This.
Except acknowledging that going on a 25 kill streak in a scout helicopter actually took a degree of skill; avoiding the lock-ons took awareness and patience; killing with the minigun required landing shots.
And that infantry could carry effective counters (e.g., a Stinger).
And that people actually played the MAA because you couldn’t swap it for a tank.
And that the little bird also served as a spawn point and benefitted from an engineer on board so wasn’t simply the preserve of lone farmers.
The comparison simply isn’t there because the vehicle meta-game is different.
It still takes several people to bring down a tank in BF1 but this happens because infantry can carry the necessary tools as part of playing the game. Imagine if infantry could only use field guns to defeat tanks… that’s the plane meta.
I’m pretty sure trench darts are getting nerfed in the upcoming fix. Other than that, infantry has no way to counter planes? AA gun, MAA, tanks, other planes, infantry guns, field cannons, stationary MGs…
Don’t get me wrong, I don’t mind the nerf to the planes, but infantry really has a good amount of tools to take out planes. It’s more incompetent teamplay than anything else, in my opinion.
@THAGURT using stats as an argument does not prove/offer anything constructive to a discussion. 99% of the times its used to make fun/laugh at someone hence why its called stat-bashing.
That’s not even that bad. When I first started I was like 0.2 kpm in vehicles and overall 0.5 kdr. Takes a while to learn how to play the game because it is so different from other shooters.
Remember the noise about tanks being OP? People learned how to deal with tanks, proving we’re not totally incompetent.
I also welcome the incoming nerf, and hope that removing a fighter’s ability to clear a point or emplacement in one pass will make the counters more viable. It’s both the “50” and the “0” in the 50-0 pilot round that needs addressing.
I just find it hilarious how planes (fighters) in ww1 hardly ever, if never, had a ground attack role in killing inf and ground targets. But…this game they kill inf better than a freaking modern jet.
Bombers and attack planes should be the only thing in this game that kill ground targets. Anything that resembles or acts like a fighter i.e.: the tri-Fokker, spad, and the sophwolf sp?, should be nothing but a sir to air role.
All I know is I see ALOT of noob trenchfighter on operations. They just hit full gas on their runs, pop flares and darts, make a loop and do it all over and over. As soon as I start dogfighting them they bail ( attack plane :neutral: )
Please perform a speech before all the blueberries I get in my game, that prefer sniping infantry with AT rockets and throwing Anti’s like frags instead of attacking vehicles. ;;vv;;
agreed, but giving false information such as what he did in the game in order to prove his point does not offer anything constructive to a discussion neither.
Thats why using video is the best way.
Don’t go there, please. Really, don’t ever use realism as a reason to balance things.
There are more A7V tanks in two rounds of BF1 than the entirety of WW1.
Prototype weapons everywhere.
Guys sprinting and vaulting over fences with 25kg of equipment.
Syringe revive after getting the head blown off by a sniper.
It should be whole map coverage. SAA is only ground viable counter without messing up the team goal. Picking MAA nerfs the team because they lose a valuable tank slot.
The only real counter to planes is SAA and other planes.