First off, Vader… no one cares about your videos or stats. You sound like Al Bundy, “I had four touchdowns in one game!”
Second, did you guys stop to consider that maybe both sides are complaining about shotguns because of the same bug?
All the people complaining about OHK, may be from the bug…
All the people complaining that it took 2-3 shots to kill anyone , may be from the bug…
The patch just came out, give it a chance to play out.
I have personally been on both sides of this. I have been OHK from a distance that is waay to far; and i’ve shot people 2-4 times from 10 feet away and not killed them.
Also, off hand, 20 meters is in no way close quarters.
Having looked at the notes, its not even a nerf. The range and damage is still ohk from way too far. All they did was make a change to the buckshot so it was more consistent. If anything thats kind of a shotgun buff because people using the shotguns now shouldn’t be complaining like they were about “sometimes it works and sometimes it doesn’t”. They know what they are getting now and they get it easy.
Even the guy that got 123 kills on argonne with this shotty in that infamous YT video said the weapon was broken. Many other streamers I watch laughed when they tried it post-patch and saw that little had changed. It’s simply too easy to kill with it whilst avoiding damage because you can dart in and out of cover to take hip-fired, lethal shots, and you can mostly negate its drawback by playing on argonne and suez.
Just want to point out that the 10A is significantly stronger than the other shotguns. Check out their stats the 10A has 20 pellets versus the M97’s 14. The only advantage of the M97 is a slightly higher RoF 138 vs 78, the difference of 60 RPM does not make up for the loss in damage. The 12g automatic is decent as it has over triple the RoF of the 10A and does a little more than half the damage the 10A does, also it supposedly has a tighter cone than the 10A and M97 but for some reason this statistic only shows up in the simple comparison feature of Symthic (couldn’t find any info on pellet cone elsewhere).
I did pretty much the same thing. Tried a shotgun for a little and then stayed away from all of them. I could care less about my stats; just refuse to use a noob canon. Shotguns as a whole are total cheese.
Hip fire is nerfed, if you used it you know. The shotty was right, now it’s iffy. It was the gas a building in War Pigeons and go in gun, now support can beat it in gas by sheer spray power. The tears if shotgun victims fuel my fire.
I haven’t used it yet since the nerf (fix, whatever). If it is less effective though, I agree with LordVader, it’s intended purpose will be greatly diminished. A very limited intended purpose at that. Let’s be real, there are only a couple maps it’s very useful, Argonne Forest being the obvious one. Which besides the Armored Train (if it even appears) has zero vehicles, rendering the AT strength of the Assault class fairly useless at that point. I think where it really shines is in Gas though. My guess is the gas spammers are hurt that on a couple maps they can’t pin down enemies on / around objectives and pick them off. If I were like you, I’d want gas nerfed. I don’t though, I think it’s fine, I found a counter to it, a gas mask.
It doesn’t really matter at this point, the fix is in. I just think we should slow down on the nerfs and speed up on the counter tactics. I personally enjoy the challenge that comes from choosing loadouts / play styles to try to get a leg up on whatever is currently beating me down. Now I’m not saying all is perfect, some balancing needs to be done throughout, but the shotguns (10-A Hunter in this case) only really shine in limited scenarios.
The M10 doesn’t need a nerf, all of the other shotguns need a buff.
If the shotgun isn’t powerful to beat other weapons in CQB most of the time, then there is absolutely no reason to even contemplate using it. There are already very few maps where the shotgun is a good viable weapon to use. The M10 was what a shotgun should really be like.
I’ve always hated one-shot kill weapons in shooters, no matter their type: shotguns, sniper rifles, etc. To me, there shouldn’t be any weapon in the game (explosives not included here) that could kill from one shot to any area of the body, except for the head.
Therefore any headshot from any weapon should be a one-shot kill. Don’t care if it’s the Kolibri pistol or the most of shotguns or sniper rifles, one shot to the head and your are history.
Conversely, don’t care how powerful your weapon is, you don’t get to one-shot kill me with a hit to the chest, stomach, arm, leg whatever. Period. Take 90 - 95 health, fine. But no insta-death when hitting once into a large hitbox area. That should only happen when you hit the smallest one.
This way, precise aiming and skilled players will be advantaged over the less skilled ones, and this will ultimately benefit the latter as well, as it would be an incentive for them to get better at aiming. If shooters were devised like this, skill would be more accurately rewarded by the game.
Note: Don’t start telling me that in real life, a shotgun or sniper rifle can kill you from one shot to the stomach or chest. Because this is a game and not a real life war simulator. Had it been that way, you would have only been allowed to play the game until you got killed and then uninstall it Not get revived or respawned after a few seconds
I think you are experiencing lag effects. I play a lot on the morning on the west coast, and I have don’t three or four direst blasts at nearly point blank, and nothing.
If you are shooting at a high pinger, the full hit box is not where you think it is, you are going to get only a piece of it due to “misaligned visuals” ( the most accurate term I can come up with) For example, I see you in a doorway and can see you, but you see yourself inside the room looking out the door, but I’m out of your field of vision when we each should see each other.
Funny. It’s inbalanced, IF you only play on the two smallest maps with the most close quarters encounters. Haha. Oke then. And if they nerf the shotgun then the Automatico and Hellriegel will be “overpowered” and “broken” IF you only play on Argonne and Suez. Clearly people don’t know what balance in a videogame is. (nobody uses this weapon on large scale open maps unless they are in a position where they can stay in an area where there is only CQC which is kinda problematic when you have to cap a different flag to win and it’s in the open)
The shotgun has drawbacks compared to SMGs and you don’t get to compare it to any other weapon because the range is very small and it’s obviously a niche weapon.
I really don’t give a about a youtuber getting 123 kills with it on Argonne. I went 99 kills with the Mondragon combined with various other weapons and vehicles. Go to Battlefield Tracker and look up who are ranked the highest, they don’t use the A-10 Hunter. I looked up the top 10 and they were either almost only playing Domination (probably because it’s small and you have the most control on the outcome) with the Automatico or another SMG or they were tankwhoring really hard. It’s absolutely not an indication of balance but it clearly shows some youtuber putting up a video isn’t any proof of a weapon being “broken”. There are so many situations where you are just completely powerless (so much worse than SMGs) with this weapon that’s why it needs to be strong at close range. And this huge range people are talking about isn’t even there. All my kills beyond 15-20 meters are on players who are running around with 20 health. If they nerf it then nobody will ever use shotguns again, I don’t see how that is balanced.
I get what you’re saying, but to what end? Making them useless? Because, conversely, if every shotgun takes a minimum two shots to kill from any distance except for headshots, they’d be virtually useless against all SMG’s in a firefight, especially the Automatico Trench. At which point we might as well not have shotguns at all. Or at which point everyone would want the Automatico Trench nerfed. Rinse and repeat.
I agree just not about the gas. Last night I played domination on Empires Edge and on the B flag there were literally about 10 gas grenades at all times. It doesn’t always happen and you can counter it but it’s not that much fun. It’s actually worse when there is gas here and there and you keep putting on your mask and take if off again… it does at some fun gameplay I guess but I think it’s mostly just annoying.