#MakeSnipersGreatAgain - How to fix BF 5 scoped Air guns

I mean increase the ADS speed incrementally in line with their magnification.
Dude, only something like 5% of players even use aperture sights because they suck.

The reason why players didn’t really start using IS in BFI is because the sweet spots were mostly at 60-100m, with some at 100-150m. So if you want to use the sweet spot, it’s better to move away and switch to a BA with a sweet spot that’s further away, because 60-100m is tough with IS

If however all the sweet spots were at closer than 60m then people would have to choose between having no sweet spot and staying/moving further away and moving closer to <60m which is optimal for using IS

The minimum is lower too when you consider we now have half the range compared to previous BF games. You didn’t drop to minimum damage in BF4 until around 150 meters. In BFV you reach the minimum around 60-80 meters.

They’re not balanced the same as previous BF games at all. BF3 and BF4 also didn’t have drag which slows your bullet as it travels through the air. In BF3 and BF4 your bullet never slowed down until it hit something.

The unique sniper with 100-150m sweetspot is the springfield that is not the most used. SMLE and MArtini are.

TLDR: There’s close to a 50/50 distribution in usage of close to mid-close range suited rifles and mid-long to long range suited rifles in BF1.

If we combine variants, the top 5 for “Time Spent” are (as of April 25):

  1. SMLE - 24.1% (40 - 75 sweetspot)
  2. M1903 - 13.4% (100 - 150 sweetspot)
  3. Martini Henry - 12.7% (30 - 80 sweetspot)
  4. Russian 1895 - 12.6% (60 - 100 sweetspot)
  5. Gewehr 98 - 12.6% (80 - 125 sweetspot)

So a mid ranged weapon that’s also pretty decent for aggressive play due to its 10 round magazine is the top weapon by quite a large margin.

If you add the SMLE and Martini Henry since they’re both good for aggressive or semi-aggressive gameplay, you get 36.8%.

If you add the other three rifles since they’re all best suited to longer ranges, you get 38.6%.

Which I guess you could take to mean the distribution of players who are playing relatively close to the enemy and those who would rather sit back and snipe is pretty close to even. At least with the top 5 weapons. Although that’s not necessarily true since players could be using long ranged suited rifles at close range or close ranged suited rifles at long range.

The rest of the list would be:
6. Gewehr M.95 - 6.3%
7. Lebel - 5.2%
8. Ross - 3.7%
9. M1917 - 3.4%
10. Arisaka - 2.9%
11. Mosin - 1.6%
12. Vetterli - 0.7%
13. Carcano - 0.4%

Combining the M.95, Ross, Arisaka, Vetterli, and Carcano give you 14%. Combining the rest gives you 10.2%

So the grand total is:
50.8% rifles suited to close the mid-close range.
48.8% rifles suited to mid-long to long range.

The remaining is likely due to decimal rounding.

I’ve heard that guns on average were less accurate in BFI than they are in BFV. This would mean that hitting targets who are further away (say 50m+) would’ve been more difficult in BFI. Additionally, due to the game’s balancing SMGs followed by LMGs (which had the BFI recoil system) were the most used weapons.

Against hostiles 40-75m away (so SMLE users in their sweet spot), SMG users wouldn’t have stood a chance.
LMG users, due to the BFI recoil, system, would’ve had to contend with long average TTKs as the first few rounds would’ve been very inaccurate.
This means that even against the BA with the second closest sweet spot, most players would’ve stood little chance fighting back.
Against all the other BAs except for the Martini, the situation would’ve been even worse the majority of the time.
Barely standing a chance when fighting back is always frustrating, especially if it’s a systemic issue.

In BFV weapons are typically more accurate and SARs and ARs, which are naturally better suited to engagements at 40-75m than SMGs and guns with the BFI LMG recoil system, are the most used weapons.
If a sweet spot were to be placed at 10-60m then players using SARs, ARs and LMGs would stand a good chance in engagements within the sweet spot. Hence, players would be able to fight back and they’d stand a very good chance.
10-60m is also a good distance for assault and support AP explosives and so using the sweet spot would put recons in danger of getting blown up

sweet spot sucks. the rifles problem is not the sweet spot or damage its the velocity. up the velocities and snipers are fine.

