to average ping.

I’ll play in Reggio with low ping and on a wired connection for the best experience.

If you like flying in BF1, just give it a try: if you have ping below 15, try to shoot down a pilot with ping above 80 in a dogfight with fighters, you will have a hard time

Now try the same on an OOR server where you have ping around 80 and your enemy has a lower or equal ping and just aim right in front of them.

But as said: it is all situational and depending on everyones ping and other network numbers.

Without looking on the scoreboard I notice instantly when 4 or more 100 plus pingers or 2 with ping above 250 join a server, the server starts having hitreg problems right away for me.

But I agree with you that playing in Region when everyone has a low ping gives the best experience.

Well you are obviously not reading…also that just shows that you dont understand internet. You can have 1000000gb up and down that doesn’t mean you network is “fine”.

Problems with the game…yup there are. But your last statement also makes me now thing there are problems with your connection.

@NLBartmaN I have played in games where I was one if the rare low pingers and have had no issues. The problem is not high ping that destroys servers it’s variable ping. High ping =/= variable ping. Many of times it can be that 30ms pinger that has the high swings.

Soo I’m not reading??? Says the person with remark “oh no not WiFi” Look there’s isn’t a problem with my connection ok. I do understand roughly how it works. I know it should be wired if possible but at the moment it’s not. It happened even when it was wired ok. Do you understand that. Soo because I’m playing with a low ping and have all 5 bar connection that means my connection is rubbish then???

Yeah it can be…that fact that you got so defensive and never truly read my posts makes me lean towards that.

Tell me what have you done to ensure your internet is “fine”.

As said: it is situational .. and high ping DOES destroys servers, the hit claims need more server capacity to calculate if it was a hit.
And also: if you have fast weapons with large clips and not a lot of fast action, you will feel less problems.

This is also the way I “adjust” to server hit reg problems

You’ve never truly read my posts either. It’s happened wired or not wired. I’ve just played for a few hours and no problems. My ping is low I have 0.00 packet loss the only thing spikes is network Vrn on the graph in the game. Other than that it’s steady. Again sorry I’m such a peasant and can’t aford an Internet connection as fantastically smooth as yours and I experience these issues. Again my connection Maybe is perfect but it’s more the game than me.

I member the days when you had to travel to weekend long lan parties with your PC to get an awesome battlefield experience, and the machines / Internet connections that we play on today was the stuff of science fiction. little did I know at the time that the experience would be sooooooo much better than it is now. BF2 was always dodgy “online” but on a lan with a dedicated server running it was awesome, I really don’t understand why we’re not enjoying that same experience now in the comfort of our own homes.

See again you’re missing the whole point and got defensive about me telling you not to do wifi. When you decide to stop being salty and want to have a rational conversation let me know.

No it doesn’t. Lag comp has a threshold and after the threshold is reached then it stops. They also added sever side detection after 120-160ms latency.

What causes servers to use more processing is variable latency since now the packets may not be received in order, or packet loss, and now the server has to spend time resassembling the packets on order. It’s been tested before by battlenonsense who verified the svrtick value on net graph didnt increase dramatically when a high pinger came in…it increased the same amount as a normal player.

Oh i’ll have a rational conversation when you don’t just dump the “ it’s your connection” as the SOLE reason of any problems I may or may not have as I’ve said several times I know wired is best but WiFi is currently my only option. Not defensive just stating a fact!!!

Soo I might be willing to but you won’t jump from that high horse of superiority your on. Oh and salty?? I’m probably one of the least salty on here. Sarcastic yes salty no!!!

Soo catch you later “it’s your WiFi, you shouldn’t use WiFi”. Maybe try that as your new gamer tag!!! Lol!!

I definitely tend to have a better experience regarding hit reg and not getting killed around corners when I have a low ping around 20 ms in my own region. It’s still not too bad on EU servers (I’m US East based) when I’ve got around 100 ms ping though. It’s still playable, just not as enjoyable.

Ehm NO, read the explanation of RevOverDrive about how the calculations work.

The calculation is nothing more than deciding if the hit claim was a hit by doing a simulation.
The higher the ping, the more the server needs to simulate.

The higher the ping, the more work the server gets.
The more players with high ping, the more work the server gets.

4 players with ping above 150 or 2 with ping above 250 and the current servers start having problems