PS4/XB Might be getting region lock or ping cap...

Those do sound nice, but they won’t make a difference if I’m getting lag killed by an army of brazilians… Just give us a high ping lock, or a region lock, then you can deal with all the nitty gritty things DICE.

Yes these ping locks need to happen really soon but this latest patch (oh man can you tell the difference) VISUAL RECOIL almost all gone..

That would help it feel like BF3, I was playing Noshar yesterday and realized how much further you can fall with out taking damage and how fast the character model responded to rapid movement, if they could get BF4 to move and shoot like BF3 the only problems I can think of is the High pingers and OOR players.

Here some more info from CTE bout suppression.

How does a player become suppressed:
There is a 1.5 meter sphere around the soldier’s head. As a projectile passes through this sphere, it applies its suppression value to the soldier. This is scaled from 100% at the center (headshot) all the way down to 0% at the very edge. Suppression counts up from 0.00 to 1.00 and does not have any effect on the soldier until it reaches 0.2. A headshot (or near it) within 12 meters with the AK12 would cause 0.03 suppression per round. This means at close range, it would take 7 shots at the head to begin feeling even a small percentage of suppression. Because this scales off to the edge, if you are missing by a meter it would take almost the entire magazine to begin suppression and if you aren’t, the target is likely dead before being suppressed.

An example of the debug I use to look at suppression values:

[oi60.tinypic.com]

Examples of a single shot fired into the sphere at close range using an AK12:

[oi58.tinypic.com]

[oi61.tinypic.com]

A projectile’s suppression value also increases over range. This reduces the amount of felt suppression in close range encounters, and enhances your ability to keep a sniper’s head down if he is out of your effective range.

An example of a single shot fired into the sphere at long range using an AK12:

[oi57.tinypic.com]

What happens once you are suppressed:
(Values activate at 0.2 suppression and scale linearly up to 1.00)

-Vignette
This is the darkness around the edge of the screen that was missing from low PC settings and previous gen consoles.
The screen effect maxes out at 0.67 suppression and no visible change is seen between 0.68 and 1.00 suppression.

-Motion Blur
This effect is combined with the vignette and follows the same rules. It can not be seen on low PC settings or previous gen consoles.

-Increased Recoil
Up to a maximum of 50% vertical and 100% horizontal at 1.00 suppression.
Attachment modifiers have no effect on this.

-Sway
Similar to what is seen on sniper rifles. You can not hold breath to counteract this but you can fight it by adjusting your aim.

-Flinch
When your crosshair jumps to the side suddenly. This happens as your suppression level changes suddenly.

-Prevents Health Regen
When you have any suppression value other than zero, you are considered in combat and will not begin to regen health until your suppression level depletes.

What I would like to try first:
-Remove recoil modifier from zoom
-Reduce recoil modifier when not zoomed
-Reduce sway when using a bipod
-Remove flinching
-Change sphere to a cylinder

I hope this sheds some light on suppression for anyone that found it unclear and I look forward to all the wonderful feedback and questions you have for me.

The increased recoil just seems like a way to make it even harder to react to the situation appropriately, seeing this and flinching leave would be a welcome adjustment.

@Op really great post and nice to see someone in CTE sharing all the upcoming tests/patches in CTE. I hope you can continue to do this in the future. Suppression is one thing I really hate when shooting my magnum at enemy players. I could be point blank aiming at them and for some reason nothing registers, really drives me crazy when I know I had a clear shot (for it to miss must be some crazy suppression effect LOL) . Thanks again for all the info :slight_smile:

Xfactor vid showcasing the changes mentioned by OP

[youtube.com]

[media2.giphy.com]

I’d say 200 ms also..seeing how battlelog says I have a 2nd ping to the server yet in game it’s above 100…OK

I think it should be 150, seeing as my latency is always under 20 ms and sometimes dips to 9 ms, even on EU servers i get 13-18 ms. I can play as a low pinger in almost all of the servers, lets stop slouching to dialup and play with 2014 internet.

I meant 23. ..game says I have 100…little confused

Did a little reading, 200ms is what the ingame test would show as 0.2. Upon realizing the ingame numbers are bullshit, i think the 200 ms ping would be and acceptable limit. I live by KC and I can get a ping around 130ms to the European and Asian servers, the people in the area should be able to hit that if I can from around the world.

I hit 150 or so to Asia

for all the interested ones here is a link for a thread asking for ping display in consoles…

Display Ping Value on Consoles

ping display plus ping limit would be awesome if done right…let just hope that they can achieve this without swamping their hands with their feet…

yes chris does good work, everybody should sub to his youtube !!

https://www.youtube.com/user/xFPxAUTh0r1ty/videos [youtube.com]

I dont wanna take any credit from you , I just want to this come to consoles , since we are one step behind pc version without ping limit or ping display…which makes the game miserable and unbearable most of the times,
I am glad there are still players \fans that do want a better game and keep informing others (like my self who spend a lot of time looking for updates regarding the CTE and other “official” information), while in the other hand there are the trolling patrol that continue to ruin the threads and posts…
thank You for the good news great post

I hope all this is true.

I hope that is true and when implemented that is well done instead of a hurry patch…

Lets all hope for the best…

“getting Hyped for this”

if anyone’s interested, here’s the before and after comparison of the US holo on ACE23
http://bestplay.tv/video/53a6149083a9a/battlefield-4/bf4-cte-visual-recoil-fix-test [bestplay.tv]

does this mean even the frame from the sights move the red dot remains on the target?
Now instead of wobbling left, right up and down will only give the effect of moving forward and backward?
cant you make a side by side video instead of over positioning?

Wow, thanks for the link, I did not realize it was that drastic in BF4

i hope you’re not talking about the ping limit being this, it would be pointless introducing one, 75ms would pretty much eliminate cross continent play which seems to be the thing most people complain about, yet it would still allow everyone in region to play