Shotgun like They are now needs to go away or be massively nerfed. Im so sick and tired of seeing clips by people actually thinking its something impressive killing with a shotgun.
You didn’t understand what I’m talking about and it kinda plays into my point
THERE’S PROBABLY A BILLION THINGS MAKING YOUR EXPERIENCE WORSE BEFORE THE GUN BALANCE
The 2A and Suomi both need to be nerfed
They shouldn’t be a thing, the only thing that can consistently compete with these is a shotgun or the same weapon
Ah the console mmg camper is being condescending again?
They OS, that’s all you should need to understand that they are the best gun in CQC
AKA not mediocre
If you aim on target it isn’t inconsistent
You shouldn’t lose a 1v1 against an SMG
Especially on console where you can abuse the aim assist
If you are engaging out of range you shouldn’t take the fight
Just like an SMG wouldn’t engage a Gewerh-43 at 30 meters up
Whoever is approving the other comments just erase them
Watched the video. The guy answered his own question. You have to pick your engagements like EVERY OTHER weapon in the game along with routes and flanks.Why would you pick something up or go to an area out of its effective range is beyond me and shows a lack of game sense. Again i see no reason to buff a shotgun if its already strong in its niche that would just invade other weapons sector. Smg’s are a niche. Lmgs are a Niche. MMG’s are an extreme niche. The only weapons that need a pass-through are SLRs. I primarily use them and still feel they are a bit too strong for the little recoil they have.
Aiming has nothing to do with this. And it would take a few seconds to switch fire modes, just to be clear. The issue is needing to be within 5m with no infinite heals, so more range is needed for balance.
That’s an opinion, not a fact. You just claimed something id op. And provided no evidence. Also, many people believe that gun balance is one of the most important aspects of an FPS game.
Good points. Weapons do have a niche. However, it does seem a bit off that medic competes in the same range, but has a wider operational range. And unlimited heals.
It was the best adjustment I thought of at the time, but less spread from a blast could help with consistency instead, I suppose.
But well argued points overall.