I think If they were to take this seriously Why not asknsole CosCommunity for ideas instead of releasing another kind of “control layout” because we all know how that turned out…
It wasn’t really an argument, I was just throwing out some thoughts as to why this may be difficult for them to accomplish or even discuss as a possibility.
You don’t ever have to pay extra to play on a rented server unless you want to. I think this is reasonable. People rent servers as fast as they become available already, so it would really just be added value, not an extra cost to everyone.
I think we stand a much better chance of getting something done for the % players who actually care about this by focusing our energy on getting it for rentals first because to me that would seem to be the low-hanging fruit, then see where it goes from there. I think if they do this you will have no problem finding a nice server to play on without spending another dime..
Right. Good points and I know you were not arguing. I still suspect something in the lag compensation is severely out of whack and it needs a hard look. All games use it but I do not recall ever being at such an obvious disadvantage like in BF4. Don’t get me wrong, I am not against ping limits by any means and I welcome them but I just feel a lag compensation scheme that brought balance (as it should) would be less trouble for DICE/EA than ping limits with Sony/Microsoft possibly stepping in the way. Yes, we speculate they will not as the serves would be rented.
@ Spy -I think they have tried their best to do exactly that with lag comp, but with a more complex game, less server locations and therefore greater ping differentials between players it’s just not working anymore.
Nothing they have done in multiple patches, high performance server upgrades, tick rate increases, etc has been able to overcome the problems caused by pushing a one size fits all solution. It’s just s shame how far they were willing to let the game slide before entertaining the possibility of doing what everyone knows is the right thing.
I have played a lot of matches on pc where 64 player pings were below 100 then a few oor players joined the server with a 120 ping+ later on and the hit detection goes to hell.
In complete agreement that nothing to date has even come close to solving the #1 issue with this game. I guess I am just hung up on this Dev’s statement, “… netcode is going to make this less of an issue.” and how if the lag compensation was balanced, ping limits would not be necessary. With that said, bring 'em and do it today! IMO, anything over 100 ms should be weeded out of our local.
It’s understandable not to alienate a customer. I wonder of instead of having a ping cap is there a way for the program to take the player’s ping rate as a factor to equalize the game so that everyone on the server is on the same playing field.
Yes, it’s called lag compensation and it’s not working. This goes to my point that seeing it fixed would bring more open play vs. ping limits but I am in favor of anything that brings balance to the game. It’s current state is near comical.
US to US is roughly 25-100 ms. Anything higher is OOR in my book. Lets use Japan for example as they are known to flock to the east coast US (never mind they have their own servers) … my ping from NY to Japan is about 225 ms. Get off of my server!!
How can this even be possible and why would they even allow it in the first place 225ms is rediculous I’ve had players from Colombia flying the attack chopper who I’ve struck 3 times with the mbt’s main cannon and done no damage whatsoever
What’s even more ridiculous is that when they do play on my local, I am the who who is knocked 1/2 second behind the action and not the guy with 225 ms ping. Brilliant yes?
I know the feeling ,it’s rage inducing when you know you’ve been shit on by the fawed core mechanics of this game , I’ve played once on west coast us servers from EU when I joined a friend in game who’d QM’d and I have to say gameplay was well not smooth but I had guys shooting at me from behind and I’d manage to somehow turn round and drop them with health to spare so I’ve experienced both ends of the spectrum .
My ping is between 190-225ms to CA.