Netcode post patch

lol this game I tell ya rofl…

I have been on the receiving end of this. I went for a revive and was hearing a shotgun and seeing some of the pellets hit around me. I thought it was someone wanting health after I revived but it was an enemy and he tried to then knife me but I killed him. I should have been dead, no way he missed that many shots from that distance.

Agreed, I had a horrid night playing yesterday. Rubber banding, getting one shotted, pumping whole clips into players and not getting a result, getting shot 5 steps or more past walls and cover, getting shot while completely out of line of sight. The amount of times I yelled at dice last night set a record. This game…

Get two feet behind a wall, still eat damage and die :smiley:

Is it me or dose the controller seem laggy sometimes?

Yeah it’s a real pity and it’s been a battle for me to maintain my average KDR too. It’s good fun doing 100+ damage in a 1v1 and losing as well.

something feels …off…

The worst part is: the poor netcode/servers have transferred to FS, so no way to avoid it, like before this patch and the removal of UK servers.

Too bad Criterion Games is no longer handling FS …

I had a few games of battlefront 2 and god forbid it was fun!

Shot behind cover …nope
One bullet death…nope

Sad state of affairs when battlefront plays infinitely better than battlefield

It’s awful. Layden with bugs. Bullets not firing through windows in buildings, hits not registering. Dying randomly, ‘redeploying screen pops up’ and countless more.

It’s worse than BFV (2004). 15 years of designing.

In fact. It’s worse than the bloody beta!!!

Game is ruined and lack of interest from the public is only going to hinder the progress of this.

Quoting myself to share this video: https://gamerdvr.com/gamer/elliotcw/video/73930535

I got enemy hit 144 when the last player killed me and I’m just not sure how? It’s probably something simple which I’m not considering and I’m feeling dense today.

I agree too. I’m experiencing the same.

I’m dying well behind walls since the patch…getting one shot killed by high latency players…

My k/d during games has changed because of this too…where as I used to consistently earn a 3 k/d in DOM I notice that players with 90 - 100+ ping suddenly doing very well against me in these matches…they now earning 3 k/d while I’m averaging a 2 k/d now with my 40 ping…

I haven’t changed the way I play either…still taking cover, limiting my angles of exposure, kept my controls the same, burst fire at longer ranges sometimes switching to single shot…its frustrating.

it’s totally the netcode post-patch.

It felt mostly solid for me. There was one situation, where I thought I sniped an enemy in the head, but it didn’t register. I shot again, and still no hit. They stood right next to a partially destroyed wall, so it could’ve been an invisible part of the wall I was hitting, but I don’t know. I’m playing on EU servers, on a PS4, my ping is around 38.

I recommend turning on the new network performance graph, in the settings, if you want to get a better understanding of your deaths. It shows how much damage you take, from who, and at what time. One time, when it felt like I died instantly, it showed that I actually took damage from three different players. Quite interesting, I think.

The true one frame death, from 100 to 0 health in one hit, by a weapon that can’t do 100 damage, I’ve only experienced once, in 400+ hours. It would be interesting to see such a situation, with the new performance graph.

Why on earth am I get random pauses on my Xbox one x in game.

Yep this is getting ridiculous

If DICE nerfed ttk screwing up the netcode, and stuck with it, this would not have happened. Sorry, but there is nothing we can do.

I think it’s a display issue rather than a hit reg issue looking at your vid and thinking of my 114 hit no kill(why did I delete my video?). To me it doesn’t look like you do enough for 144 damage so something else is messing with your numbers, for me it could’ve been objective based but you were playing TDM so that can’t be the case.

They are pretty clueless on how to fix BF5 at this point and this is probably as good as it’s going to get! That is freaking sad. It is so match to match that I am amazed when something works like assumed it may have been poorly designed. The being killed when 5-10 steps around a corner has risen so has the non- damaged guy that just absorbed 10-20 hit markers to find he has killed me and took 0 damage in the process fun experience. BF5 is pretty close to a no salvage point if they don’t overhaul the game towards fun and forget about wasting time on stupid cartoon characters. Fix the game mechanics and add new guns and maps Dice. Stick the cartoons and boins you greedy clowns!

I played three games of squad conquest yesterday and it was amazing, like a totally different game. Every shot I fired connected properly and I realised how good the M1 carbine can be. Sadly this is the exception. Usually it feels like I’m shooting paper bullets.

The difference was a smaller server and everyone had two digit ping. As soon as a three digit ping arrives the one hit deaths and paper bullets arrive.

Agree. Now that they are condensing server locations, this will be even more of a problem.

At this point, only server rentals will help.