I agree with this. It’s not the scopes that make assault weapons far too accurate, it’s the too low amount of recoil and far higher muzzle velocity compared to the scout class.
People have gone through data mined stats from BFV and BF4 and BFV has more recoil. Ime that is true
If BFV’s BAs has their real life muzzle velocities no-one would complain about their ability at long range. What the BAs need is to be more capable at ptfo distances. If the BAs all felt kinda like the Ross did in BFI but with the sweet spot set a bit closer (10-40m or 10-70m depending on the gun’s damage) and had realistic muzzle velocities then at ranges where SARs are lethal BAs in skilled hands would stand a chance
Player momentum also needs to be added to BFV so people can’t ADAD matrix spam, something which of course favours players with higher rof weapons as they can afford to miss more shots. If that happened then it’d be easier for recons to land headshots on moving targets
Even atm at 100m+ a recon should win against an assault almost every time. If you can’t get that headshot by the time their second, paced, shot has landed on you just relocate. That’s not unfair. These days even the Garand which has the lowest recoil of all the SARs can’t be spammed at long range
Agree. Dice did everything they could to make a boring sniping game. Playing the objective is my N1 priority even if I use sniper class, but some people prefer to hide with their not skill requiring AT rifles and never try to play the game properly
i don’t mind snipers playing as snipers , but what i saw yest , from a squad no less, doesn’t matter who, they have no class so deserve no mention . made me so angry i had to log off
they have a trench gun , basically a quick firing rifle , not even a sniper rifle … use the flares like candy to make it easy to find people , god forbid you use a little skill …and then , all of them were playing as snipers , so you basically had at least 4 beacons spread out in bushes
when you clear a base they should be made to run all the way back if they want
how about some , just some, realism dice?
a box in a bush you can spawn into , then fire a flare, and never leave said bush?
was this on the “battlefield”
not only this, they were camping the resupply ,i saw them plug a tanker when he got out , which he shouldn’t have but, it was a base way behind the front , then steal his tank, you kill them, and right back in the bush they are in 5 seconds
Friend I’ve been fighting this since Battlefield 1 and the vast majority seems to like this game mode. Role Sniper, I throw a flare to see where people are and I find it easier to kill, I use a rifle with an x15 sight and I hide in a stone.
Battlefield just throws flares to see where the red dots are and kill without any type of objective or team tactics. In this game it doesn’t matter the team game just kill and kill without control.
The developers of this game have given up and have decided to look the other way to give a solution to this problem.
Step 1
revamp mastery assignments that require camping currently
Step 2
make bolt action rifles more viable at closer ranges. Without even changing the damage you can decrease the ADS time, tighten the hipfire, make them straight pull bolted, generally one can make them more snappy
Yet the spotting flare is the most effective weapon in breakthrough, conquest and pretty much every mode that you need to take and control an objective, but naw naw they are set up to play off the flag.