[Megathread] SLI and DLSS issues

Forgot to tell, I’got EVGA RTX 2080

Nope. We do it for eye candy. Playable framerates can be achieved with one card… we do it for the beauty the games can be.

It wasnt blocked intentionally, It just so happens that Nvidia profile inspector holds the SLI profiles for the games, Unfortunately the lod bias exploit is also done within the app.. if you block one thing, the other gets blocked natively.

Oh and dont swear, it violates the forum rules.

Ultimately I don’t think we’re going to see “official” support for SLI from Dice for this game unless they can figure out how to make the idiotic particle effects work with it. The leaves blowing around on Rotterdam. The snow flakes blowing around on Narvic. The dust particles blowing around on Hamada. All of those are gone with SLI enabled. The weather effects (the fog!) are all still there, but the actual particles floating around aren’t.

I’m sure Dice thinks that stuff is too important, and without it, they won’t put any effort into SLI.

All generalizations are false.

We do it for a combination of high resolution AND fast frame rates. I play at 4K/140FPS because my panel can display that. That’s eye candy (the game looks STUNNING in 4K) and fast frames (140FPS ain’t so bad… eh?) There isn’t a single GPU in existence that can handle that. It takes two.

As for support and why it isn’t here yet, I wrote this in another thread:

Ultimately I don’t think we’re going to see “official” support for SLI from Dice for this game unless they can figure out how to make the idiotic particle effects work with it. The leaves blowing around on Rotterdam. The snow flakes blowing around on Narvic. The dust particles blowing around on Hamada. All of those are gone with SLI enabled. The weather effects (the fog!) are all still there, but the actual particles floating around aren’t.

I’m sure Dice thinks that stuff is too important, and without it, they won’t put any effort into SLI.

this is basically what I meant by saying people do it for performance more than eye candy.. Eye candy for me meaning extra stuff like ultra everything ontop of high framerates. which on hindsight is also eye candy..

Yeah I don’t understand why they did this

…and why isn’t there any developers here?

Hello, i have RTX 2080, i5 8600k, i play 1080p 60Hz.
I can’t enable DLSS, i don’t know why…

Same problem here, 2080 ti with 8700k, latest nv drivers.

Am I doing something wrong or does this game still not support SLI???

You’d think a game like Battlefield would have SLI support by now, especially when Nvidia seem to be close to the game.

Hey I wanted to try the new DLSS feature (RTX 2070)
after i turned it on the game crashes to desktop
so now i can not start the game without a crash

how can I fix that ?

Everything is up to date.
I’ve got my resolution and refresh rate as high as it will go
Drivers up to date
Dx 12 and RTX options are full on and the DLSS is greyed out.

Hello guys,

Since the last Batllefield V Update my SLI isnt working. Befor, I activeted SLI with the Star Wars Battlefront II profil and it was perfectly working. But now, if I do that, in the loadingscreen of BFV both Cards are used, but in the moment, when the main Menu opens, SLI isnt working and the settings in NVIDIA Profil Inspector are reseted to the NVIDIA defaults.

I tried to reinstall the graphics driver und reinstall BFV, but no effect. I also tried an other SLI profil (those from BF One ), but same effect.

Does anyone have an idea? Thank you!

My specs:
I7 6850K
2x GTX 980TI
32GB RAM

Hi all,

Just informing you that your posts about SLI and DLSS were merged into this megathread. Please continue posting here.

Thanks!

Hello,

Today, Feb 13th 2019, Nvidia released a driver update saying that its possible to play BFV Ray Tracing at more than 60fps at 4k.

I’m curios to know if that is indeed true, because I can’t do that on my PC.
My PC configuration:

i7 8086k (5.2Ghz)
32 GB RAM 3200
SSD EVO PRO 2TB
NVidia 2080 Ti FE (+200Mhz clock, + 700Mhz Mem)
Windows 10 1809 latest update as today Feb 13 2019

On 4k Using Ultra details if I enable DX12 and Ray tracing I can only get 60fps using Ray Tracing on LOW
If I use RT/DLSS at Medium I get 50fps (sometimes lower) and Ultra I get 43fps and when really busy 23fps.

I’m not playing Multiplayer using Ray Tracing, I use LOW settings on everything (otherwise the same is too slow). but just for the sake of testing the technology I just wanted to see if what Nvidia and BFV can really run at the 4k 60fps Ray Tracing on Ultra as these website claims:

https://wccftech.com/nvidia-geforce-game-ready-418-91-whql-drivers-rtx-dlss-bfv-metro-exodus/

SlI still works in if needed a private chat is the bast way to guide U

Hi guys just tired of googleing “Direct x12 + sli on Battlefield V” and no one have a working way to do it, so This is my last resource and my only hope to confirm.

I have an old but descent PC
core i7 6950X OC 4.5 Air cooled but good temps on it (40-58)C
2 gtx 1080ti no OC
Asrock x99 extreme4 with 64 Gb DDR4 quad channel
Acer XF27 series TN at 144HZ

But can’t enjoy the Direct x12 on my SLI on this game, is one of my most played games, about 310 hrs, can somebody please help me ?

New patch come with a ton of bugs fixes, that is fine but now to avoid people play in a low Graph Qlty, Dice found the easiest way to fix it, When u open the game this, set as default the BFV profile on nvidia profile Inspector tool. I have 2 1080 TI and I can’t use DX12, and now I can’t use in SLI. Are u guys serious, I mean develop a game is a little bit easier than make an Hello Word in COBOL or a simple algorithm in Machine Learning but come on, doing that u are limiting users to use SLI, the only way that I have to enable SLI is using nvidia profile inspector tool. Each patch is a open book to take a note for new bugs to make new patches and while (true){ patch(bugs); }.

not sure if it was a good idea to merge two separate issues into one now very convoluted thread, but rather two big threads, one for each issue.. especially if the title doesn’t even list DLSS.