PS4/XB Might be getting region lock or ping cap...

There was no frame history reduction…it was no where in the patch notes..had they implemented it.it would of been in the notes

Ispy that wont do it wont, because the load of lag players have on the server…even with the compenstion turned into “no compensation” they would still join and mess the servers…
That is why it would fail…It has to eliminated from the root is it sounds bad but is the way to go…

I heard it also, hear me out
They would not be breaking any policies as long we were the ones implementing the ping lock\cap
The only thing they had to do was to put the tools at our disposal…for pc You rent Ur own server and can apply the procon
Here we are limited to DicEa servers…

That is a third party program called Pro con…

This is from CTE
PATCH – NEXT RELEASE
The next release in the retail game will include a bulk of the changes and fixes made on the CTE. We think this collection of changes to the game, which were tested through the CTE is significant enough to warrant its own release as early as possible.

INCLUDED FEATURES
The upcoming release will contain the following features and fixes (PC, see coming patch notes for detailed list per platform):

Fix for explosion packs not being shootable sometimes
Fix for reducing damage mismatch between client/server
Fix for third person player orientation mismatch
Character collision improvements
Improvements for client side packet loss
Various server performance improvements
High Frequency Bubble
Server to client “tickrate” improvements for damage, position, rotation, projectiles and stance (infantry/vehicle)
High Frequency Bubble: Added client option to set frequency of server to client update rate (OFF/LOW/MED/HIGH, default: OFF)
High Frequency Bubble: Added server kill switches to disable feature for rest of round based on low server performance
Dampened explosive camera shake
Reduced FrameHistoryTime by 33% (less time for a client to inflict damage to enemy during packet loss)
Various server side network improvements and fixes

we are doomed
this is to much punishment for One to endure…

If I didnt care about the fiking game I would nt be here,

But I have been addicted to Battlefield since the first time I played it…
when it works its awesome but that is getting more rare every day

In the weekend it is to stay away from it…

DICE has reduced the update factor for the entire connection from player to player 1.5 seconds to 1 second. This change should have been contributed by the players in the CTE very positively to the game experience.

http://www.battlefield-inside.de/2014/05/battlefield-4-qa-mit-david-sirland-auf-den-esl-one-finals/ [battlefield-inside.de]

The also say ping limit not possible so I am a bit concerned about this CTE post saying other wise.

To High Pingkick:
They can’t lock it PC or consoles, not because they CAN’T but because they don’t want to (each players have the right to wherever he wants).
Yes PC players have the HighPng kick feature BUT it’s a THIRD PARTY APPS not DICE.

To iSpyRecon:
They can reduce the lag comp but even if they do it, dying behind cover, Kill trade will still remain, Internet laws not Devs. There will less BS and WTF situations BUT they will still be there and that’s why we need ping feature, to allow admins to kick high ping players and only those who have, like, between 0-100 ms to play. UP to 100ms = KICK/BAN.
That way evryone can enjoy the game a bit.

Sorry for the bad english and caps, hope you understand why the fact that just having the ping feature, without even askin something else, can make a huge difference.

Thank you

Well if a lag comp balance tweak wont work and they cant ping limit, I’ll just toss the game. Have a great Friday everyone :slight_smile:

Yeah we got that already. I also showed you were THEY say it is not possible so - time will tell I guess.

Pinganzeige on consoles:
It was asked why there is no Pinganzeige on the consoles. Sirland explains that he can not say exactly why this element is missing, but he is of the opinion that it is not possible on the basis of Sony’s and Microsoft’s restrictive rules. When asked why titanium case has a Pinganzeige, he explains that this is a One Xbox and PC only title with titanium case. In the case of Battlefield 4 and the fact of the multi-platform goal is to create equality on all consoles.

They also said this but now I am being told it never made it in?

DICE has reduced the update factor for the entire connection from player to player 1.5 seconds to 1 second. This change should have been contributed by the players in the CTE very positively to the game experience.

Yes that one!!!
But go along with me…
1 - I pay EA\Dice 60 bucks for a server
2 - That server has no tools for admins, NONE If U want to kick you have to manually do so
By definition of
Private = (Confidential), adjective abstruse, arcane, clandestine, closet, concealed, covert, cryptic, dark, esoteric, esoterical, hidden, intimate, inviolable, mysterious, off-the-record, personal, privy, recondite, undercover, undisclosable, undivulgable, unrevealable
Private = (Not public), adjective closed, confined, individual, individualized, limited, nonofficial, not open, personalized, privatus, reserved, select, unofficial
If private means all these things DicEa would not be breaking any policies because It was private users that would be enforcing them…

“Pinganzeige on consoles:
It was asked why there is no Pinganzeige on the consoles. Sirland explains that he can not say exactly why this element is missing, but he is of the opinion that it is not possible on the basis of Sony’s and Microsoft’s restrictive rules.”

What !? If i really understant, and hope not, Ping feature isn’t possible because M$/Sony ?
Are you kiddin me ?
Then explain why there is those BS Cellphone icons?

" When asked why titanium case has a Pinganzeige, he explains that this is a One Xbox and PC only title with titanium case" → WTF ?
Where is the logic?

I really hope i misunderstand it something.
I’m really lost.

Yes I understand about rented servers but I will believe when I see it. Something must be done. I for one have had enough and again, see no reason to purchase additional content or games unless I am guaranteed some level of fairness and balance. I should not have to get one hit killed by someone from Japan on my local server, etc. That is one step away from cheating IMO and it appears to be behavior that is welcomed.

Warframe on PS4 has a ping limit for matchmaking you can set yourself. If it was a Sony policy to not allow such a thing than why would you be able to do it on Warframe and not BF4?

I suspect EA wants to pile everyone in centralized data centers to save money, and hope they can get clever enough with lag comp that the majority of players don’t notice.

There used to be US South servers in BF3 that most of the South Americans would play on, why not ask them why they did away with them?

Nope U got it all right
the way I see it is that these were policies made before man invented the wheel…

DicEa a a developer has to manage to get around this otherwise the game will continue to play like garbage (most of the times)

How can M$ say yes to titanium and no to BF4 ?
This is nonsense. WTF?

Amen to that, I already have one foot out the door and it’s a damn shame because I love the game, I just want it to work properly.

If this is their policy moving forward as well, I won’t ever buy another DICE/EA game either.

Yeah me too^

Xbone and PC are M$; so no logic at all.

There is, (in the t&c for developers) from sony and M$ stating tickrate limits that would generally be equal to 10Hz. But from what I understand arrangements had been made to update these T&C’s to include the changes with the last patch.

This game runs the exact same.high frequency off low med high..NSF at 0 or 100…it makes NO difference

None of us has proof of anything said here all is in suposicion, but DicEa still remaining silent…

I know for a fact it has been asked developers in CTE about this:

I think he meant policies, either way…

I still think there is something fishy in this whole story about not being able to apply ping limits and ping display, and on top of this :
Silence from DIcEa

Even if pin lock is a no go ,there is absolutely no reason why they can’t implement a visual ping readout for each player so at least admins can remove these players from their servers ..right ??