von_Campenstein said:
y_j_es_i said:
DingoKillr wrote: »
y_j_es_i said:
DingoKillr wrote: »
y_j_es_i said:
One_Called_Kane wrote: »
y_j_es_i said:
Let’s revisit the fact that the G95 does 80 damage up to 25m and the Kar does 75 damage up to 25m. This means that within 25m, following up a shot from any of the assault guns or LMGs and MMGs with a G95 or Kar round would result in a kill. Is this any different to if G95s did 95 damage? In 99% of engagements, no
Actually yes, it would as I and several others in this thread have told you already. You seem bound and determined to believe that this 2% number you’ve pulled from your posterior is valid. 95 damage within 25m is significant. The fact that you continue to refuse to see this absolutely blows my mind. That means that an enemy who has been brushed by a grenade, or grazed by a bullet, or sneezed at by a vehicle, or simply stubbed their little toe jumping out of a window is now a one shot kill. And the curve starting at 95 instead of 80 means that the dropoff gets pushed further back, meaning pistols with poor damage output but fast draw speeds can be used for that last hit.
How often do you see recons with G95s or Kars sticking with their squads to make the most of this?
I have literally never seen it.
What does this mean?
Absolutely nothing, as you are:
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Not necessarily looking for the situation you are listing in the first place, making your statements on the subject uncertain at best. Even if you were,
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You are a single player in a population of tens of thousands, making your personal experiences at best a small drop in the bucket and at worst tainted by confirmation bias.
It means that increasing their damage to 95 at close range won’t actually make a noticeable difference.
Because you say so.
It’d be like giving the medic guns at launch an extra 1m of range to silence the chatter about how EA f***ed up the balancing. It’s like trying to close a deep gash in your leg with a plaster
Apples and oranges. A 1m range increase is not comparable to a 15% damage increase. To say otherwise is either ignorant or dishonest.
I think it’s funny how confident you seem to be seeing as only 2% of players stuck with their squads on the larger maps in CoD whilst holding BAs, and some of those BAs are OHK to everything but the enemy’s hands and feet.
Can’t you figure out why players doing that are so few and far between?
It’s because the vast majority can still do better with ARs, LMGs and SARs
Ignoring the magic 2% number you seem so fond of quoting, this statement is so completely divergent from the topic you may as well be supporting yourself with statistics from Counterstrike (or maybe not). Call of Duty has
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No squad system
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Completely different gunplay mechanics
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Completely different movement
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Completely different map sizes
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Completely different team sizes
So what if there’s a few more recons in this world who can roll around wrecking havoc, there are some assaults and supports doing that every round. I saw a game where this dude who wasn’t camping went 200+:2 in a game of GO with a G43
An individual’s performance in an unranked public lobby counts for exactly zip and zilch where weapon balance is concerned. For every one guy like that I can point out entire teams of people going negative using the same gun.
Whilst you may not care about getting more recons to ptfo as opposed to hill humping or about making using BAs feasible for ptfo in the hands of good players, a lot of people do
My suggestion is 100% about making BA’s more feasible to PTFO for good players. Your suggestion is tantamount to taking the top 40% of bolt action users and making them as effective as the top 10%. I care about improving the gameplay for Recon players, but not at the expense of balance.
You’re enlarging the effect of increasing damage to 95 with your own confirmation bias.
How often have you seen people complain about the SMLE MKIII being OP in BFI?
Introducing a sweet spot at 10-30m and 10-60m would essentially make the BAs in BFV feel like the SMLE did in BFI. The only differences would be that the sweet spot is shifted 20m closer and all the BAs but the Enfield will have 5-6 rounds per mag as opposed to 10.
If the MKIII wasn’t considered OP in BFI then adding a sweet spot at 10-30m and 10-60m won’t be considered OP either
DICE must have thought plenty of complaints as they added glint to every Recon scope and gave the target a rainbow every time scoped looked at them in sweet spot range.
Even with such a sweet spot BFV weapons will not feel like BF1.
P.S. Every 3x scope already has slower ADS times than Iron Sights. That’s another problem with zoom, scopes and sights visibility.
They added scope glint to make camping harder. Scope glint doesn’t really affect you at close-medium because they’re gonna know exactly where you are anyway.
The reason x6 scopes have more glint than x3 scopes is to discourage the use of x6 and thus discourage players from sniping from 200+m away
I know that every x3 scopes already ADSes slower than iron sights but I think they should make the difference in ADS speeds bigger. Not only would this encourage recons to use iron sights but it’ll encourage assaults and supports too
Camping harder, really high power scopes had glint from the start low power Recon scopes only got it so they could get rainbow glint when you see them in the sweet spot.
You clearly believe the myth that glint discourages campers. If I choice the x6 scope knowning it has a strong glint at which distance with the current weapon spec am I going to stay at? Close to medium where the glint can be easily seen making me a easy target for any or long range where if it is seen few can not easily reach.
When glint was added to the lower power scopes in BF1 I saw more switch to Medic or high power scopes on BA then Iron Sight BA. The only big IS BA users was Aim Assist users which does not exist in that form in BFV.
Making ADS speeds slower might move more to IS but it will be even more annoying and kills a meta balance. You are not making guns with scopes better giving them a major disadvantage at medium range, effectively buffing IS. Those that use scopes will stop using even low power scopes/sights too and more will move to either x3 or IS. Moving to x3 will push them further out to over come the slow ADS.
That is not what should happen, IS should not be the go to sight for close to medium range. Even not increasing ADS times on lower power scopes/sights now gives them the advantage so players will switch those instead of IS.
Players will either take the easiest path for high rewards or will continue to play their style no matter how diffcult.
I mean increase the ADS speed incrementally in line with their magnification.
Dude, only something like 5% of players even use aperture sights because they suck.
The reason why players didn’t really start using IS in BFI is because the sweet spots were mostly at 60-100m, with some at 100-150m. So if you want to use the sweet spot, it’s better to move away and switch to a BA with a sweet spot that’s further away, because 60-100m is tough with IS
If however all the sweet spots were at closer than 60m then people would have to choose between having no sweet spot and staying/moving further away and moving closer to <60m which is optimal for using IS
Noone I’ve talked to who used bolt actions in BF1 selected them based on their sweetspot, they opted for a good clear iron sight, clip size, reload time was also a factor but rarely if ever was the sweetspot brought up in the equation.
This is partially truth. For most rifles, yes, But Martini for eg is only used by his sweetspot. Worst muzzle speed, worst clip size, long reload time, but the best sweetspot. The SMLE has a lot of advantages for aggressive play, teh sweetspot is just one more advantage.