This. I deliberately stopped playing with a10 because it was just cheap and easy. I love shotguns but it felt wrong to ohk people across the whole capping area. Realistically it should but then any other weapon should kill you with 1-2 hits. Also… bf1 is too fast peaced to be able to avoid close combat, maps are small and everyone are running around objectives. It’s easier to avoid long range combat than close range.
If the nerf is too severe then I won’t have a problem with buffing it again.
Right. I can be one hit at 75 meters by a guy in a window not playing the objective or 3 shot at any range almost by a guy whom revives the dead but I’m penalized because I’m in the thick of the fight with a close combat weapon? Right.
The hunter being a 2 shot kill is . Guess it’s off to hardcore soon to counter the endless nerfs.
It’s not being a crybaby wanting the game to stay the way it was outside some serious issues like lmgs. It’s bs.
Now it’s going to be idiots running around with lmgs with endless ammo and mortars with no counter. Guys with limitless health, heal the dead, guys who can airburst your whole squad and unlimited ammo, vs a guy whom can one shot kill at 20 meters but dies instantly if he misses. Really now.
You people are so full of . It’s an awesome weapon indeed but whoever came up with that that it OHK at way too long ranges is really full of it. The only time I get kills from ranges way beyond (nice exxeggaration there) where it should be possible is when the enemy is already at 20 hp or something.
I you miss once you are dead unless the other guys is complete garbage. It takes 3+ shots to kill someone at, I guess, 20+ meters or so. If you lose that fight at that range you should just quit playing.
And very often like this happens:
All in all, it might need a little nerf but you people are really doing an awesome job at exxeggarating how good this weapon really is. It’s the same with the Martini Henry which obviously has a very nice sweetspot but for example the Gewehr M95 (irc) fires faster which makes it much better at various ranges.
Or this happens, which is how it is supposed to work, when you point a shotgun in someone face and fire you kill them.
Or it’s the game like in the video I posted above. That clearly should be a kill. I don’t know but I just had a match where I got on constantly, maybe it was lag or maybe it was this change or maybe it was just a fluke.
No, no balancing needs to be done at all just because of your feelz about two weapons “being in hardcore mode” and the rest “taking 1/2 a magazine at best to kill someone”. You just spout out all sorts of things without considering everything.
It’s beyond ridiculous that people want nerfs for a weapons range that ONLY works within 15 meters or so. It’s useless at any other range, completely useless. Suck it up really. For all the times you get one shot you get free kills of off people who have to traverse open spaces with shotguns.
Clearly the people who want nerfs are the ones who don’t use it and get killed by it. Especially the ones who got so by getting killed clearly have no clue about this weapon when they have to say “now you have to aim”.
Yeah man, clearly you don’t need to use strategy right? Just run and shoot, no need to aim either. Please fo.
“OHK people across the whole capping area”, in what game? I think you are on the wrong forum.
The hitreg is just off, and that’s very noticable with shotguns in this game. This should be fixed, but the damage model is fine and didn’t get a nerf.
I recorded this video in 2009. Obviously I been a shotgun fan a long time and I been playing since BF2 MC on the Original Xbox. I know multiplayer games. The Hunter A10 was not overpowered. It was right.
This my dear friends from the early days of Modern warfare 2 in 2009 is an overpowered shotgun. It’s the model 1887 dual shotguns pre nerf. These things were shotgun snipers in the literal sense and killing 3 guys in one shot was not out of the question.
Here is a video from 2009 showing AA12 extended mags in MW2. This stayed that way no nerf. When games had gonads enough to say get good or die. Everyone has the same OP weapons and there were counters.
Except you couldn’t anyways. As stated above it only killed further out when someone was weak. It was always 2 to 3 shots aimed past 20 meters with the hunter. If you ran into more than one medic or support you died instantly if you were even slightly in the open.
Spare me. I have a 70% win percentage I. War Pigeons because the shotgun is the clearing class for Bunkers and buildings.
Where is the info on shotgun nerfs? There’s nothing in the patch notes about them at all. And a dude using MW2 as an example of balancing, lol. One of the most unbalanced games of all time as a positive example . . . no thanks.
The problem with shotguns is that they render smgs functionally useless, and objectives require players to be in close range. One shotgun guy gets on an objective and he can one-shot six enemies in a raw with the most minimum of aiming skills. It’s not hard. I’ve done it, and I’m not a good player. I tried shotguns of various kinds and they felt way too easy.
One-shot kill weapons that are very easy to use are not balanced. Even with the extremely strong Automatico you at LEAST have to keep your crosshairs on the enemy for five shots to land.