Yes, they definitely need to rebalance the MG14 for this new TTK system. In the vanilla game, using the MG14 somewhat feels like cheating, but in the CTE, it felt like an actual minigun when using its bipod, so it most definitely felt like cheating.
My best ever game (CQ on St. Quentin Scar, with a KD of 56/10) was done using the MG14 Suppressive, and I have quite a few service stars with both MG14 variants, so I can tell that it will be far too powerful if changes to it are not made.
The RSC is also receiving an increase of its 2-shot-kill-range, up to 70m. This gun is already insane in hardcore, and it’ll be better than pretty much any bolt-action rifle with the new TTK. I mean, a one-shot-kill up to 70m, as well as the ability to heal yourself and revive people? Who would pass up such a thing?
The Autoloading 8 is also receiving a huge buff; it will 3-shot-kill from up to 70m. One of the best guns in the game is about to get even better. I’d pretty much say that the Autoloading 8 and the RSC are the only SLRs worth a damn in the CTE as of now.
There is also talk about rebalancing the Medic class further to better suit the new TTK. Many people in the CTE agree that Medics are in a bit of an awkward state right now, so I assume more work will be done. Changing the fire rates of Medic rifles has been completely ruled out, so DICE will have to resort to more than nominal accuracy changes.
Shotguns are also much, much more consistent now. More people will try out shotguns other than the Model 10-A, since that is pretty much the only reliable one-shot-kill shotgun right now.
My beloved Chauchat is also getting an increase to its 3-shot-kill range, so if this TTK change drops as is, I won’t mourn the Medic class that much, because my main class, the Support, will be significantly better. Maybe that Bl1tzTurk fellow might have a leg to stand on when this patch drops, eh?