Actually for the bolt-actions I would also increase the bullet velocity. I would probably give rifles like the Kar98 and the Krag the bullet velocity of 920 m/s which some of the assault’s semi-automatic rifles have got. At the same time I would allocate those semi-automatic rifles the currently fastest bullet velocity of any bolt-action rifle which is 700 m/s.

Moreover I would definitely bump up the damage model a little. I think that the Krag and Kar98 should obtain a maximum damage of 85 up to 60-70 meters and then slowly dropp off to a minimum value of maybe 65-70 at ranges beyond. Rifles like the Lee-Enfield should definitely be buffed in terms of bullet velocity since 500 m/s is even slower than those of some SMGs. However for those rifles that can repeat quicker I would not buff the damage model to the level of the slower ones. I would probably give the Lee-Enfield a maximum damage of 75 up to ranges of 60-70 meters which then drops down to a minimum of 55 which is the current maximum.

Additionally I would reduce the time it takes to scope in with 3x and 6x scopes and the time it takes to switch to your sidearm. Bolt-action rifles should be a viable option for aggressively playing the objective again in my opinion. In the current state of the game however nobody fears those rifles at all. If I see an enemy scout looking at me I just moce unpredictably without even paying that player too much attention. In most cases he will not be able to eliminate you anyways.

By the way I also advocate a removal of 3x scopes for some of the assault’s and support’s weapons.

That is what people preferred but does not mean the range which players actual operated. Remember BF1 had variants with fixed scopes so weapons even with a long range sweet spot might have been used at short range.

Also, 1x iron sights or some sort of 1x sight would be greatly appreciated.

And whilst a few outliers would’ve did that, why would most players operate the sweet spot of their rifle? It’s illogical

Did I say most? no.
It is not illogical the Gewehr 98 had a Iron Sight variant, some mode required you to use and with Aim Assist up to 100m allowed you to play aggressive and still being effective at range.

That’s what I said here:

“Although that’s not necessarily true since players could be using long ranged suited rifles at close range or close ranged suited rifles at long range.”

6th paragraph.

Sorry, I missed that.

Just sayin that in such a scenario it would’ve been logical to switch to the SMLE. Given how obvious that is the proportion of players who would’ve insisted on using a G95 for aggressive play or to use with iron sights would’ve been small

at long range yes it is. But at short range a 15% boost to bullet velocity isn’t gonna mean much and as we explored earlier, even if damage were increased up to 60m at 30-60m recons would always either have to land two rounds or land 2 or 3 follow up pistol rounds if they don’t land a headshot first time. That is a death sentence.
Seeing as average combat distances in this game are at something like 20-80m if you’re not holding an SMG or shotgun, that means that recons would still be too hard pressed to ptfo because at 30-80m the vast majority wont stand a chance.

At the end of the day, the objective is to make better recons (not just the top 5%) able to ptfo, and not to make it so recons start trying to clear buildings (<30m engagement distances)

Noone I’ve talked to who used bolt actions in BF1 selected them based on their sweetspot, they opted for a good clear iron sight, clip size, reload time was also a factor but rarely if ever was the sweetspot brought up in the equation.

This is partially truth. For most rifles, yes, But Martini for eg is only used by his sweetspot. Worst muzzle speed, worst clip size, long reload time, but the best sweetspot. The SMLE has a lot of advantages for aggressive play, teh sweetspot is just one more advantage.

this. the main reason people use the smle is because of its versatility and 10 round clip. if the smle did not have a sweet spot it would still be the best rifle in the game.

Martini is only used by sweetspot and Gw 95 is faster than SMLE but not used as much. Sweetspot helps a lot. An “area” to get OHK 2 times greater…

I very much doubt that. If they buffed the BFV enfield’s muzzle velocity to 800m/s but made it so headshots were 2HKs, no-one would use it. Why would they pick it over an SLR, let alone over an SAR?