The guy simply had to look in my direction and I went from 100% health to dead in less time than it takes to press RI to react. This was with an ACE23. Not a sniper rifle and not a head shot. If I had a dime for every time that happens in this game, my new PS4 would have been free.
We already tested. We rented a server and had 6 locals play 3 v 3. It was amazing. Everything just worked. We allowed it to go open and 2 OORs from SA came in and zap, bullet soak city and OHKs.
i pretty much only play obliteration and maybe once a week i’ll see a private server listed, so i don’t think it would be fair if only private servers got this. if anything i agree more with something someone said in another thread where public servers should be ping locked at a certain value, while private servers can have the choice of ping limit allowing clans to play with out of region players if they really want to.
People who honestly think that playing in far off regions doesnt affect their game play need to take a physics class again. You can argue with yourself and strangers on the internet…but you cant argue with math.
I do find it quite ironic that the players who play out of region like to place the blame on others…hence the “bad players make excuses” remarks. If you are out of region making these type of remarks you should seriously look into North Korean lifestyle, the brainwashing aspect would suite you good. Because you have lied to yourself on a level (and believe your own lies) on a level that would make Kim proud!
How long has online multiplayer existed ?? I mean are we seriously having these problems in the year 2014 what network dev thought quick match was a good idea seriously placing players over 5-6000 miles apart on shitty 1 meg 200 ms ping …pffft joke
Quick Match is not at issue really. Players are smart enough to ‘dial a advantage’. I refuse to believe Japan flocks to my local because of Quick Match.
Well let us not forget we are dealing with a game 8 months in the works that still has a beta squad join that only allows quick match dump. Anyone remember the perfect squad feature in BFBC2? Stunning how they cannot do what they have already done.
So we’re still blaming everyone except the developer, huh? Funny how War Thunder is freaking cross region AND cross platform yet I don’t encounter the same crap I do in BF4. Hell…I was a blind fanboy, too, but still doing it all these months later is a sign that you should seek help.
If they allow ping caps and it’s the best thing since sliced bread, out of region and high ping players could potentially be excluded from the best possible BF4 experience, since EA doesn’t provide local servers for every region. If Sony/MS do in fact have a policy, I’m sure it’s intent is to prevent things like this from happening, in order to ensure everyone who buys games for their consoles gets roughly the same experience and has access to the game no matter where they live or what level of internet they can afford. Understandable.
With that said, I generally believe private servers should flourish because they are legitimately the best places to play, as they should be since we pay for them. As a result they should be also be the glue that holds a strong community together. As they currently stand there is really no compelling reason to either rent them, or frequent them on consoles in my opinion. If players know they have a great running local(in region) server with a ping cap(level playing field) and fair admins, they will go there often, become “regulars”, get to know the admins and other regulars, friends lists grow, the community grows..etc. It’s very important for the BF franchise that they sort his out for multiple reasons. When you lose a gunfight you should be looking at the name, not the flag on the dogtag or emblem…
There are some aspects of that argument that I have to take issue with. I understand (Sony/Microsoft policy or no policy) that everyone who has purchased this game has just as much right as the next player to play it. That goes without saying. However, when the game has serious flaws caused by high pings and poor speeds, our right to enjoyment is reduced greatly (at a disadvantage) while others can own the day (at an advantage).
Now saying the only way to bring balance is for players to invest even more money by renting a sever, assign a ping limit, etc … this just does not sit right with me. I am on your side believe me but I feel this issue is also about the lag compensation scheme. Even this Dev stated, "net-code is going to make this less of an issue.” Lag compensation is deigned to bring balance but what we are dealing with is advantage/disadvantage. My point is we should not have to invest anything more than the cost of the game to have fair game play. Players with high pings and poor speeds should only be added to the balance, not tip the scale.
In any event, I am all for ping limits on rented servers of course but I feel they need to solve this issue without us having to ‘pay to play.’ Did I make any sense at all? I will not be offend if not. Again all of this is so speculative at this stage. Something must be done and fast.
18 pages and still going …keep this up ,private servers with ping locks and visual ping indication is the only way to sort this wedding and I firmly believe it will make a massive difference to gameplay .