#MakeSnipersGreatAgain - How to fix BF 5 scoped Air guns

dont you get it? the smle has a 10 round clip. the g95 can have an even faster rof but will still have to reload after 5 kills. the biggest advantage of the smle is the versatility.

haha like that is even an argument. 2 headshog kill takes away the biggest advantage of the rifle. an smle without a sweetspot is still 1 hit kill in the head. removing the 1 hit kill potential in the head is alot bigger nerf than removing the stupid sweet spot mechanic good players dont even need.

I used the Martini-Henry for the sound and the added satisfaction of killing someone with a worse weapon. The G95 was way easier to use for a quick follow-up shot if needed, worth noting it does not have a sweetspot but it also had less of that something special the MH did.

Currently DICE hasn’t even fixed the Krag 1 bullet reload bug.

It’s horrible that if I want to have a full load in case I plan to go aggressive, if I reload 1 bullet then I get the black screen when scoping…

Also, they should consider at least speeding up the side-arm switching time. Way to slow! if I am a sniper and it takes so long to switch to Revolver, I get death sentence against another class.

#makebattlefieldgreatagain

Half a year after launch and scout is still equipped with handicapped weapons to prevent them from being a competitive class of it’s own, this cannot be anything but done intentionally. The joker in charge of gun balance must really hate the scout class, that much is obvious.

I generally selected based on sweetspot, but I didn’t focus on staying within that sweetspot. I just chose the rifle most suited to the range I was planning to be playing at most. Which was generally the Martini-Henry Infantry, Arisaka Patrol (3x), Vetterli Carbine (1.5x), or SMLE Carbine (1.5x). If instead I was going for long ranged combat, I’d go with the G98 just because of the higher velocity (880 m) which made landing headshots easier.

One of my favorite combos was the Vetterli plus the Bodeo since the Vetterli had the ability to one hit chest shot starting at 20 meters, and the Bodeo was a 2 hit kill up to 15 meters I think. Or you could really focus on one hit kills at close to mid range and swap the Bodeo for the Obrez instead. But that’s a pretty high risk setup to run.

All that said, before the TTK2 update, I generally picked the G95 Infantry which had no sweetspot, but had a very consistent damage profile from close to long range. Along with a faster rate of fire and a decent muzzle velocity. Backed by the Frommer Stop, you could be very aggressive with it. I stopped using it with TTK2 since the pistol swap combo was much less viable when almost every other gun would kill you around 25-50% faster than you could swap to your pistol.

PS. The way these quotes work on these forums is so annoying now. Had to delete the parent quotes.

@Sixclicks I loved the Obrez, it was the only gun in Battlefield I completed 100 service stars with. It was a high risk - high reward weapon. I still remember the round when I completed my 100th service star on a round of Conquest on “Argonne Forest”. In that game I took out 60 out of the 60 people I eliminated that round simply with that sidearm. That was one round I will always remember :slight_smile:

:man_facepalming:t3:
Most players would opt for a good sweet spot over 5 extra rounds per mag.
It’d be interesting to see what the average kill distance is with SMLEs and I’d bet it’s in the sweet spot

If you don’t ‘need’ a sweet spot then good for you dude, you’ve got an opener and something for your CV

most players maybe at the start. alot of players also picked the gewehr 95 wich has no sweet spot. sweet spot is situational at best and no effective way to play anyway. you are better off aiming for the head than aim for the sweet spot. It will make you a better player over time.

I think snipers dont need 1hk capability if they increase the velocity and time to switch sidearms.

Sixclick’s research says that only 6.3% of players used the G95 and tbh given it’s medium muzzle velocity and lack of a sweet spot, I get the feeling that most users treated it as a skill cannon. A glance at the stats suggests that it was arguably the worst BA in BFI so unless it had some unique perk I don’t see why someone would use it other than as a skill cannon.

What platform are you on?

From what I hear, being accurate and controlling recoil are quite a bit easier on PC than on consoles.
I’m on Xbox and I’ve literally never seen anyone ptfo with a BA. Or at least I’ve never been killed by someone ptfo with a BA.

At long range I fully agree with you that all BAs need is their real life muzzle velocities. At short-medium range tho (i.e. typical ptfo engagement distances), just increasing muzzle velocity and switch times won’t be enough imo (on consoles at least).
Buffing muzzle velocities and switch times would make recon more capable at 0-25m engagements. However, at 25-60m (which is where most ptfo engagements are fought) they’d still stand little chance. At 25-60m most assaults and supports will erase you before you can chamber a second BA round or switch to your sidearm and then land 1-2 shots with it.

So what I believe would happen is that for the vast majority of players buffing muzzle velocities and switch times would only serve to make them a bit less f*ed if they bump into someone in close quarters but they still wouldn’t be able to ptfo. I’m fine with below average players being unable to ptfo viably with BAs but I think the better third of players should be able to do so viably. I’m not saying well, just viably

Sweet spots are situational but if you place all the sweet spots at 20-40m or 20-60m depending on the gun’s damage, you would make it so that in order to take advantage of the sweet spot you have to get close to have that situational perk

I agree, also adds better sidearms. Mars automatica for mid range, obrez pistol for ORH, frommer stop auto to ROF(…) Bf 1 has the most versatile sidearms

I don’t think that Martini is worst. In fact, on very close quarters map, i do much better with Martini than with SMLE.

The special thing about the Martini Henry is its ability to one hit kill to the upper arms in its sweetspot. All other rifles with a sweetspot must hit the chest, not the upper arm. This is because it does 112 base damage in its sweetspot.

reason people use the gewehr 95 is because of its rate of fire.

the solution for people ptfo is not adding a 1hk potential, because we had it before and players still camped. all it will do is make the players that are very good even better and makes for frustrating gameplay.

I play ps4 and have no problem playing the objective with the recon class. you have to use all the tools at your disposal to be effective. Use the spot flares, beacons. practice your drag shots and master the revolver. also the throwing knife is amazing for those clutch moments.

Because you adjusted the playstyle around the 1 round in the chamber sure but the dive, dip, duck and dive required can be used against you if the enemy is a thinking man and knows what he’s up against. It’s the worse rifle in terms of the amount of times you risk getting caught out reloading.

I agree with you. because you fire so slowly the killing potential is so minimal. If you can aim for the head consistently the martini is the worst.

Is not the question of “aim in the head”, with M&K, hit on head is easy, if the target isn’t moving. I always choose slow but deadly rifles on this games. My most used rifle on BFBC2 is Barrett M95, my most used rifle on heroes & generals is PTRD-1941 anti tank rifle(or anti everything rifle, good against all tanks minor heavies, light armored vehicles, planes, infantry, etc). On BF 5 and BF 3/4 i have no choice for such type of rifles… Hell, more PTRD’s are produced than SGT 44 on WW2 and PTRD still used even today.

Guys, sorry for bumping this thread, but looks like BF 5 received an anti tank rifle

Is an battle pick up? If no, i an purchasing BF 5 now!!!

The new AT rifle isn’t going to make the scout competitive with the other classes, it’s usefulness is too restrictive for that.
And even if it somehow did make the scout on par with the others, it would most likely be by mistake and they’d nerf it in no time.

It is not a pick up.

It one shot body up to 100m